[0909] Armored vehicles vs incendiary grenade

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War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

[0909] Armored vehicles vs incendiary grenade

Post by War-Saw-M249 »

I was in an M1A2 on silent eagle and a guy threw an incendiary at my tank which made my tank explode in seven seconds.
"F*** 'em." - Rambo =S8= DeathAngel|A|: "bomb voyage" (after seeing me take my second bomb truck within 3 minutes)
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [0909] Armored vehicles vs incendiary grenade

Post by boilerrat »

Why were you standing still?
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [0909] Armored vehicles vs incendiary grenade

Post by PlaynCool »

Woah nice, incendiary power, i remember back in 0.8 on Qwinling i was able to destroy a tank with a single incendiary grenade in 4 secs, was removed in 0.85-87.
Forgive my bad English... :?
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: [0909] Armored vehicles vs incendiary grenade

Post by nir0 »

lost a couple of strykers this way on Ramiel... well i was moving both times, mayb incendiary could stick on armor?
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [0909] Armored vehicles vs incendiary grenade

Post by ma21212 »

was on qwi, snuk behind PLA APC, droped incendiary grenade under it, killed it
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69iner
Posts: 6
Joined: 2007-10-19 06:50

Re: [0909] Armored vehicles vs incendiary grenade

Post by 69iner »

happened to me on Kashan I took out crates with an termite and me Bradley which was about 10 m away blew up :(
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [0909] Armored vehicles vs incendiary grenade

Post by crazy11 »

We are not sure what is going on but we are trying to find a solution. There is nothing in the code that we can see that would be causing this. :|
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You miss 100% of the shots you don't take.- Wayne Gretzky
Viper[ESF]
Posts: 37
Joined: 2009-08-22 14:03

Re: [0909] Armored vehicles vs incendiary grenade

Post by Viper[ESF] »

We had a APC group on Silent Eagle... Engaged a Firebase and succesfully defeated all enemies. Drivers jumped out to burn the remaings, APC were positioned in a defensive ring around the area. Couple of seconds after the Incendinary blew up the crates all APCs started beeping and got tracked with ~30% health (according to a dude, who said he saw the health bar of it)

What the hell is it? Thats a really serious, game breaking bug. When can we expect fix?
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [0909] Armored vehicles vs incendiary grenade

Post by maarit »

War-Saw-M249 wrote:I was in an M1A2 on silent eagle and a guy threw an incendiary at my tank which made my tank explode in seven seconds.
was it near village? :twisted:
PhiR
Posts: 75
Joined: 2005-10-31 13:12

Re: [0909] Armored vehicles vs incendiary grenade

Post by PhiR »

I noticed the same thing with a BTR 80 BUT i was very surprised to see that the incendiary had big splash damage. I took damage from a friendly blowing a TOW emplacement while being at least 5m away. I understand that any kind of armor would be melting from high temps, but only on contact (or very close).
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [0909] Armored vehicles vs incendiary grenade

Post by Celestial1 »

[R-MOD]crazy11 wrote:We are not sure what is going on but we are trying to find a solution. There is nothing in the code that we can see that would be causing this. :|
Might find a solution in simply only allowing an incendiary to drop at your feet... (Extend fuse timer, decrease max throw distance like the field dressings...)

That way it can no longer be used as an "AT grenade" of sorts...
War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

Re: [0909] Armored vehicles vs incendiary grenade

Post by War-Saw-M249 »

boilerrat wrote:Why were you standing still?
sorry but I dont see how that matters, we're talking about why incendiaries can blow up tanks
"F*** 'em." - Rambo =S8= DeathAngel|A|: "bomb voyage" (after seeing me take my second bomb truck within 3 minutes)
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: [0909] Armored vehicles vs incendiary grenade

Post by ZephyrDark »

Celestial1 wrote:Might find a solution in simply only allowing an incendiary to drop at your feet... (Extend fuse timer, decrease max throw distance like the field dressings...)

That way it can no longer be used as an "AT grenade" of sorts...
Yeah but then you aren't able to toss it down a hill or a good distance so you can take out emplacements, FOBs, and such from afar.
But I do agree that a thermite grenade should be able to take out a MBT, maybe burn a crater or something in it.. but not destroy it.
|TG-31st|Blackpython


robbie3211
Posts: 72
Joined: 2009-08-02 12:17

Re: [0909] Armored vehicles vs incendiary grenade

Post by robbie3211 »

Well actually, thermite (or incendiary grenades) burn at a couple of thousand degrees, so when you would throw it on an armored vehicle of any kind, I assume (but don't quote me) that it burns through that armor quite easily. As for throwing them under an armored vehicle, I assume again, that it doesn't do anything. But you should ask a military tech advisor, I'm not sure how they exactly work, like if they explode or just burn through...
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [0909] Armored vehicles vs incendiary grenade

Post by Celestial1 »

ZephyrDark wrote:Yeah but then you aren't able to toss it down a hill or a good distance so you can take out emplacements, FOBs, and such from afar.
But I do agree that a thermite grenade should be able to take out a MBT, maybe burn a crater or something in it.. but not destroy it.
I fail to see an issue with preventing players from taking out established defensive positions from a lucky incendiary throw.

They should be taking out the defenses/FO after clearing the area.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: [0909] Armored vehicles vs incendiary grenade

Post by Solid Knight »

You could adjust the materials so that inc. grenades don't totally destroy heavy armor.
Dylan.swe
Posts: 28
Joined: 2009-04-26 13:54

Re: [0909] Armored vehicles vs incendiary grenade

Post by Dylan.swe »

Just for anyones interest: cast iron does not melt very fast 1inch from melted iron (1600celsius) (i do it every day at work) cast iron is easy to melt compared to special grade metal alloys!
If u do it the other way around....pour melted iron onto a solid iron surface....well...u need alot of melted iron to melt the cool iron..
Ive seen Thermite beeing used to weld rails, the thermite is concentrated by insolating thermal bricks so the heatspread is narrowed downwards to where the weld is needed
All of above i know!
Such concentrated heat cannot be done from something like a loose object laying on top of a tank hull
Since i step over the melted iron at work I know that 1600 degrees is warm, even hot, but just 1 meter directly above an open furnace containing 30 tonnes of the liquid iron I seem to be able to take the heat - so to speak!(my clothes dont catch fire...COTTON) aircooling is awesome when u think of it
of course Im not military and no expert on incendiary, but a grenadeshaped package cannot hurt aheavily armoured vehicle
//
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