killing civilians punishment

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Llama8p
Posts: 35
Joined: 2009-08-27 00:24

killing civilians punishment

Post by Llama8p »

I think that the following should be implemented in insurgency mode.

1. Killing 1 civilian = -x intelligence points and -1 reinforcement when cache is destroyed.

2. If all Bluefor civilian kills surpasses a tolerated percentage of Bluefor total kills, then civilian kit isn't available for the Opfor (selectable through spawn menu or any other means). This would prevent excessive shielding.

What do you think ?
Last edited by Llama8p on 2010-03-29 11:00, edited 1 time in total.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: killing civilians punishment

Post by goguapsy »

While the 1st suggestion would be interesting (-1 reinforcement for cache destruction) I think we can keep the civilians even after a tolerated amount of civilian kills... AFAIK if civilians got killed a LOT it would be the BLUFOR trying to explain itself to the UN ;)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Llama8p
Posts: 35
Joined: 2009-08-27 00:24

Re: killing civilians punishment

Post by Llama8p »

Hahaha yeah I know. but without my 2. suggestion the insurgents would take advantage of the ROE and start shielding, which would ruin gameplay. You gotta keep those critters in check or else! hahahah
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: killing civilians punishment

Post by Gore »

Could be fun to make them invincible. Would love to see the ******** faces when they keep shooting and nothing happens. Guess it means the end of their PR carrer and on to their favorite cs/bad company style of games.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: killing civilians punishment

Post by rushn »

GoreZiad wrote:Could be fun to make them invincible. Would love to see the ******** faces when they keep shooting and nothing happens. Guess it means the end of their PR carrer and on to their favorite cs/bad company style of games.
that would be just a tad over powered
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: killing civilians punishment

Post by TheOldBreed »

even with his filthy hands up, you can still see the hatred of the West in his eyes...can't...pull...trigger...must...resist...urge...to...strong etc etc etc
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: killing civilians punishment

Post by Dev1200 »

Llama8p wrote:Hahaha yeah I know. but without my 2. suggestion the insurgents would take advantage of the ROE and start shielding, which would ruin gameplay. You gotta keep those critters in check or else! hahahah

Shielding? It's not hard to thwart this. Just get a marksman. I tried getting 10 civis crowded around me, and I was in the middle with my knife. I had a kit without a turban so it looked ilke a bunch of civis. I got shot every single time, and they had a huge line. It's not that difficult to do. Also, use vehicles.


Also, I agree with #1. However, I do not agree with #2.
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Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: killing civilians punishment

Post by Stoic Sentinel »

Dev1200 wrote:Also, I agree with #1. However, I do not agree with #2.
Agreed, it would make it a lot harder for BLUFOR if they can't shoot at anything they see.
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TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: killing civilians punishment

Post by TheOldBreed »

shielding happens countless times in Iraq and Afghanistan. i think it creates a good dilemma (in game, not in real life) for BLUFOR. the book "Ambush Alley" about Nasiriyah has some good descriptions of shielding and their outcomes :lol:
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: killing civilians punishment

Post by Dev1200 »

It's also great fun to use a meatshield lol.

But yeah. Killing civis should make you unarmed and your kit disappear. That way people really watch their fire ^^
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: killing civilians punishment

Post by rushn »

Dev1200 wrote:It's also great fun to use a meatshield lol.

But yeah. Killing civis should make you unarmed and your kit disappear. That way people really watch their fire ^^
haha I can see a bunch of people going WTF after shooting a civy
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: killing civilians punishment

Post by mat552 »

GoreZiad wrote:Could be fun to make them invincible. Would love to see the ******** faces when they keep shooting and nothing happens. Guess it means the end of their PR carrer and on to their favorite cs/bad company style of games.
Oh man, yea, it's always my favorite type of game in which my opponent is invincible and knows it, they never abuse it or **** around. How could you possibly abuse something like not being able to be shot?

The real difference here folks is that in real life, it's probably rare that that mob of civvies is being used WILLINGLY as meatshields. It's not like they got up that morning and decided to stand around to try and prevent return fire onto their buddies.
Last edited by mat552 on 2010-03-28 01:52, edited 1 time in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
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bad_nade
Support Technician
Posts: 1499
Joined: 2008-04-06 18:26
Location: Finland

Re: killing civilians punishment

Post by bad_nade »

There used to be punishment after too many civi kills, but it doesn't seem to work anymore. Earlier whoever killed four civies under penalty conditions got arrested and brought to court martial (a.k.a. killed).
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: killing civilians punishment

Post by Gore »

mat552 wrote:Oh man, yea, it's always my favorite type of game in which my opponent is invincible and knows it, they never abuse it or **** around. How could you possibly abuse something like not being able to be shot?

The real difference here folks is that in real life, it's probably rare that that mob of civvies is being used WILLINGLY as meatshields. It's not like they got up that morning and decided to stand around to try and prevent return fire onto their buddies.
Yo, venomfangx, stop defending killing of civies. Now go get me a beer.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: killing civilians punishment

Post by Cheditor »

The thing is make the punisment where you will be killed ingame etc makes civis actually try to be killed. IIRC thats why court martial was taken off as civis would throw them selves into the line of fire.
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Llama8p
Posts: 35
Joined: 2009-08-27 00:24

Re: killing civilians punishment

Post by Llama8p »

^Which is why my 2. suggetion is important!
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