[Map] Hainan East (4km) [WIP]

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Z-trooper
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Re: [Map] Hainan East (4km) [WIP]

Post by Z-trooper »

Looking very good HJ

You are building up extra motivation to go back to work on the PLANM when I am done with all the stuff I got going now.
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OkitaMakoto
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Re: [Map] Hainan East (4km) [WIP]

Post by OkitaMakoto »

Looks sexy, but we should REALLY change the printing on those "PROJECT REALITY" banners.. lol. Looks WAY too cheesy, especially with so many of them. :)
HughJass
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Re: [Map] Hainan East (4km) [WIP]

Post by HughJass »

[R-DEV]OkitaMakoto wrote:Looks sexy, but we should REALLY change the printing on those "PROJECT REALITY" banners.. lol. Looks WAY too cheesy, especially with so many of them. :)
thanks, there is not that much of them tho, like 2 or 3.

z-trooper, i hope you do; the PLANM's apcs are perfect for the map.
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$pyker
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Re: [Map] Hainan East (4km) [WIP]

Post by $pyker »

Nice work but some buildings look black, lightmapping crashed?
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SashaSK8
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Re: [Map] Hainan East (4km) [WIP]

Post by SashaSK8 »

Nice map, my buildings looks good here :smile:
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=Romagnolo=
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Re: [Map] Hainan East (4km) [WIP]

Post by =Romagnolo= »

Great ! Good luck Hugh, I hope you make it to 0.9 because this map looks so freaking awesome!!!
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CanuckCommander
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Re: [Map] Hainan East (4km) [WIP]

Post by CanuckCommander »

Are the roads supposed to be that dark? Or is it because lighting isn't done? I was actually born in Hainan, and I've been to Sanya on vacation. Not to intentionally be a ****, but the map doesn't quite give me the feel of Hainan as I remembered it (I haven't been back in a while). However, I suppose that given the little amount of variety in statics to work with, the map turned out to be great. GJ.
HughJass
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Re: [Map] Hainan East (4km) [WIP]

Post by HughJass »

CanuckCommander wrote:Are the roads supposed to be that dark? Or is it because lighting isn't done? I was actually born in Hainan, and I've been to Sanya on vacation. Not to intentionally be a ****, but the map doesn't quite give me the feel of Hainan as I remembered it (I haven't been back in a while). However, I suppose that given the little amount of variety in statics to work with, the map turned out to be great. GJ.
to be honest the map only resembles hainan south (sanya) geographically and by the setting. roads, statics, placing is all fictional.
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projectrealitycanada
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Re: [Map] Hainan East (4km) [WIP]

Post by projectrealitycanada »

Is this going to be in 0.9! It's sweet.
DankE_SPB
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Re: [Map] Hainan East (4km) [WIP]

Post by DankE_SPB »

very nice :thumbsup:
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McBumLuv
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Re: [Map] Hainan East (4km) [WIP]

Post by McBumLuv »

Really love the use of those statics, it looks to be very promising.
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503
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Re: [Map] Hainan East (4km) [WIP]

Post by 503 »

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Now this is sexy.
Rhino
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Re: [Map] Hainan East (4km) [WIP]

Post by Rhino »

http://i33.tinypic.com/wmmaol.jpg
Almost feels like too many different types of overgrowth that dont mix all clumped together here...

http://i36.tinypic.com/35clmyh.jpg
you should use the PR street lights that are really high up here, these vbf2 low ones suck ***.

http://i38.tinypic.com/rrl8ih.jpg
you really need to read my new tut on intersections... https://www.realitymod.com/forum/f189-m ... -post.html

http://i38.tinypic.com/oiasu1.jpg
the russian buildings really dont mix with the ME and PLA ones. The PLA and ME ones only just mix but that is only just.
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Priby
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Re: [Map] Hainan East (4km) [WIP]

Post by Priby »

[R-COM]162eRI wrote:It half looks like some sort of Middle East paradisiac island...
Exactly what i thought. It would finally give the chinese a big+urban+sunny map.
But with the right statics and your skills it shouldnt be a big problem :smile:
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HughJass
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Re: [Map] Hainan East (4km) [WIP]

Post by HughJass »

[R-COM]162eRI wrote: But when looking at the pictures I don't feel like I'm in Hainan (never went there of course, but you know what I mean). It half looks like some sort of Middle East paradisiac island...
interesting, I guess I just can't tell anymore since I stare at the map for so long.

considering i'm using mostly middle eastern statics, i think the map is quite chinese... tho maybe it's because I actually get to walk around it. it certainly feels like you are at least in a video game version of it.

actually i think the veg is a pretty damn good mix maybe the bamboo isn't needed but other then that it looks good at a distance and good up close. It is also in the ballpark of what the real life veg is.

then again, my view is bias by default, I should probably release the map to get some real opinions.
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Rhino
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Re: [Map] Hainan East (4km) [WIP]

Post by Rhino »

Bamboo is pretty realistic since it just grows anywhere. Its more the Weeping and the Palm Trees that dont really fit in that area, Weeping likes to grow next to water and Palm trees well, meh :p
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