Project Reality longevity

General discussion of the Project Reality: BF2 modification.
eztonia
Posts: 200
Joined: 2007-07-11 10:52

Re: Project Reality longevity

Post by eztonia »

Yes, but back in 0.5 nobody asked question like this, now when 0.85 is out, some people are worried that PR will disappear. I think PR community is stronger then ever.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality longevity

Post by cyberzomby »

And its been a couply of years down the line. Its only natural in a speedy environment like gaming.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Project Reality longevity

Post by CodeRedFox »

addaco wrote:I think its because we are aprroaching V1
Project Reality v1 is just a number. I wouldn't worry about us abandoning the project because it hit v1.
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"apcs, like dogs can't look up" - Dr2B Rudd
Noobofthenight
Posts: 218
Joined: 2007-10-26 15:11

Re: Project Reality Longlivity

Post by Noobofthenight »

DesmoLocke wrote:No. Xfire doesn't really support mods. Only mods that later became full fledged games are truly supported but I may be wrong. (i.e. Portal) If you use Xfire while playing PR, it will say you are playing BF2. It's the reason I put "Project Reality 0.85"in as a custom status.

And not to mention...
WoW = Millions of players
PR = couple thousand(?)
You are wrong. :p Dystopia/Insurgency etc, all mods, all have custom status.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Project Reality longevity

Post by fuzzhead »

Yes, but back in 0.5 nobody asked question like this, now when 0.85 is out, some people are worried that PR will disappear. I think PR community is stronger then ever.
Wrong :P

Ever since I've been in this community people have constantly been asking this question... it comes up at least once a month.... most just ignore it now, or talk about it in the appropriate thread (stickied at the top of this forum)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Project Reality longevity

Post by Rhino »

[R-DEV]fuzzhead wrote:Wrong :P

Ever since I've been in this community people have constantly been asking this question... it comes up at least once a month.... most just ignore it now, or talk about it in the appropriate thread (stickied at the top of this forum)
ye, everyone says PR is going to be killed off by something. A few years ago back in like v0.5, people where saying PR was going to be killed off by DCons release, then a year or so later, everyone said PR was going to be killed off by ArmAs release, and a few months ago everyone was saying PR is going to be killed off by ArmA2s release...

Just for the record, PR has around 2x as many players as ArmA, DCon went down the drain and no one played it for more than a week, and I very much doubt ArmA2 will kill off PR too :p
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Project Reality longevity

Post by =Romagnolo= »

Ah, don't forget the Forgotten Hope and Insurgency (HL2mod) releases, some people declared that PR would die in their releases.

LOL
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
eztonia
Posts: 200
Joined: 2007-07-11 10:52

Re: Project Reality longevity

Post by eztonia »

Strange, never noteced so much chat on this before.... Hey, maybe i´m bit inattentive. :D
lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Project Reality longevity

Post by lucky14 »

How about the America's Army 3 release?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Project Reality longevity

Post by CodeRedFox »

eztonia wrote:Strange, never noteced so much chat on this before.... Hey, maybe i´m bit inattentive. :D
Its because we normally ignore these 8-)
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"apcs, like dogs can't look up" - Dr2B Rudd
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