Request: v0.9 Manual

General discussion of the Project Reality: BF2 modification.
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Request: v0.9 Manual

Post by XxxGrANdmA »

'= wrote:H[=ElvishKnight;1254594']No, theyd just skim through it looking for the password. Instead you could just wait for the release and just read the manual anyways. I read it every release.
Oh don't worry, I'm going to read it. The problem is many other people won't. So at least if you hide the password in the manual, yes, some will just skim right through it, but others will read at least part of it.
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Request: v0.9 Manual

Post by Megagoth1702 »

Sniper_dog14 wrote:Curious as to the reasoning behind this.

Releasing the manual early so people can read it while there is a high level of anticipation seems like a very good idea. Heck its hard enough to get people to read the manual as is; why not give it to them when there asking for it.
Agrreeeeedddddddd

[R-MOD]Thermis wrote:The Manual will come with the installer just like it always does.
[R-DEV]fuzzhead wrote:Manual is not done yet, thats why its not been posted....
Ye, right fuzz, that's why the installer is on my computer already since release and seeding... :p

Not done, pah. :o ops:
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Request: v0.9 Manual

Post by Megagoth1702 »

FFS!

double post day today!

delete me!
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Request: v0.9 Manual

Post by dbzao »

The plan was to have the manual in the preload/trailer news post so everybody could read through it before release.

But it didn't get ready in time, so we added a shortcut to a link to it instead of having the PDF in your mods/pr/readme folder.

It's not ideal, but it's what happened.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: Request: v0.9 Manual

Post by Leeu »

BloodAce wrote:.... no chances to get it today?
It's not finished yet apparently... only 11 Hours 17 Minutes 24 Seconds worth of editing time left!
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: Request: v0.9 Manual

Post by Spearhead »

I just completed the first revision of the manual. If there are no complaints from other devs I might be inclined to "leak" it a bit early.
Image
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Request: v0.9 Manual

Post by Snazz »

Does it have lots of pretty pictures?
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Request: v0.9 Manual

Post by Wh33lman »

To anyone who cares, I'm updating my guides with information for the .9 features list. There are still a few things i need to confirm, but i hope to have them ready by Sunday at the latest.
Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: Request: v0.9 Manual

Post by Leeu »

Go Spearhead!!!!!
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Request: v0.9 Manual

Post by sharpie »

[R-DEV]AfterDune wrote:One more day of patience should do the trick :) .
Si. Unfortunatly, i will be sleeping when .9 is released on the east coast :( . Will have to wait for after school for 24 hours of non-stop awesome 8-)
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Oskarious
Posts: 38
Joined: 2008-06-18 15:18

Re: Request: v0.9 Manual

Post by Oskarious »

A sneak peak of the manual would be amazing. I always read the manual with new releases
chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: Request: v0.9 Manual

Post by chuckMFd »

Damn I totally wanted to study up on the manual while seeding the torrent. Oh well who needs a manual there's always good ol' trial and error!
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Request: v0.9 Manual

Post by AncientMan »

Image
Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: Request: v0.9 Manual

Post by Potilas »

Praise to merciless allah! I am so grateful for the manual. Cheers boys!
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Request: v0.9 Manual

Post by XxxGrANdmA »

YES!! reading it right now! :)
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Request: v0.9 Manual

Post by Tarantula »

nice on toast
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Request: v0.9 Manual

Post by XxxGrANdmA »

I have a question, is there a downside to not being deployed when using marksman, because why wouldn't everyone just stay in deployed mode?

Edit: also is insurgent demolisions kit just the sapper kit renamed or it compeltly differnet. Looks like it's different because when reading sidearms it says it's availible to kits w/o primary weapons and insurgent demolision expert was named. So maybe a kit similar to sapper but maybe some stronger equipment like artilery ied, etc. Also not a big deal but there's a typo saying a single player MY place up to... (should be may)
Last edited by XxxGrANdmA on 2010-02-05 00:15, edited 3 times in total.
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