|TG| TacticalGamer.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: |TG| TacticalGamer.com (North America)

Post by burghUK »

my new favourite server. Like the mumble use between SL's for the massive operaions.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: |TG| TacticalGamer.com (North America)

Post by PLODDITHANLEY »

Oopps never knew that was you 'Crackshot'
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: |TG| TacticalGamer.com (North America)

Post by Portable.Cougar »

No news is good news.

TTT
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

unless you're a journalist

Only problem with this server as of late is there are no mumble admins on if the lovely and talented dispo and Cougar aren't on. Also, there was alot of teamswapping last night, though I suspect that was a one off.
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LeadMagnet
Retired PR Developer
Posts: 1372
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Re: |TG| TacticalGamer.com (North America)

Post by LeadMagnet »

A number of us devs frequent TG (being in North/South American timezones) and can and will admin mumble when required while in channel. Just mention it to us if you see us online and there is a problem.

“Without Warning, Sans Remorse”
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

Cheers Lead, you guys are a pleasure to play with, mumble admin or no :) (but +10 with mumble admin)
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DankE_SPB
Retired PR Developer
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Re: |TG| TacticalGamer.com (North America)

Post by DankE_SPB »

do you guys kick "by hand" to make room for those who pay or is it an automated system?
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
google
Posts: 335
Joined: 2008-02-18 21:40

Re: |TG| TacticalGamer.com (North America)

Post by google »

DankE_SPB wrote:do you guys kick "by hand" to make room for those who pay or is it an automated system?
The longest playing, non-supporting member is kicked.
Main Alias |TG-6th|Googol
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: |TG| TacticalGamer.com (North America)

Post by waldo_ii »

It is done automatically. The server runs a script in the background. As Google said, it kicks the non-supporting member who has been playing the longest. There is very rarely any human interaction involved with the SM-kicks.

However, the SM script has a delay on it. If a bunch of SMs are joining in a short period of time, the amount of people will reach 64/64, and should that happen, a SM can talk to an admin, and they will kick a random player manually to make room for that SM. This is not common.
|TGXV| Waldo_II

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DankE_SPB
Retired PR Developer
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Re: |TG| TacticalGamer.com (North America)

Post by DankE_SPB »

well, this kinda pwns my rant on its base, thats why i asked, would be pretty silly writing wall of whine to a script
but still it was sad to be kicked after 30 minutes of playing just because i was one of the 1st who re-joined server after crash :sad:
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: |TG| TacticalGamer.com (North America)

Post by waldo_ii »

Proceed wrote:It always says i was kicked by the server because of exessive killing ...
But i didn't :)
Ingame Alaias: Proceed333
I shall now quote the first post in the thread.
OP wrote:
1. Non-supporting member joins a "full" server (62/64)

Two player slots are reserved to allow the script to process joining players. The server is FULL at 62/64 players. When a non-supporting member joins the server when it is full (showing 62/64), they will be "kicked" after fully loading the map. Unfortunately, we cannot edit the following kick message to indicate that the kick was for a supporting member, and not due to your behavior.

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When this happens, just re-connect once the server population drops below 62. Also, be aware that the in-game browser doesn't always show the updated player-count.
|TGXV| Waldo_II

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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: |TG| TacticalGamer.com (North America)

Post by Gore »

The beta works out really well on TG. I'm sure i'd be complete chaos on most other servers.
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

Proceed wrote:Actually I know that ...
I am kicked even when im joining this server when its empty.
And i cant even remember playing on it, when i installed pr the first time one year ago, i already had the problem.

You will need to post in our Contact An Admin forum to get assistance with this problem. This forum is private in that only the OP and the admins can see the posts. There is a sticky at the top of that forum that describes the information we require to assist you with a ban appeal. We do not deal with these type of things away from our forums.

Link to Contact An Admin
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: |TG| TacticalGamer.com (North America)

Post by loki1120 »

i noticed in the rules in the inital post that firing on a mosqe is not allowed,ever, and that you claim this is because of current ROE. i would like to inform you kind fellas that the ROE is that if we recive fire in Iraq and that it is coming from a mosque that we are allowed to fire back, with acurate aimed fires, and only with PID, (fire only when fired uppon sort of thing).

thanks guys :)

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: |TG| TacticalGamer.com (North America)

Post by drs79 »

DankE_SPB wrote:well, this kinda pwns my rant on its base, thats why i asked, would be pretty silly writing wall of whine to a script
but still it was sad to be kicked after 30 minutes of playing just because i was one of the 1st who re-joined server after crash :sad:
There are ways to get around it. Have you visited Tactical Gamer ?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: |TG| TacticalGamer.com (North America)

Post by Outlawz7 »

loki1120 wrote:i noticed in the rules in the inital post that firing on a mosqe is not allowed,ever, and that you claim this is because of current ROE. i would like to inform you kind fellas that the ROE is that if we recive fire in Iraq and that it is coming from a mosque that we are allowed to fire back, with acurate aimed fires, and only with PID, (fire only when fired uppon sort of thing).

thanks guys :)
Nah, the rule is probably there to stop twats camping the mosques on Basrah and Ramiel, so the Insurgents can't get out and the ROE thing's a backup claim...?
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Rudd
Retired PR Developer
Posts: 21225
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Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

loki1120 wrote:i noticed in the rules in the inital post that firing on a mosqe is not allowed,ever, and that you claim this is because of current ROE. i would like to inform you kind fellas that the ROE is that if we recive fire in Iraq and that it is coming from a mosque that we are allowed to fire back, with acurate aimed fires, and only with PID, (fire only when fired uppon sort of thing).

thanks guys :)
think of it from the admin point of view.

"OMG BASERAPE"

"they shot at us first"

who knows what really happened?

best to just not let it get to that position.
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