spawn times - kits/vehilces etc..

General discussion of the Project Reality: BF2 modification.
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Hatebreeder
Posts: 16
Joined: 2009-03-31 19:39

spawn times - kits/vehilces etc..

Post by Hatebreeder »

I am looking for a post or document somewhere that shows all the spawn times for kits/vehicles/repair stations etc... after they are destroyed/lost. does this exist?
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: spawn times - kits/vehilces etc..

Post by bloodthirsty_viking »

I found this in another thread

https://www.realitymod.com/forum/f10-pr ... post976613
badmojo420 wrote:https://www.realitymod.com/forum/f354...tml#post968933
Vehicle Spawn Timers

NO RESPAWN (99999)
Fixed AA Guns
Fixed AA Missiles
Fixed MGs
Fixed AT Guns
Forward Spawned Vehicles (ie not at a Main Base)

20 MINUTES (1200)
Jets
Attack Helicopters
Scout Attack Helicopters
Tanks
Anti-Air Vehicles
Insurgent Suicide-Bomb Vehicles (Cars and Trucks)
TOW Humvee
BRDM Spandrel
APCs with TOWs

10 MINUTES (600)
APCs without TOWs
Jeeps
Armed Civilian Vehicles
Armed Boats
Armed Transport Helicopters

5 MINUTES (300)
Unarmed Transport Helicopters
Unarmed Jeeps
Unarmed Civilian Vehicles
Unarmed Transport Trucks
Logistic Trucks
Motorcycles
ATVs
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: spawn times - kits/vehilces etc..

Post by BloodBane611 »

All limited kits take 5 minutes to recycle (page 21 of the guide, which you can find here http://realitymodfiles.com/spearhead/ma ... _EN_r1.pdf)
[R-CON]creepin - "because on the internet 0=1"
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: spawn times - kits/vehilces etc..

Post by Rissien »

Trans Hueys have a 10 min spawn though.
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MA3-USN Former

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Hatebreeder
Posts: 16
Joined: 2009-03-31 19:39

Re: spawn times - kits/vehilces etc..

Post by Hatebreeder »

thanks! it seems closer to 10 minutes for limited kits to spawn.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: spawn times - kits/vehilces etc..

Post by BloodBane611 »

It's a 5 minute spawn from the time the kit disappears, which is like 30 seconds or something after you die, with added time if the kit is picked up by another person, as the kit cannot respawn until it disappears
[R-CON]creepin - "because on the internet 0=1"
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: spawn times - kits/vehilces etc..

Post by -.-Maverick-.- »

Is 5 min the same for restricted kits, like sniper, HAT or combat engi?
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: spawn times - kits/vehilces etc..

Post by killonsight95 »

-.-Maverick-.- wrote:Is 5 min the same for restricted kits, like sniper, HAT or combat engi?
more for them i think 10 or 20 mins if orget probs the first
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