Add a Medevac Feature?
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Quikli
- Posts: 103
- Joined: 2008-12-21 21:19
Add a Medevac Feature?
As most of you will know, medicine and treatment of wounds is a very critical aspect of success in warfare.
Here in PR, the medics patch you up, but if he's down, then you're screwed over.
I think that it would be really cool if there was some sort of marker or radial menu option that can call in a helicopter for a medevac. Maybe a squad leader might only have the authorization to do it.
A helicopter crew that isn't busy delivering supplies and transporting troops can bring in medics to that stranded and injured soldier, and possibly bring him back to safety.
I personally would be elated if such a feature was in the game. I know numerous situations when my squad gets wiped out, or there's no medic and no one has a field dressing and I slowly bleed to death on patrol. I also get stuck in holes and craters in Operation Archer and stuff, so maybe the medevac crew might include a specialist that can hook you out.
Though pragmatically it's kinda' more of a liability, maybe just adding a simple indication feature in the game would be cool?
What do you guys think?
Here in PR, the medics patch you up, but if he's down, then you're screwed over.
I think that it would be really cool if there was some sort of marker or radial menu option that can call in a helicopter for a medevac. Maybe a squad leader might only have the authorization to do it.
A helicopter crew that isn't busy delivering supplies and transporting troops can bring in medics to that stranded and injured soldier, and possibly bring him back to safety.
I personally would be elated if such a feature was in the game. I know numerous situations when my squad gets wiped out, or there's no medic and no one has a field dressing and I slowly bleed to death on patrol. I also get stuck in holes and craters in Operation Archer and stuff, so maybe the medevac crew might include a specialist that can hook you out.
Though pragmatically it's kinda' more of a liability, maybe just adding a simple indication feature in the game would be cool?
What do you guys think?
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[=TC=]nuetron
- Posts: 358
- Joined: 2007-06-20 08:00
Re: Add a Medevac Feature?
Though I whole-heartidly agree with your opinion... we must see the other side of the arguement.
32 players= ~5-6 squads and 1 commander. Typically only 2-3 pilots. leaving 28-29 players free.
You take away 2 more players and that isn't horrible-but it takes away from what little resources this game already has. Imagine if BF2 had 128 players-your suggestion would be done. But there's 62 players for 4 square kilometers...
The other point for the arguement against it is the helo squad should just keep 1 extra helo open and have 1 guy be a medic for this.
Sorry :/ great idea though.
32 players= ~5-6 squads and 1 commander. Typically only 2-3 pilots. leaving 28-29 players free.
You take away 2 more players and that isn't horrible-but it takes away from what little resources this game already has. Imagine if BF2 had 128 players-your suggestion would be done. But there's 62 players for 4 square kilometers...
The other point for the arguement against it is the helo squad should just keep 1 extra helo open and have 1 guy be a medic for this.
Sorry :/ great idea though.
"There is no such thing as WAR-FAIR" -me
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Add a Medevac Feature?
This is easy to do in game currently, tho the chances are people wont do it. why would adding a com rose request make people do it more? as nuetron said, its more people that wont be fighting in an already stretched team.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Add a Medevac Feature?
It would be nice if there was a Ambulance version of an APC/land vehicle and an ambulance version of a chopper that healed people in it without having to have a medic there, only a driver - the idea being to have the healing help without taking 2 player slots instead of 1.
Even better if the healing speed was only enough to prevent further bleeding out instead of just making them 100% again.
EoD have this dont they?
Even better if the healing speed was only enough to prevent further bleeding out instead of just making them 100% again.
EoD have this dont they?
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Add a Medevac Feature?
not to mention that SL placed medic marker is already theregazzthompson wrote:why would adding a com rose request make people do it more?
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Add a Medevac Feature?
'[=TC= wrote:nuetron;1290667']Though I whole-heartidly agree with your opinion... we must see the other side of the arguement.
32 players= ~5-6 squads and 1 commander. Typically only 2-3 pilots. leaving 28-29 players free.
You take away 2 more players and that isn't horrible-but it takes away from what little resources this game already has. Imagine if BF2 had 128 players-your suggestion would be done. But there's 62 players for 4 square kilometers...
The other point for the arguement against it is the helo squad should just keep 1 extra helo open and have 1 guy be a medic for this.
Sorry :/ great idea though.
but if there is some way to simulate this idea,i would give a try,maybe open beta.
there is one idea
https://www.realitymod.com/forum/f18-pr ... tpost.html
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Add a Medevac Feature?
Wrong section and re-suggestion
https://www.realitymod.com/forum/f18-pr ... vac-3.html
https://www.realitymod.com/forum/f18-pr ... devac.html
https://www.realitymod.com/forum/f18-pr ... vac-3.html
https://www.realitymod.com/forum/f18-pr ... devac.html

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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: Add a Medevac Feature?
You can do this only if you have a good commander and if SLs are listening him. Otherwise you definitely can not coordinate it well.
And also you can simply drop a supply crate near injured soldier. Why need to make extra 2 come and go with chopper?
And also you can simply drop a supply crate near injured soldier. Why need to make extra 2 come and go with chopper?

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Add a Medevac Feature?
inb4lock
This is a ressugestion, lock the topic...
(Im gonna start playing the wnb mod now, people seem to be quite win for doing this...)
This is a ressugestion, lock the topic...
(Im gonna start playing the wnb mod now, people seem to be quite win for doing this...)

Orgies beat masturbation hands down. - Staker
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Add a Medevac Feature?
It's too difficult and cumbersome to implement.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Add a Medevac Feature?
Please post suggestions in the Suggestion Forum, where it can be easily accessed and viewed by DEVs and other users.rampo93(FIN) wrote:Wrong section and re-suggestion
https://www.realitymod.com/forum/f18-pr ... vac-3.html
https://www.realitymod.com/forum/f18-pr ... devac.html
Thread locked for re-suggestion.
...mongol...
Military lawyers engaged in fierce legal action.
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