[Vehicle] AAVP7A1

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] AAVP7A1

Post by Tofurkeymeister »

EPIC. SIMPLY EPIC.

However, I feel bad for you having to UV map that beast :) . I don't think there is a modeler in the world who actually ENJOYS UV mapping.
motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

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enjoy
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Naruto-kun
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Re: [Vehicle] AAVP7A1

Post by Naruto-kun »

Motherdear, you should be the president of epicness for making such sexy models! :mrgreen:
Known as LABANEN3 ingame :mrgreen:
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Z-trooper
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Re: [Vehicle] AAVP7A1

Post by Z-trooper »

Now a lot of other community modelers, including some of the CON's should take notice of this guy :P

Not only does he model a complex piece of hardware, he also UV maps it (even if he isn't that experinced in that field yet - but he sat down and learned it), and he also makes the interior for it and not cutting any corners so it is ready for importing sooner.

Good job :)
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"Without geometry, life is pointless"
Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

[R-DEV]Z-trooper wrote:Now a lot of other community modelers, including some of the CON's should take notice of this guy :P

Not only does he model a complex piece of hardware, he also UV maps it (even if he isn't that experinced in that field yet - but he sat down and learned it), and he also makes the interior for it and not cutting any corners so it is ready for importing sooner.

Good job :)
and he has also made the reticle for the gunners sight ;)
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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

[R-COM]162eRI wrote:I agree and if I remember right, he used to model a truck for PR... (a PR faction? what's the status?)
On his way to be R-CON ?! \(^_^)/
i modeled the HEMMT for the USMC, i thought about revisiting it before i began on this model but decided not too, it was simply too unoptimized and would require rework of almost every single part sadly.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
rangedReCon
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Joined: 2007-05-28 04:14

Re: [Vehicle] AAVP7A1

Post by rangedReCon »

I love you motherdear
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Scot
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Re: [Vehicle] AAVP7A1

Post by Scot »

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<3
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ReaperMAC
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Re: [Vehicle] AAVP7A1

Post by ReaperMAC »

Community Member of the month :D
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Outlawz7
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Re: [Vehicle] AAVP7A1

Post by Outlawz7 »

[R-CON]ReaperMAC wrote:Community Member of the year :D
Fixed. ;)
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Wilkinson
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Re: [Vehicle] AAVP7A1

Post by Wilkinson »

Pure R-CON Material IMO
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crazy11
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Re: [Vehicle] AAVP7A1

Post by crazy11 »

motherdear wrote:i modeled the HEMMT for the USMC, i thought about revisiting it before i began on this model but decided not too, it was simply too unoptimized and would require rework of almost every single part sadly.
You can always go back after your done with this model and redo that one :-D
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You miss 100% of the shots you don't take.- Wayne Gretzky
Anhkhoa
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Re: [Vehicle] AAVP7A1

Post by Anhkhoa »

Wilkinson wrote:Pure R-GODMaterial IMO
Ahem...show respect.
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MAINERROR
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Re: [Vehicle] AAVP7A1

Post by MAINERROR »

Great stuff man!
motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

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these should be the final shots of the interiour which comes in at 4,1k which is what i aimed for, it might increase a bit more since i plan on putting bullet casings on the floor and getting some other fire extinguishers (Will need to pm cheeseman for these things since he already got this stuff done, uv'ed and textured)
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
McBumLuv
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Re: [Vehicle] AAVP7A1

Post by McBumLuv »

:o

<3

:) :D :mrgreen:
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Z-trooper
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Re: [Vehicle] AAVP7A1

Post by Z-trooper »

sections on the piping @ gunner's station can be turned down a bit imo, but besides that it is looking
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"Without geometry, life is pointless"
Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

nice :)
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M_Striker
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Re: [Vehicle] AAVP7A1

Post by M_Striker »

Haven't bothered to read the whole entire thread, so I'm not sure if it's been asked, but what are the chances of seeing this on a map like barracuda? :grin:

Amazing model btw. Looking good.
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