Further development of PRSPY?

General discussion of the Project Reality: BF2 modification.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Further development of PRSPY?

Post by dtacs »

I continually use PRSPY since its important to support PR projects, however its ladled with issues which sends me more toward Game Monitor or other server monitoring sights. These include:
  • 'Update lag' of days at a time, displaying old server data and making players launch PR only to find that the server information wasn't accurate at all.
  • Inability to right-click to open multiple servers at a time, the ergonomics just don't make sense. I want multiple windows and overall control, not a single one or having to make multiple iterations from my bookmarks.
  • Refresh button doesn't work
Although GeZe is retired, is there going to be any further development of PRSPY or can we pretty much say its dead?

ps. If a Mod could also add a 'Do you use PRSPY?' poll with yes/no/occasionally answers, thanks.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Further development of PRSPY?

Post by Snazz »

It doesn't seem to show Co-op servers either.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Further development of PRSPY?

Post by lucky.BOY »

I use PRSPY only when Im not sure if i want to play PR, and its faster than start PR just to check what servers are there to play on.

A nice feature i would like to see is if it could somehow display ping i have to dispayed servers.
I know its somehow dificult to do this, but it would help to decide wether some server is in may ping rate or not.

-lucky
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Further development of PRSPY?

Post by Spec »

It always seemed pretty reliable to me tbh. I use it whenever I'm looking for a server specifically for me and clan mates to join to ensure we can join one team without completely unbalancing the game.
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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Re: Further development of PRSPY?

Post by GeZe »

The "update lag of days at a time" is not an issue with PRSPY, it is an issue with the scripts that get the data from GameSpy and create the data file that PRSPY reads. If those scripts die (as they do for some unknown to me reason on a rare occasion) then the data becomes stale. To fix this you will want to ask the people who maintain those scripts, I don't know anything about them.

Regarding the multiple windows for different servers, I am not exactly sure what you mean. Do you want to be able to open a new tab for a server in PRSPY, or open multiple servers in PR?

As for the refresh button, yes it doesn't do anything. If you want to refresh the data, click the PRSPY logo, and that will reload the page. This should be fixed and is trivial to do so, but I don't have access.

Also, it could show co-op servers, and did so initially, but they were removed because having the bots on there was confusing to players searching for other people.

Showing ping to servers would be hard, because the data is created at a single point on a web server, and it knows nothing about you or your location.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Further development of PRSPY?

Post by dtacs »

GeZe wrote:The "update lag of days at a time" is not an issue with PRSPY, it is an issue with the scripts that get the data from GameSpy and create the data file that PRSPY reads. If those scripts die (as they do for some unknown to me reason on a rare occasion) then the data becomes stale. To fix this you will want to ask the people who maintain those scripts, I don't know anything about them.
Do you know if the servers are automated or there is human input in order to publicize them?
Regarding the multiple windows for different servers, I am not exactly sure what you mean. Do you want to be able to open a new tab for a server in PRSPY, or open multiple servers in PR?
Open different tabs for different servers - IE NWA, TG, UKWF etc.
but I don't have access.
Why not?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Further development of PRSPY?

Post by Snazz »

GeZe wrote:Also, it could show co-op servers, and did so initially, but they were removed because having the bots on there was confusing to players searching for other people..
Why would PRSpy show bots?

Bots don't appear on the in game server browser, Game-monitor.com or Gametracker.com. They only have the amount of players and total playercount displayed.
Alpha.Citizen
Posts: 16
Joined: 2011-04-06 03:29

Re: Further development of PRSPY?

Post by Alpha.Citizen »

I always start my game with PR-Spy. Unless i wanted to play coop because i dont think it shows up. Never gave me any problems and it also skips the intro and log-in.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Further development of PRSPY?

Post by badmojo420 »

One thing i thought was strange, when I'm on the buddy list and click back on my browser it always goes to the server list. You have to click back three times to actually go back.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Further development of PRSPY?

Post by dbzao »

The prspy scripts run on the same dedicated server that the PR Community Mumble is on. Sometimes it gets reset or shutdown for maintenance, so there's some interruption every now and then. It's also updated every 5 min which is good enough.

Something that shows more clearly that the information is stale would be cool.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Further development of PRSPY?

Post by SGT.MARCO »

Would be better if they could implement PRSPY to the mod, or a buddy list. wouldnt hut
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Further development of PRSPY?

Post by maarit »

would be good also that when you start the game from prspy,it would open mumble and put you in right channel there.
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