[Vehicle] AAVP7A1
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motherdear
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Re: [Vehicle] AAVP7A1
that is just pure scary romagnolo

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Rhino
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Re: [Vehicle] AAVP7A1
nice, general shape is looking good 
One thing I've spotted that looks a little off thou is the headlamp box bits seem a little tall or something right now.
Other than that, looking good.
Also if your planning on looking into the tracks soon, heres a quick tut on them: Bf2 Track Modeling
Also the wheels on the inside of the track, you need to keep there centre vertex in order for the texture to animate around them correctly.
Hope that helps
One thing I've spotted that looks a little off thou is the headlamp box bits seem a little tall or something right now.
Other than that, looking good.
Also if your planning on looking into the tracks soon, heres a quick tut on them: Bf2 Track Modeling
Also the wheels on the inside of the track, you need to keep there centre vertex in order for the texture to animate around them correctly.
Hope that helps
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Z-trooper
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Re: [Vehicle] AAVP7A1
// Ser godt ud makker 
Looking good buddy
It is a pretty complex vehicle to model and it looks like you are doing great thus far.
It is so awesome to see what a tiny amount of tutoring and more importantly, your willingness to learn can amount to
Looking good buddy
It is a pretty complex vehicle to model and it looks like you are doing great thus far.
It is so awesome to see what a tiny amount of tutoring and more importantly, your willingness to learn can amount to
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=Romagnolo=
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Re: [Vehicle] AAVP7A1
we can't copy the PoE2's models as far as I know, buuuuut... nothing has been said about use their images as references 




if I made anything wrong here, please, delete de post and don't send me an infraction.




if I made anything wrong here, please, delete de post and don't send me an infraction.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Rhino
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Re: [Vehicle] AAVP7A1
na its fine to use it as a reference, I'm sure the POE2 guys will have no problems with it they are all a nice bunch 
I dunno why BEEX got worked up ages ago about his jeep being used as a ref but ye...
anyways ye, would definitely recommend checking out the POE2 model (even worth installing POE2 and having a play with it), see how they made it etc, just dont use it
I dunno why BEEX got worked up ages ago about his jeep being used as a ref but ye...
anyways ye, would definitely recommend checking out the POE2 model (even worth installing POE2 and having a play with it), see how they made it etc, just dont use it
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charliegrs
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Re: [Vehicle] AAVP7A1
i heard that the armor on this vehicle is pretty weak, they couldnt armor the hell out of it because it does need to travel in water. also i remember in the iraq invasion there was alot of marine deaths in these things from them getting hit by rpgs. anyone know in real life terms how well armored these are?
known in-game as BOOMSNAPP
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IronTaxi
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Re: [Vehicle] AAVP7A1
hellz yeah..
really great start...very nice lines on the model... !!!
neat choice of projects...I like odd shaped vehicles...(check my sig...it s afreak)
really great start...very nice lines on the model... !!!
neat choice of projects...I like odd shaped vehicles...(check my sig...it s afreak)
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rangedReCon
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Re: [Vehicle] AAVP7A1
You are a beast. A sexy one.
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Silly_Savage
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Re: [Vehicle] AAVP7A1
Are you planning on modeling an interior?
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Rhino
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Re: [Vehicle] AAVP7A1
iirc the POE2 one has a interior you can use as a ref 
Would be nice to have a interior but not high priority
Would be nice to have a interior but not high priority
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motherdear
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Re: [Vehicle] AAVP7A1
thx for the tut rhino, sadly i won't have time to work on the model today but i'm expecting myself to begin on the blockout of the track with the general shape and the wheel system within it tomorrow

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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ReadMenace
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Re: [Vehicle] AAVP7A1
http://www.iraqwarveterans.org/images/p ... mtrack.jpg
Did not know they were so large...
-REad
... so is the pic resolution Read
just saved your butt from a MOD warning there, hehe // Z
Did not know they were so large...
-REad
... so is the pic resolution Read
Last edited by Z-trooper on 2009-05-23 03:48, edited 1 time in total.
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rangedReCon
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Re: [Vehicle] AAVP7A1
OMG that thing is massive.
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Rudd
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Re: [Vehicle] AAVP7A1
thats what she saidrangedReCon wrote:OMG that thing is massive.
But seriously, does this have a commander periscope etc like the other APCs featured in PR? or will there be a differnet driver view.
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Rhino
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Re: [Vehicle] AAVP7A1
the driver doesn't look to have a periscope but it dose look to have port holes all the way round.
Thou it will most likley w/e the case have a full 350deg view since even APCs ingame that dont have a full 360deg view for the commander or the driver etc such as the WZ551 have it ingame now.
Thou it will most likley w/e the case have a full 350deg view since even APCs ingame that dont have a full 360deg view for the commander or the driver etc such as the WZ551 have it ingame now.
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Eddie Baker
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Re: [Vehicle] AAVP7A1
Motherdear-
These should help you out and hopefully not give you many duplicates. Included are high res overhead pics and some interior photos from the now defunct AFV Interiors site.
http://www.gloryhoundz.com/prmm/users/eddie/AAVP7A1.rar
(55 Megs)
Also, go to The U.S. Navy and Marines.mil :: Official Home of the United States Marine Corps and search their photo galleries. Service websites are where I go for nearly all of my high res photo references.
Rhino-
Not just the Mk-19, there's a .50 in the weapons station, too. Don't know if both can be fired at the same time, but it's a hell of a combination punch. The same turret is found on the Army MP's Guardian Armored Security Vehicle.
Dr2bRudd-
The commander and gunner are sometimes one and the same, since the weapon station has the best view. The driver's position is in front left of the vehicle, and the hatch behind it is for the track commander, third crewman or the dismount element leader/commander, and is fitted with periscopes for 360 degree visibility.
All-
Yes, it is huge. It can carry 20-24 Marines with their equipment. One platoon of these (12 vehicles and a command track) is assigned to an MEU ground combat element. This platoon can carry a full rifle company plus attachments (the battalion landing team of the MEU has designated/trained mechanized, boat and helicopter assault rifle companies).
These should help you out and hopefully not give you many duplicates. Included are high res overhead pics and some interior photos from the now defunct AFV Interiors site.
http://www.gloryhoundz.com/prmm/users/eddie/AAVP7A1.rar
(55 Megs)
Also, go to The U.S. Navy and Marines.mil :: Official Home of the United States Marine Corps and search their photo galleries. Service websites are where I go for nearly all of my high res photo references.
Rhino-
Not just the Mk-19, there's a .50 in the weapons station, too. Don't know if both can be fired at the same time, but it's a hell of a combination punch. The same turret is found on the Army MP's Guardian Armored Security Vehicle.
Dr2bRudd-
The commander and gunner are sometimes one and the same, since the weapon station has the best view. The driver's position is in front left of the vehicle, and the hatch behind it is for the track commander, third crewman or the dismount element leader/commander, and is fitted with periscopes for 360 degree visibility.
All-
Yes, it is huge. It can carry 20-24 Marines with their equipment. One platoon of these (12 vehicles and a command track) is assigned to an MEU ground combat element. This platoon can carry a full rifle company plus attachments (the battalion landing team of the MEU has designated/trained mechanized, boat and helicopter assault rifle companies).
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Rhino
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Re: [Vehicle] AAVP7A1
Now that dose sound like a very nice combination[R-DEV]Eddie Baker wrote:Rhino-
Not just the Mk-19, there's a .50 in the weapons station, too. Don't know if both can be fired at the same time, but it's a hell of a combination punch. The same turret is found on the Army MP's Guardian Armored Security Vehicle.
I thought it was just a Mk19 and Coaxial MG
nice, didn't know it was soo large, its very much scaled down in POE.[R-DEV]Eddie Baker wrote:Yes, it is huge. It can carry 20-24 Marines with their equipment. One platoon of these (12 vehicles and a command track) is assigned to an MEU ground combat element. This platoon can carry a full rifle company plus attachments (the battalion landing team of the MEU has designated/trained mechanized, boat and helicopter assault rifle companies).
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Chuc
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Re: [Vehicle] AAVP7A1
Because of its size.. I reckon we could afford to incorporate it into the logistics chain.
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Rhino
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Re: [Vehicle] AAVP7A1
lol, or we just fill it up with 20 ammo boxes, or even better, we fill it up with dope and beer![R-DEV]Chuc wrote:Because of its size.. I reckon we could afford to incorporate it into the logistics chain.
Last edited by Rhino on 2009-05-23 05:32, edited 1 time in total.




