- I WAS with a squad of at least 3 or more members
- It was a "generic" squad (so no sniper or AT or AA specific teams)
- I was communicating with them (when able, I've often been kicked from squads because I explained I was new and didn't know what to do)
- I did my best to stick together with them, or get to them when separated. I'd stick with another squad if I was too far
Now, the scenarios that happen to me WAY too often include the following:
Getting shot at while under cover, trying to advance towards the objective. You look around everywhere to see where you're being shot at, but you don't see any tracer rounds or muzzle flashes. All of a sudden I'm wounded, so I desperately get my binoculars out and look at the horizon to spot the shooter. Next thing I know, I'm dead, and if my squad isn't wiped out, they've run for cover somewhere and leave me to die.
Spotting a sniper out in the distance that's supressing the east side of a building you've taken cover at/defending. You see him and inform your squad of the sniper's location, however, you cannot return fire because he has the advantage of already setting up his location and steadied his aim. Since you cannot communicate outside your squad, all you can do is hope someone else flanks him or takes him out. In this situation, if you have to move, you have to move elsewhere or get shot down... and if the enemy is where you move out to, you're pinned down and eliminated.
Taking cover behind a hill where there's known enemy reinforcements 300m ahead of your location. Your squadmembers take positions at the top of the hill and provide suppressive fire. You try to assist your squad and take aim to provide more suppressive fire, and all of a sudden your entire squad dies. Something blew you up, but you never know what.
Defending an objective where the enemy is using aircraft. You don't have any means of AA, and there's no infantry squads available. You join an AA squad without any AA means and try to stick together with them. 10 minutes later an Apache bombs your location and wipes your squad out, meanwhile the enemy captures your objective and gains a substantial ticket lead.
On all infantry map, you just spawned and you're separated from your squad. Anticipating lots of enemy activity, you spend a great deal of time between cover spots using the binoculars to scout out the horizons. When it appears clear, you sprint to the next cover spot and repeat until you get closer. By the time you get to your squad's location, they've been wiped out, so you're stuck all alone in the middle of nowhere. You hold your position and spot the enemy, so you take a shot. You hit them, but they duck and run. Their allies expose themselves briefly, so you take shots on them, but they run for cover. It doesn't take long but you eventually get flanked and killed, never realizing until it's too late.
Each of the above scenarios describes my first 15 or so PR engagements. While it's far from my "first" gameplay experience that everyone seems to think that's all I've played of PR (since everyone assumes because I'm new that I'm retarded/mentally deficient), the one thing that all the above scenarios have in common is helplessness and ineffectiveness. As a new player, I don't mind if I lose firefights because the enemy was better than me, but when you don't understand WHY you lose or what you could've done differently, that's a huge gameplay design flaw.
And then you have people like nebsif who abandon teamwork and every other principle everyone discusses and manages to go 8 - 1. Maybe you guys should tell him the same things you're telling me.
It's happened to me on a co-op game, so it follows that it can happen in deployment games as well.PR has more counter-rape features than most games, you can't even spawn at a location if the enemy is nearby. I doubt you were actually spawn raped at all.
No messages that describe who killed you, or with what, or where they were. If you can explain to me how to take out an apache as an infantrymen, then I'll concede the argument that Project Reality educates you on how you can get revenge on someone that's killed you. If you can't, then that's an example of how Project Reality has failed to educate you on approaching the encounter better.It does actually, but feel free to attempt to elaborate why you think it doesn't.
It's good to know that a military background is required to enjoy a game like Project Reality. It's too bad I lack the necessary training to actually play a MOD of BF2. It's also too bad the community of such a game is very unwelcoming and unforgiving of newbies. It really bothers me when you expect every single person to play the game to have such training, because it makes the game that much less fun when you're "required" to be in a squad and you get kicked because you're new, or you lead a squad and fail because you have no clue what you're doing. It also bothers me how the players of this community don't even recognize such things as potential gameplay flaws, and think that because it's under the guise of "realism" that any flaw the game has isn't a flaw, but a "realistic portrayal" of the game and that it's 100% perfect the way it is, zero flaws whatsoever.I personally come from a military background. I am a former US Army soldier and have worked quite a bit in the simulation software industry specifically relating to military simulations. For me, games like OFP and ArmA are where the most entertainment is. Games like BF2 are "okay" for a quick shoot-em-up, but to me those kinds of games get old or boring very fast.
You super experienced never-died-in-PR-ever people can continue to tell me I'm stupid because I've gotten myself killed or to stop sucking or GTFO, but it'll never change the fact that my first experiences in PR are terrible, and that it follows that my next experiences in PR will not be any better. If you think you can improve my experience, explain to me in detail what I must do, how I must think, what I must say. I will go and do it, and prove to you that it won't do shit.




