Groovy.snooggums wrote:Although it is great to have non-supporting members on the server, the reserved slot system is part of what keeps the server available through funding and having a large portion of the TG community able to play (since they wouldn't be able to join a full server without the kick). Of course the kick only comes into effect when the server is full and only affects the longest playing non-SMs so the idea is that people who have had the most time to enjoy the server are getting kicked first. If we kicked the shorter timed players, then they wouldn't have a chance to play at all when the server stays close to full.
The lack of a crew member is only an issue if the squad is locked and the new player can't join or the player does something else. If the squad stays locked for the kicked player, it is their own fault for making that asset useless during the period if they wait for them to rejoin. I've had plenty of squad members get kicked (including SLs) due to SM so I feel the effects too, but it is necessary to allow the supporting players to join.
However, if you take another read over, you should find that what I was not suggesting the SM kick be removed. I said it was annoying to be Sm kicked, thats hardly debatable.
What my post was actually about, is the one-two minutes a player has to wait before rejoining the server, after being SM kicked.
Players will find this most annoying as, not only would it appear that the SM kick was unnecessary at that point (as there appears to be a slot or two available after/shortly after the kick) but that they now cannot fill those free slots for reasons that do not appear apparent.
I understand the premiss for the SM kick. Although as a non-SM I find it annoying to be kicked, I understand that it is important to the operation of the TG server. It is this specific aspect I am feeding back on, to help improve/clarify on the system itself.
...mongol...







