[Model] Pistolet Makarova (PM) [WIP]

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samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

masterceo wrote:oh, by the way, you forgot to inverse the grip on the other side :D

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yeah,am post image before fix :o ops:

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Chamfers added - looks better!
Last edited by samogon100500 on 2010-05-30 15:01, edited 4 times in total.
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samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

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Adriaan
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by Adriaan »

Looking good :)
Although i noticed one thing: underneath the end of the slide there is a slight edge sticking out. I could be wrong, but from what i've seen on references that shouldn't be there.

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Z-trooper
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by Z-trooper »

you are chamfering in some weird places, especially since there are other places that could need those triangles much more.

The edges marked in green could use a chamfer much more as they will be more noticeable for the player. It will also massively improve the silhouette of the gun. The silhouette is one of the most important things when it comes to low poly modeling.
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Remove the chamfering you have done here (marked in red):
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And revert back to two smoothing groups, green and blue instead of one - there are a lot of smoothing problems there.
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"Without geometry, life is pointless"
samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

Adriaan wrote:Looking good :)
Although i noticed one thing: underneath the end of the slide there is a slight edge sticking out. I could be wrong, but from what i've seen on references that shouldn't be there.

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They have that,may be it's smallest!
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samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

'[R-DEV wrote:Z-trooper;1355718']you are chamfering in some weird places, especially since there are other places that could need those triangles much more.

The edges marked in green could use a chamfer much more as they will be more noticeable for the player. It will also massively improve the silhouette of the gun. The silhouette is one of the most important things when it comes to low poly modeling.
Image

Remove the chamfering you have done here (marked in red):
Image
And revert back to two smoothing groups, green and blue instead of one - there are a lot of smoothing problems there.
Слушаюсь и повинуюсь :-P (Translate - Ok,am make that)
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1930 triangles!
Last edited by samogon100500 on 2010-05-31 15:06, edited 1 time in total.
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Nosferatu
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by Nosferatu »

I want to see this part on model:

http://img692.imageshack.us/img692/2049/err1.png

Could it be made with normal maps?
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Z-trooper
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by Z-trooper »

No, wouldn't look too good.
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"Without geometry, life is pointless"
Adriaan
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by Adriaan »

Hey samogon, any progress on this? :)
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samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

Adriaan wrote:Hey samogon, any progress on this? :)
How - no!I have problems in RL! :-(
But am make that model don't worry!
P.s Motherdear am sent model to you!r u check that?
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motherdear
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by motherdear »

didn't get to checking it samo. To busy
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samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

[R-DEV]motherdear wrote:didn't get to checking it samo. To busy
Thats bad :cry:
Can you find someone,who have a lot of time?Just i can't complete that model,cuz i no have 3ds max(They delite after reinstall windows and i no have free time to modelling,cuz i try fix PB error)
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ryan d ale
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by ryan d ale »

Any further developments?
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samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

ryan d ale wrote:Any further developments?
you want see some screenshots?Ok send it tomorrow(to many job in RL and NET) :D
Am working with smooth with Danke_spb
Last edited by samogon100500 on 2010-07-05 11:26, edited 1 time in total.
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DeltaFart
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by DeltaFart »

samogon100500 wrote:you want see some screenshots?Ok send it tomorrow(to many job in RL and NET) :D
Am working with smooth with Danke_spb
You still having me UV this for you?
ryan d ale
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by ryan d ale »

samogon100500 wrote:you want see some screenshots?Ok send it tomorrow(to many job in RL and NET) :D
Am working with smooth with Danke_spb

Screenshots are fun :)

I understand about jobs.

Awesome.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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samogon100500
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by samogon100500 »

DeltaFart wrote:You still having me UV this for you?
How i have many job with geometry smooth,talk about that later,ok?
How i work with geometry!

SS:
Good side
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Bad side
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Tail
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Last edited by samogon100500 on 2010-07-06 12:00, edited 1 time in total.
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ryan d ale
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Re: [Model]Pistolet Makarova(PM)[W.I.P]

Post by ryan d ale »

samogon100500 wrote: Tail
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Pew Pew!

I like it :D
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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