|TG| TacticalGamer.com (North America)
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burghUK
- Posts: 2376
- Joined: 2007-10-18 13:33
Re: |TG| TacticalGamer.com (North America)
my new favourite server. Like the mumble use between SL's for the massive operaions.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: |TG| TacticalGamer.com (North America)
Oopps never knew that was you 'Crackshot'
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Portable.Cougar
- Posts: 1192
- Joined: 2007-03-03 01:47
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: |TG| TacticalGamer.com (North America)
unless you're a journalist
Only problem with this server as of late is there are no mumble admins on if the lovely and talented dispo and Cougar aren't on. Also, there was alot of teamswapping last night, though I suspect that was a one off.
Only problem with this server as of late is there are no mumble admins on if the lovely and talented dispo and Cougar aren't on. Also, there was alot of teamswapping last night, though I suspect that was a one off.
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LeadMagnet
- Retired PR Developer
- Posts: 1372
- Joined: 2007-02-09 20:11
Re: |TG| TacticalGamer.com (North America)
A number of us devs frequent TG (being in North/South American timezones) and can and will admin mumble when required while in channel. Just mention it to us if you see us online and there is a problem.
“Without Warning, Sans Remorse”
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: |TG| TacticalGamer.com (North America)
Cheers Lead, you guys are a pleasure to play with, mumble admin or no
(but +10 with mumble admin)
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: |TG| TacticalGamer.com (North America)
do you guys kick "by hand" to make room for those who pay or is it an automated system?
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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- Posts: 335
- Joined: 2008-02-18 21:40
Re: |TG| TacticalGamer.com (North America)
The longest playing, non-supporting member is kicked.DankE_SPB wrote:do you guys kick "by hand" to make room for those who pay or is it an automated system?
Main Alias |TG-6th|Googol
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: |TG| TacticalGamer.com (North America)
It is done automatically. The server runs a script in the background. As Google said, it kicks the non-supporting member who has been playing the longest. There is very rarely any human interaction involved with the SM-kicks.
However, the SM script has a delay on it. If a bunch of SMs are joining in a short period of time, the amount of people will reach 64/64, and should that happen, a SM can talk to an admin, and they will kick a random player manually to make room for that SM. This is not common.
However, the SM script has a delay on it. If a bunch of SMs are joining in a short period of time, the amount of people will reach 64/64, and should that happen, a SM can talk to an admin, and they will kick a random player manually to make room for that SM. This is not common.
|TGXV| Waldo_II


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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: |TG| TacticalGamer.com (North America)
well, this kinda pwns my rant on its base, thats why i asked, would be pretty silly writing wall of whine to a script
but still it was sad to be kicked after 30 minutes of playing just because i was one of the 1st who re-joined server after crash
but still it was sad to be kicked after 30 minutes of playing just because i was one of the 1st who re-joined server after crash
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: |TG| TacticalGamer.com (North America)
I shall now quote the first post in the thread.Proceed wrote:It always says i was kicked by the server because of exessive killing ...
But i didn't
Ingame Alaias: Proceed333
OP wrote:
1. Non-supporting member joins a "full" server (62/64)
Two player slots are reserved to allow the script to process joining players. The server is FULL at 62/64 players. When a non-supporting member joins the server when it is full (showing 62/64), they will be "kicked" after fully loading the map. Unfortunately, we cannot edit the following kick message to indicate that the kick was for a supporting member, and not due to your behavior.
When this happens, just re-connect once the server population drops below 62. Also, be aware that the in-game browser doesn't always show the updated player-count.
|TGXV| Waldo_II


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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: |TG| TacticalGamer.com (North America)
The beta works out really well on TG. I'm sure i'd be complete chaos on most other servers.
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
Proceed wrote:Actually I know that ...
I am kicked even when im joining this server when its empty.
And i cant even remember playing on it, when i installed pr the first time one year ago, i already had the problem.
You will need to post in our Contact An Admin forum to get assistance with this problem. This forum is private in that only the OP and the admins can see the posts. There is a sticky at the top of that forum that describes the information we require to assist you with a ban appeal. We do not deal with these type of things away from our forums.
Link to Contact An Admin
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: |TG| TacticalGamer.com (North America)
i noticed in the rules in the inital post that firing on a mosqe is not allowed,ever, and that you claim this is because of current ROE. i would like to inform you kind fellas that the ROE is that if we recive fire in Iraq and that it is coming from a mosque that we are allowed to fire back, with acurate aimed fires, and only with PID, (fire only when fired uppon sort of thing).
thanks guys
thanks guys
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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drs79
- Posts: 401
- Joined: 2008-07-07 15:40
Re: |TG| TacticalGamer.com (North America)
There are ways to get around it. Have you visited Tactical Gamer ?DankE_SPB wrote:well, this kinda pwns my rant on its base, thats why i asked, would be pretty silly writing wall of whine to a script
but still it was sad to be kicked after 30 minutes of playing just because i was one of the 1st who re-joined server after crash![]()
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: |TG| TacticalGamer.com (North America)
Nah, the rule is probably there to stop twats camping the mosques on Basrah and Ramiel, so the Insurgents can't get out and the ROE thing's a backup claim...?loki1120 wrote:i noticed in the rules in the inital post that firing on a mosqe is not allowed,ever, and that you claim this is because of current ROE. i would like to inform you kind fellas that the ROE is that if we recive fire in Iraq and that it is coming from a mosque that we are allowed to fire back, with acurate aimed fires, and only with PID, (fire only when fired uppon sort of thing).
thanks guys![]()

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: |TG| TacticalGamer.com (North America)
think of it from the admin point of view.loki1120 wrote:i noticed in the rules in the inital post that firing on a mosqe is not allowed,ever, and that you claim this is because of current ROE. i would like to inform you kind fellas that the ROE is that if we recive fire in Iraq and that it is coming from a mosque that we are allowed to fire back, with acurate aimed fires, and only with PID, (fire only when fired uppon sort of thing).
thanks guys![]()
"OMG BASERAPE"
"they shot at us first"
who knows what really happened?
best to just not let it get to that position.



