mortars and the d server side patch

General discussion of the Project Reality: BF2 modification.
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

mortars and the d server side patch

Post by Anderson29 »

i just got through playing my first time with the d server side patch(CIA kokan and hookers). the firemission for the mortars to activate is extremely short, like a minute or shorter....my crew barely had time to set in dir. and distance. it was frustrating but we can adapt...just wondering if its suppose to be that way.

so i guess what i am trying to say is, what does this mean exactly, "Updated checks for mortar fire missions to be more efficient." ( change log 95d )

it didnt say shortened the time mortars are available during firemissions.....
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: mortars and the d server side patch

Post by Tarranauha200 »

Now mortar squad SL will spam the chat whit mortar firemissions and get kicked.
Anyway I think this is just temporaly solution before they find way to make peoples use spotters.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: mortars and the d server side patch

Post by Kain888 »

Tarranauha200 wrote:Anyway I think this is just temporaly solution before they find way to make peoples use spotters.
Yeah, this is what I thought as well when I saw that. Might be hard to encourage ppl to use spotters though. :(
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: mortars and the d server side patch

Post by mat552 »

....bawwwww, poor little asset can't get a spotter.

Welcome to Close Support work boys, perhaps now you better understand how CAS feels, all the time!
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: mortars and the d server side patch

Post by PatrickLA_CA »

mat552 wrote:
Welcome to Close Support work boys, perhaps now you better understand how CAS feels, all the time!
True, I think that removing markers for pilots was also to make the INF point out the target location with lase so the pilots know where to attack, gunners will find it on thermal, same goes for Mortars, if no fire mission,don't shoot, otherwise its spamming... Which also requires Squad Leaders to take their Officer kits WITH them.
In-game: Cobra-PR
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: mortars and the d server side patch

Post by dbzao »

We didn't intend to change the duration of fire missions, will investigate if that change caused a bug.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
igno2k
Posts: 39
Joined: 2010-04-21 10:21

Re: mortars and the d server side patch

Post by igno2k »

PatrickLA_CA wrote:True, I think that removing markers for pilots was also to make the INF point out the target location with lase so the pilots know where to attack, gunners will find it on thermal, same goes for Mortars, if no fire mission,don't shoot, otherwise its spamming... Which also requires Squad Leaders to take their Officer kits WITH them.
I think that the tread starter meant that u cant set direction and angle before the mission expires even if u have a valid target.

I also had this problem yesterday, we were given a firemission, and started to set parameters, but if we werent quick enough our SL had to spam the chat with missions.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: mortars and the d server side patch

Post by ghostfool84 »

You can still change direction and shoot without a fire mission, only angle setup needs really a mission...
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: mortars and the d server side patch

Post by dbzao »

This was fixed and released to server admins.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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