[Vehicle] AAVP7A1

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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

that is just pure scary romagnolo
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Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

nice, general shape is looking good :)

One thing I've spotted that looks a little off thou is the headlamp box bits seem a little tall or something right now.

Other than that, looking good.

Also if your planning on looking into the tracks soon, heres a quick tut on them: Bf2 Track Modeling

Also the wheels on the inside of the track, you need to keep there centre vertex in order for the texture to animate around them correctly.

Hope that helps :D
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Z-trooper
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Re: [Vehicle] AAVP7A1

Post by Z-trooper »

// Ser godt ud makker ;)

Looking good buddy ;)

It is a pretty complex vehicle to model and it looks like you are doing great thus far.
It is so awesome to see what a tiny amount of tutoring and more importantly, your willingness to learn can amount to :D
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"Without geometry, life is pointless"
=Romagnolo=
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Re: [Vehicle] AAVP7A1

Post by =Romagnolo= »

we can't copy the PoE2's models as far as I know, buuuuut... nothing has been said about use their images as references :P

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Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

na its fine to use it as a reference, I'm sure the POE2 guys will have no problems with it they are all a nice bunch :)

I dunno why BEEX got worked up ages ago about his jeep being used as a ref but ye...

anyways ye, would definitely recommend checking out the POE2 model (even worth installing POE2 and having a play with it), see how they made it etc, just dont use it ;)
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charliegrs
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Re: [Vehicle] AAVP7A1

Post by charliegrs »

i heard that the armor on this vehicle is pretty weak, they couldnt armor the hell out of it because it does need to travel in water. also i remember in the iraq invasion there was alot of marine deaths in these things from them getting hit by rpgs. anyone know in real life terms how well armored these are?
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IronTaxi
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Re: [Vehicle] AAVP7A1

Post by IronTaxi »

hellz yeah..

really great start...very nice lines on the model... !!!

neat choice of projects...I like odd shaped vehicles...(check my sig...it s afreak)
rangedReCon
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Re: [Vehicle] AAVP7A1

Post by rangedReCon »

You are a beast. A sexy one.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Silly_Savage
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Re: [Vehicle] AAVP7A1

Post by Silly_Savage »

Are you planning on modeling an interior?
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Psyko
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Re: [Vehicle] AAVP7A1

Post by Psyko »

lol...

just dont use it...


lol
Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

iirc the POE2 one has a interior you can use as a ref :)

Would be nice to have a interior but not high priority :)
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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

thx for the tut rhino, sadly i won't have time to work on the model today but i'm expecting myself to begin on the blockout of the track with the general shape and the wheel system within it tomorrow
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
ReadMenace
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Re: [Vehicle] AAVP7A1

Post by ReadMenace »

http://www.iraqwarveterans.org/images/p ... mtrack.jpg

Did not know they were so large...

-REad

... so is the pic resolution Read ;) just saved your butt from a MOD warning there, hehe // Z
Last edited by Z-trooper on 2009-05-23 03:48, edited 1 time in total.
rangedReCon
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Re: [Vehicle] AAVP7A1

Post by rangedReCon »

OMG that thing is massive.
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Rudd
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Re: [Vehicle] AAVP7A1

Post by Rudd »

rangedReCon wrote:OMG that thing is massive.
thats what she said




But seriously, does this have a commander periscope etc like the other APCs featured in PR? or will there be a differnet driver view.
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Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

the driver doesn't look to have a periscope but it dose look to have port holes all the way round.

Thou it will most likley w/e the case have a full 350deg view since even APCs ingame that dont have a full 360deg view for the commander or the driver etc such as the WZ551 have it ingame now.
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Eddie Baker
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Re: [Vehicle] AAVP7A1

Post by Eddie Baker »

Motherdear-

These should help you out and hopefully not give you many duplicates. Included are high res overhead pics and some interior photos from the now defunct AFV Interiors site. :)

http://www.gloryhoundz.com/prmm/users/eddie/AAVP7A1.rar
(55 Megs)

Also, go to The U.S. Navy and Marines.mil :: Official Home of the United States Marine Corps and search their photo galleries. Service websites are where I go for nearly all of my high res photo references.

Rhino-

Not just the Mk-19, there's a .50 in the weapons station, too. Don't know if both can be fired at the same time, but it's a hell of a combination punch. The same turret is found on the Army MP's Guardian Armored Security Vehicle.

Dr2bRudd-

The commander and gunner are sometimes one and the same, since the weapon station has the best view. The driver's position is in front left of the vehicle, and the hatch behind it is for the track commander, third crewman or the dismount element leader/commander, and is fitted with periscopes for 360 degree visibility.

All-

Yes, it is huge. It can carry 20-24 Marines with their equipment. One platoon of these (12 vehicles and a command track) is assigned to an MEU ground combat element. This platoon can carry a full rifle company plus attachments (the battalion landing team of the MEU has designated/trained mechanized, boat and helicopter assault rifle companies).
Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

[R-DEV]Eddie Baker wrote:Rhino-

Not just the Mk-19, there's a .50 in the weapons station, too. Don't know if both can be fired at the same time, but it's a hell of a combination punch. The same turret is found on the Army MP's Guardian Armored Security Vehicle.
Now that dose sound like a very nice combination :mrgreen:

I thought it was just a Mk19 and Coaxial MG :p

[R-DEV]Eddie Baker wrote:Yes, it is huge. It can carry 20-24 Marines with their equipment. One platoon of these (12 vehicles and a command track) is assigned to an MEU ground combat element. This platoon can carry a full rifle company plus attachments (the battalion landing team of the MEU has designated/trained mechanized, boat and helicopter assault rifle companies).
nice, didn't know it was soo large, its very much scaled down in POE.
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Chuc
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Re: [Vehicle] AAVP7A1

Post by Chuc »

Because of its size.. I reckon we could afford to incorporate it into the logistics chain.
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Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

[R-DEV]Chuc wrote:Because of its size.. I reckon we could afford to incorporate it into the logistics chain.
lol, or we just fill it up with 20 ammo boxes, or even better, we fill it up with dope and beer! :p
Last edited by Rhino on 2009-05-23 05:32, edited 1 time in total.
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