Add Range to GLTD and remove from marker
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Add Range to GLTD and remove from marker
A rangefinder should be added to the GLTD and removed from the move marker. The move marker should purely be a map reference and not a magic floating set of numbers that tells you precisely how far you are from the target. That said, binoculars should have some system of being able to guess the range somewhat accurately (bars)
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Zimmer
- Posts: 2069
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Re: Add Range to GLTD and remove from marker
On the other hand your depth sense can never be transferred to a video game as it takes 10-13 years to develop the skill in real life and you know nearly how many meters it is to different things not as accurately as the markers but I wouldnt say more then 20-50 meters. Ofc when it starts to get far you can only guess.
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Add Range to GLTD and remove from marker
Removing the meters on markers would be nice and spotters would become really used also it be more realistic this way it looks like the soldier is wearing a kit almost like in GRAW
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Add Range to GLTD and remove from marker
Yeah, 3D markers should be removed and showed only on map. That would be great.
Nothing spoils immersion so much as magic floating icon. Would really like to see removal of it.
Nothing spoils immersion so much as magic floating icon. Would really like to see removal of it.
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ankyle62
- Posts: 556
- Joined: 2009-07-12 21:41
Re: Add Range to GLTD and remove from marker
10-13 years? wat? it isnt that hard.Zimmer wrote:On the other hand your depth sense can never be transferred to a video game as it takes 10-13 years to develop the skill in real life and you know nearly how many meters it is to different things not as accurately as the markers but I wouldnt say more then 20-50 meters. Ofc when it starts to get far you can only guess.
i agree though, removing the numbers would add a little realism.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Add Range to GLTD and remove from marker
Press left Alt.Kain888 wrote:Yeah, 3D markers should be removed and showed only on map. That would be great.
Nothing spoils immersion so much as magic floating icon. Would really like to see removal of it.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Add Range to GLTD and remove from marker
Not very constructive. ;]Alex6714 wrote:Press left Alt.
You can as well say "leave old rallies mechanic, but don't use them if you don't like it", or to get better immersion can also quite server or uninstall PR after hitting dead status. That's not the point.
The thing is that not using 3D markers while your enemy can is plain stupid, because you will just be in much worse position.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Add Range to GLTD and remove from marker
the GLTD had a range finder in other versions of PR .. i dont remember why they took it away though :S
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Titan
- Posts: 294
- Joined: 2008-09-13 15:55
Re: Add Range to GLTD and remove from marker
IIRC they took it away, because you could see it on your screen bevor your GTLD were fully deployed... (like the current reddots, you can see the dot and after that the weapon is moved into the correct position)Redamare wrote:the GLTD had a range finder in other versions of PR .. i dont remember why they took it away though :S
OT: I would like the idea... and think that
is a very good idea too...3D markers should be removed and showed only on map
we just had a round without a SL (bug: nobody could take the officerkit; nor place markers; nor had this fat number) but it was still working... just using the compas or describe the positions... and you had to stick with your squad
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General Fuct
- Posts: 85
- Joined: 2007-10-02 07:27
Re: Add Range to GLTD and remove from marker
Why was the range finding feature even removed in the first place?!? Can't be just for cosmetics?
General Fuct - - Since 0.5J
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Add Range to GLTD and remove from marker
marker should still be 3d and on the map, just without the distance, that would be the best compromise imo since you cannot show people where to aim or go in game.

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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Add Range to GLTD and remove from marker
I agree, we should remove the markers from the hud and only have them on the map.
Or at the very least remove the distance underneath them.
Then give the affected kits a GLTD with a rangefinder instead of binoculars.
Snipers
Designated Marksmen
Grenadiers
Squad Leaders
Or at the very least remove the distance underneath them.
Then give the affected kits a GLTD with a rangefinder instead of binoculars.
Snipers
Designated Marksmen
Grenadiers
Squad Leaders
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Add Range to GLTD and remove from marker
I'd much prefer the player skill of estimating distances ingame should be nurtured
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General Fuct
- Posts: 85
- Joined: 2007-10-02 07:27
Re: Add Range to GLTD and remove from marker
Close enough is close enough right?
General Fuct - - Since 0.5J
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: Add Range to GLTD and remove from marker
Let me make it clear that this suggestion is not about removing markers in any way, just the distances that are attached to them. The suggestion for removing markers has already been suggested anyway, many times.

