Scimitar Firing Deviation

General discussion of the Project Reality: BF2 modification.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Scimitar Firing Deviation

Post by Hunt3r »

I've noticed recently that the Scimitar's Rarden cannon seems to have a deviation increase every time a shot is fired, resulting in increasing deviation the longer you fire. Deliberate or not?

Also, is this really such a good idea?
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Silly_Savage
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Joined: 2007-08-05 19:23

Re: Scimitar Firing Deviation

Post by Silly_Savage »

I believe it was intentional at the time. In practice though, it doesn't really work as intended.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Scimitar Firing Deviation

Post by goguapsy »

Agreed, I didn't fire it, but my squad member dubbed it "ridiculous"... I was moving, he was aiming at the ground and the rounds were going sky-high (like, really high!). That's what he said, at least.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Scimitar Firing Deviation

Post by Hunt3r »

goguapsy wrote:Agreed, I didn't fire it, but my squad member dubbed it "ridiculous"... I was moving, he was aiming at the ground and the rounds were going sky-high (like, really high!). That's what he said, at least.
...Did this person happen to be a ]CIA[ member?
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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Scimitar Firing Deviation

Post by Excavus »

Deviation on vehicles makes no sense. Your guns go exactly where you point it.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Scimitar Firing Deviation

Post by Hunt3r »

Daishi2442 wrote:The scimitar and Warrior turrets are the most painful things to use right now. I know this isn't the exact bug you're talking about, but whenever the vehicle turns, the turret turns equally in the opposite direction, which makes aiming impossible if the vehicle is moving. The turret should follow the vehicle, not the ground.
Actually, I would love it if it would stay pointed exactly where I wanted it to, independent of any input.

Also, if the camera stayed perfectly level, even while rolling about in the vehicles. A man can dream... :mrgreen:
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Jaymz
Retired PR Developer
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Re: Scimitar Firing Deviation

Post by Jaymz »

The firing deviation on the Scimitar is a left over from an experiment we tried with all 25-30mm cannons. It was reverted on all of them before release except the Scimitar was accidentally left out.

It's fixed for 0.95.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Scimitar Firing Deviation

Post by Hunt3r »

[R-DEV]Jaymz wrote:The firing deviation on the Scimitar is a left over from an experiment we tried with all 25-30mm cannons. It was reverted on all of them before release except the Scimitar was accidentally left out.

It's fixed for 0.95.
TBH I don't think it would've been a very good idea, unless it was tweaked a lot more, to make it so that the accuracy would be no more than a certain amount at 200-400 rpm, but would stay at base deviation if fired at 60 rpm. Of course, there still is the issue of being able to actually achieve acceptable hit ratios with autocannon on the move and whatnot...
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Scimitar Firing Deviation

Post by nater »

Hunt3r wrote:TBH I don't think it would've been a very good idea, unless it was tweaked a lot more, to make it so that the accuracy would be no more than a certain amount at 200-400 rpm, but would stay at base deviation if fired at 60 rpm. Of course, there still is the issue of being able to actually achieve acceptable hit ratios with autocannon on the move and whatnot...
They said it was an experiment and it was reverted, so they decided it wasn't a good idea either...
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Scimitar Firing Deviation

Post by goguapsy »

Hunt3r wrote:...Did this person happen to be a ]CIA[ member?
Yep, in Al Basrah... Was that you?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Scimitar Firing Deviation

Post by Hunt3r »

goguapsy wrote:Yep, in Al Basrah... Was that you?
I think so.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Scimitar Firing Deviation

Post by Acemantura »

Dammit Hunter, you blew your cover.

Your out.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Scimitar Firing Deviation

Post by Jigsaw »

[R-DEV]Jaymz wrote:The firing deviation on the Scimitar is a left over from an experiment we tried with all 25-30mm cannons. It was reverted on all of them before release except the Scimitar was accidentally left out.

It's fixed for 0.95.
Question answered.

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