|TG| TacticalGamer.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
Post Reply
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: |TG| TacticalGamer.com (North America)

Post by Mongolian_dude »

snooggums wrote:Although it is great to have non-supporting members on the server, the reserved slot system is part of what keeps the server available through funding and having a large portion of the TG community able to play (since they wouldn't be able to join a full server without the kick). Of course the kick only comes into effect when the server is full and only affects the longest playing non-SMs so the idea is that people who have had the most time to enjoy the server are getting kicked first. If we kicked the shorter timed players, then they wouldn't have a chance to play at all when the server stays close to full.

The lack of a crew member is only an issue if the squad is locked and the new player can't join or the player does something else. If the squad stays locked for the kicked player, it is their own fault for making that asset useless during the period if they wait for them to rejoin. I've had plenty of squad members get kicked (including SLs) due to SM so I feel the effects too, but it is necessary to allow the supporting players to join.
Groovy.
However, if you take another read over, you should find that what I was not suggesting the SM kick be removed. I said it was annoying to be Sm kicked, thats hardly debatable.
What my post was actually about, is the one-two minutes a player has to wait before rejoining the server, after being SM kicked.
Players will find this most annoying as, not only would it appear that the SM kick was unnecessary at that point (as there appears to be a slot or two available after/shortly after the kick) but that they now cannot fill those free slots for reasons that do not appear apparent.


I understand the premiss for the SM kick. Although as a non-SM I find it annoying to be kicked, I understand that it is important to the operation of the TG server. It is this specific aspect I am feeding back on, to help improve/clarify on the system itself.


...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

'[R-MOD wrote:Mongolian_dude;1134600']Groovy.
However, if you take another read over, you should find that what I was not suggesting the SM kick be removed. I said it was annoying to be Sm kicked, thats hardly debatable.
What my post was actually about, is the one-two minutes a player has to wait before rejoining the server, after being SM kicked.
Players will find this most annoying as, not only would it appear that the SM kick was unnecessary at that point (as there appears to be a slot or two available after/shortly after the kick) but that they now cannot fill those free slots for reasons that do not appear apparent.


I understand the premiss for the SM kick. Although as a non-SM I find it annoying to be kicked, I understand that it is important to the operation of the TG server. It is this specific aspect I am feeding back on, to help improve/clarify on the system itself.


...mongol...

Mongol - I believe that the SM kick utilizes PunkBuster to execute the kick from the server and because of this the player is kept from rejoining for the 1-2 minutes that you describe. Not sure if we can modify the script to prevent this, but I will raise the topic with our Game Officers and see if there is a way we can change it. I'm also fairly convinced that it does kick players for SM when there is still room on the server, so we'll be looking at that as well.


As for Rudd's post, which I'm far too lazy to quote, I'd have to agree. We're looking at a few scrimmages against other communities or, if nothing else, an internal scrimmage to spruce things up a bit. Additionally, I would like to see QinLing in all of it's glory played, and I miss Kashan 16 (infantry GLORY) - perhaps I can work something out in the very near future...
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: |TG| TacticalGamer.com (North America)

Post by goguapsy »

Excuse me.

What is the criteria for kicking people out of the server for a supporting member?


MAP: Qwai River
TIME OF KICK: 5 minutes before this post.
My squad built a FOB (which was being used a lot) and was moving to the capture point. We were engaged in a heavy firefight, and we were winning. We also took down an enemy APC.

All-in-all, my squad was being the best squad in the US Army side.

And I was SL. And I got kicked to "make room to a supporting member". Ok, no problems with that. But I ask you, why ME?

As I said, I was Squad Leading the best squad during the round.

Why did you pick ME? There were lots of people doing less effective stuff, like running over a friendly mine. Yes, the mine was in my squad, marked in the mini-map, in obvious defencive positions of the Processing Facility plant. That's where we built our FOB.

So as I said, why did you kick me? I was the leader of the Best Squad in the round before Qwai River and was also doing a great job in Qwai River.

Yes, I do understand about the "being the longest one in the server" = kick. But maybe someone can check it out? I wasn't even joking around.

If any of my Squad Mates are reading this (SupaTuna, Rusia(RUS), Col.TNT, marciareapper (or smthg like that, the HAT guy) and the last guy (sorry, forgot your name!)) I wish to know how did the game end up... I did wish good luck for you guys, you guys were doing a great job in islands south of Qwai River. GJ. Honor playing with you guys for the 10 minutes I played that round.

GREEN BERETS FTW!

Thanks you for your time guys.


P.S. THIS IS NOT A RANT! This is an explanation wanted! I understand pretty clearly that kicks/bans shouldn't be in these forums. This is not it. This is a clarification i need... :-D
Last edited by goguapsy on 2009-09-24 23:18, edited 3 times in total.
Reason: Yes, I do understand about the "being the longest one in the server" = kick. But maybe someone can check it out?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: |TG| TacticalGamer.com (North America)

Post by hx.bjoffe »

*nevermind*
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: |TG| TacticalGamer.com (North America)

Post by DesmoLocke »

goguapsy wrote:Excuse me.

What is the criteria for kicking people out of the server for a supporting member?
And I was SL. And I got kicked to "make room to a supporting member". Ok, no problems with that. But I ask you, why ME?

As I said, I was Squad Leading the best squad during the round.

Why did you pick ME?
Please read the first post...
3. Non-supporting member kicked to make room for a Supporting Member

Those who donate to help pay for the servers (Supporting Members) are given priority access over non-Supporting Members. When a SM joins the full server, the auto-admin script kicks the non-Supporting Member who has been playing on the server the longest. One player in & one player out, keeping the server population at 62/64, ready for the next supporting member to join. This is fair, as it gives everyone a chance to play and experience our way of gaming.
goguapsy wrote:Yes, I do understand about the "being the longest one in the server" = kick. But maybe someone can check it out? I wasn't even joking around.
Doesn't matter who you are. Jesus himself would get kicked if he wasn't a supporting member.
Image

Image

PR player since 0.5 (Feb 2007)

goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: |TG| TacticalGamer.com (North America)

Post by goguapsy »

WOW those quotes were massive.

Well you made my point very clear. Thanks anyways.

I understand what happened. But yeah... there are still people that ruin the gameplay. IN MY OPINION, these ppl should be kicked.

But yeah, who am I to discuss Tactical Gamer's rules? They are probably doing that right... once its one of my (and probably everone else's) favourite pub playing servers.


hx.bjoffe wrote:*nevermind*
sure :)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

If the server population is comprised of mostly supporting members (usually happens at prime time USA - during the evening hours) then the non-supporting members will enjoy less time on the server before being kicked simply because the pool of non-supporting members is small to begin with. I guess this is just one of those "facts of life" that people who play at TG need to understand. It's nothing personal, just business (as it were).
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: |TG| TacticalGamer.com (North America)

Post by goguapsy »

d1sp0sabl3H3r0 wrote:If the server population is comprised of mostly supporting members (usually happens at prime time USA - during the evening hours) then the non-supporting members will enjoy less time on the server before being kicked simply because the pool of non-supporting members is small to begin with. I guess this is just one of those "facts of life" that people who play at TG need to understand. It's nothing personal, just business (as it were).
yeah. i understand fully.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
corp_calqluslethal
Posts: 204
Joined: 2009-05-17 20:18

Re: |TG| TacticalGamer.com (North America)

Post by corp_calqluslethal »

TG servers suck. No squad rules so anyone can take anything. Thats the biggest reason it Dandelions. Next their admins are Fruit a loops. I hate playing on their server. Only play if its the only one pouplated. Their server is the last on my list honest to God. :roll: I hear even some of their own clan don't like the server. https://www.realitymod.com/forum/f75-pr ... erver.html Some of that link was from past member. Bottom line TG servers inhales so quickly you'd think a black hole hit us(my opnion).

Edit: User was warned for 'Language and attitude'. If what you are about to post serves ore as a rant then constructive criticism you might as well just yell it out your window and go on with your life. As this isn't accepted on these forums.
Last edited by Saobh on 2009-09-26 18:24, edited 5 times in total.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: |TG| TacticalGamer.com (North America)

Post by Portable.Cougar »

Well thank you for your input.

Other than the "Named Squads" is there anythng else you would like to see changed?
Image
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: |TG| TacticalGamer.com (North America)

Post by bosco_ »

corp_calqluslethal wrote:TG servers suck. No squad rules so anyone can take anything. Thats the biggest reason it sucks. Next their admins are cupcakes. I hate playing on their server. Only play if its the only one pouplated. Their server is the last on my list honest to God. :roll: I hear even some of their own clan don't like the server. https://www.realitymod.com/forum/f75-pr ... erver.html Some of that link was from past member. Bottom line TG servers suck(my opnion).
Cool story bro
corp_calqluslethal
Posts: 204
Joined: 2009-05-17 20:18

Re: |TG| TacticalGamer.com (North America)

Post by corp_calqluslethal »

Uh huh, yeah but its not really cool its a terrible story. I see more people fighting over vehicles like in vanilla in TG servers than any other server. I see more ppl waiting to steal a vehicle someone already been in que for. I see more get out of that, oops its anybodies vehicle, etc.. Thats why i hate it. Say u got a tank squad and only get to use 1 tank against 3 because the black hawk has ur tanks nubbin it out. I see the most chaos all day, everyday, dam near on their server. If i wanted a vanilla server i'd go on vanilla. All i want to say their are plenty better servers than TG. Really its my least favorite of all.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: |TG| TacticalGamer.com (North America)

Post by Elektro »

corp_calqluslethal wrote:Uh huh, yeah but its not really cool its a terrible story. I see more people fighting over vehicles like in vanilla in TG servers than any other server. I see more ppl waiting to steal a vehicle someone already been in que for. I see more get out of that, oops its anybodies vehicle, etc.. Thats why i hate it. Say u got a tank squad and only get to use 1 tank against 3 because the black hawk has ur tanks nubbin it out.
Thats kashan :D hard to keep control on, tho i remember once i was in the jet squad waiting for the A-10. It spawned behind me and i was trying to guide my squad member through a landing becouse his joystick unplugged and a TG guy took it from me and sayed that it didnt matter that i was in the named squad or waited for it :cry:

But TG is an awesome server if you play a more infantry style map like fools road :razz: ive had some really cool games there
corp_calqluslethal
Posts: 204
Joined: 2009-05-17 20:18

Re: |TG| TacticalGamer.com (North America)

Post by corp_calqluslethal »

yea maybe infantry maps but all heavy vehicle maps its the worst, I have some good games to there to, meaning i owned the TG dudes lol.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: |TG| TacticalGamer.com (North America)

Post by Portable.Cougar »

Ok, noted.
Image
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: |TG| TacticalGamer.com (North America)

Post by sparks50 »

Elektro wrote:and a TG guy took it from me and sayed that it didnt matter that i was in the named squad or waited for it :cry:
He was right, there is no special privileges for named squads on the TG server.
To assist the Commander in performing his duties, the Commander has final say on distribution of all assets. Naming a squad "Attack Helo" does not entitle that squad to the attack helicopters unless the CO designates them to that squad. Please remember, squads do not dictate the assignment of an asset, the CO does.

When there is no commander, or the CO has not designated a squad for a particular asset, assets are distributed on a first-come, first-serve basis. Players are to act maturely and take turns with assets. Fighting over assets could result in both parties being removed from the server.
Giving named squads priority on assets does seem to reduce fighting on other servers though.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: |TG| TacticalGamer.com (North America)

Post by chrisweb89 »

It also means that the guys with the fastest computers always get the assets.

An example of what happens on these asset squad rule servers:
Guy joins server with a few friends.
Map changes, he loads in at 2:50.
He makes an asset squad and locks it for his frinds to play with him.

This then continues until either: A) guy with a faster computer beats him,or B) leaves the server after hogging all of the assets from others.

I love playing with assets trust me and I hate having someone take it when I'm in a squad named after it. But if they still won't let you use it after talking to them or even asking them to join the squad just go out and do something until they die. If you really want to see the properly named squad get the asset go CO and asssign it to them and every admin will help you in doing that.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: |TG| TacticalGamer.com (North America)

Post by Outlawz7 »

Map changes, he loads in at 2:50.
He makes an asset squad and locks it for his frinds to play with him.
I thought squads weren't allowed til 1:30?
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

^ not on the TG server.

Great games last night guys, shame the server crashed on Fallujah, I can't believe we maintained a 200-9 KD as a team for ages, then the INS got their **** together and just ambushed the hell out of us. We were on the road to defeat, and I quite happily give the INS that win and tip my hat to their strategy after the first hour.

The USMC teamwork was astounding for the first hour, but we started spending too much time talking about what to do and not enough time in contact, allowing the INS to choose their battlegrounds as well as mortar us to the stone age. Command and control was the only problem with teh team, the on the ground squad work was fantastic, one squad covering another as they move forward, then stopping and covering the previous squad. With these tactics the INS just couldn't touch us. Shame about the lucky RPGs on the bradley, 1 hit and it was gone. I have the BR and will be making a video tomorrow :)

I am so happy that there is somewhere I can play using mumble without tardery every 3 seconds. Thank you especially to Cougar and the rest of the mumble admins at TG.

And LOL at the firing squad for Cougar when he decided to call it a night :P

Lol, Google has a video! (TURN YOU VOLUME DOWN FOR THIS)

http://www.xfire.com/video/14e698/
Last edited by Rudd on 2009-09-28 12:05, edited 1 time in total.
Image
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

corp_calqluslethal wrote:Uh huh, yeah but its not really cool its a terrible story. I see more people fighting over vehicles like in vanilla in TG servers than any other server. I see more ppl waiting to steal a vehicle someone already been in que for. I see more get out of that, oops its anybodies vehicle, etc.. Thats why i hate it. Say u got a tank squad and only get to use 1 tank against 3 because the black hawk has ur tanks nubbin it out. I see the most chaos all day, everyday, dam near on their server. If i wanted a vanilla server i'd go on vanilla. All i want to say their are plenty better servers than TG. Really its my least favorite of all.
If you can explain how allowing named squads to have assets is fair to everyone regardless of computer speed or connection speed then we might implement the idea. Leaving them open or having the CO be in charge (he is, after all, the commanding officer) is the fairest solution to all players that doesn't handicap them because they don't have the latest and greatest hardware. However, coming on here and bashing the server and it's admins because you don't agree with a policy and claiming to "own" smacks of immaturity and your opinion isn't going to be given a whole lot of thought or consideration. Change the approach a little bit if you want to be heard.
Post Reply

Return to “PR:BF2 Server Feedback”