Convincing Friends To Play PR

General discussion of the Project Reality: BF2 modification.
Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

Let me then clarify a few things that everyone seems to think I'm way too stupid to not understand or acknowledge and therefore makes an assumption about my experiences or intelligence regarding the PR experience. Let me also just say I don't MIND learning curves in games/mods such as PR, but when there's aggravating gameplay flaws that severely hamper the enjoyment of the game, I simply point it out, and everyone gets all defensive and such. I HAVE read the manual, I HAVE watched all those youtube videos linked around here, it's not like I haven't tried to educate myself about the game.
  • I WAS with a squad of at least 3 or more members
  • It was a "generic" squad (so no sniper or AT or AA specific teams)
  • I was communicating with them (when able, I've often been kicked from squads because I explained I was new and didn't know what to do)
  • I did my best to stick together with them, or get to them when separated. I'd stick with another squad if I was too far

Now, the scenarios that happen to me WAY too often include the following:

Getting shot at while under cover, trying to advance towards the objective. You look around everywhere to see where you're being shot at, but you don't see any tracer rounds or muzzle flashes. All of a sudden I'm wounded, so I desperately get my binoculars out and look at the horizon to spot the shooter. Next thing I know, I'm dead, and if my squad isn't wiped out, they've run for cover somewhere and leave me to die.

Spotting a sniper out in the distance that's supressing the east side of a building you've taken cover at/defending. You see him and inform your squad of the sniper's location, however, you cannot return fire because he has the advantage of already setting up his location and steadied his aim. Since you cannot communicate outside your squad, all you can do is hope someone else flanks him or takes him out. In this situation, if you have to move, you have to move elsewhere or get shot down... and if the enemy is where you move out to, you're pinned down and eliminated.

Taking cover behind a hill where there's known enemy reinforcements 300m ahead of your location. Your squadmembers take positions at the top of the hill and provide suppressive fire. You try to assist your squad and take aim to provide more suppressive fire, and all of a sudden your entire squad dies. Something blew you up, but you never know what.

Defending an objective where the enemy is using aircraft. You don't have any means of AA, and there's no infantry squads available. You join an AA squad without any AA means and try to stick together with them. 10 minutes later an Apache bombs your location and wipes your squad out, meanwhile the enemy captures your objective and gains a substantial ticket lead.

On all infantry map, you just spawned and you're separated from your squad. Anticipating lots of enemy activity, you spend a great deal of time between cover spots using the binoculars to scout out the horizons. When it appears clear, you sprint to the next cover spot and repeat until you get closer. By the time you get to your squad's location, they've been wiped out, so you're stuck all alone in the middle of nowhere. You hold your position and spot the enemy, so you take a shot. You hit them, but they duck and run. Their allies expose themselves briefly, so you take shots on them, but they run for cover. It doesn't take long but you eventually get flanked and killed, never realizing until it's too late.


Each of the above scenarios describes my first 15 or so PR engagements. While it's far from my "first" gameplay experience that everyone seems to think that's all I've played of PR (since everyone assumes because I'm new that I'm retarded/mentally deficient), the one thing that all the above scenarios have in common is helplessness and ineffectiveness. As a new player, I don't mind if I lose firefights because the enemy was better than me, but when you don't understand WHY you lose or what you could've done differently, that's a huge gameplay design flaw.

And then you have people like nebsif who abandon teamwork and every other principle everyone discusses and manages to go 8 - 1. Maybe you guys should tell him the same things you're telling me.

PR has more counter-rape features than most games, you can't even spawn at a location if the enemy is nearby. I doubt you were actually spawn raped at all.
It's happened to me on a co-op game, so it follows that it can happen in deployment games as well.
It does actually, but feel free to attempt to elaborate why you think it doesn't.
No messages that describe who killed you, or with what, or where they were. If you can explain to me how to take out an apache as an infantrymen, then I'll concede the argument that Project Reality educates you on how you can get revenge on someone that's killed you. If you can't, then that's an example of how Project Reality has failed to educate you on approaching the encounter better.

I personally come from a military background. I am a former US Army soldier and have worked quite a bit in the simulation software industry specifically relating to military simulations. For me, games like OFP and ArmA are where the most entertainment is. Games like BF2 are "okay" for a quick shoot-em-up, but to me those kinds of games get old or boring very fast.
It's good to know that a military background is required to enjoy a game like Project Reality. It's too bad I lack the necessary training to actually play a MOD of BF2. It's also too bad the community of such a game is very unwelcoming and unforgiving of newbies. It really bothers me when you expect every single person to play the game to have such training, because it makes the game that much less fun when you're "required" to be in a squad and you get kicked because you're new, or you lead a squad and fail because you have no clue what you're doing. It also bothers me how the players of this community don't even recognize such things as potential gameplay flaws, and think that because it's under the guise of "realism" that any flaw the game has isn't a flaw, but a "realistic portrayal" of the game and that it's 100% perfect the way it is, zero flaws whatsoever.


You super experienced never-died-in-PR-ever people can continue to tell me I'm stupid because I've gotten myself killed or to stop sucking or GTFO, but it'll never change the fact that my first experiences in PR are terrible, and that it follows that my next experiences in PR will not be any better. If you think you can improve my experience, explain to me in detail what I must do, how I must think, what I must say. I will go and do it, and prove to you that it won't do shit.
Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: Convincing Friends To Play PR

Post by Veterans-Gaming »

We run COOP Servers where you can find the team play you're looking for. Dude, add me to your XFire I'm "bludklott" and then come play. You will experience PR the way it is meant to be played. Granted, we have morons that join our servers as well, but we identify them quickly and take the approriate steps to ensure everyone is gaming with integrity. I'm telling you man, we are a well regulated server with awesome gameplay. I don't know where you've been playing, but you should come check us out. We're always happy to have guys like you around but dude stop whining.

Blud
Image
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Convincing Friends To Play PR

Post by Gosu-Rizzle »

Jagobah wrote: Wall of text
Wow, wall of text. And i actually read it :p And i would say its a good thing you took the time to write all that, since that means you care about this.

First off: noone here said you were stupid or retarded, they simply pointed out some of the typical "rookie mistakes" that you might be making.

2. yes PR has its flaws (like all games) but imo you havent pointed any flaws out. What you call flaws is what many of the guys here like about the game.
Take the lack of what-killed-you message. It forces you to think alot more about your envoiroment then you otherwise have to. You have to try to figure out and guess what happend, then come up with a counter plan to win the next time.
This does require alot of experience and "game-sense" that you wont get right away, but when you do and you cary out this kind of thing, its that much more rewarding.

3. You did the right thing telling your squad you are new, it just seems like you havent found the right squad leader yet. Try asking in teamchat for a squad to join next time.
You really need someone to show you all the ropes. The manual and Co-op are good, but you will never get to learn all the little things if you dont follow a decent squad-leader. (and you should not try leading a squad yourself any time soon. It takes a couple of month at least to get the hang of things)

4. PR is not about getting revenge over that chopper that killed you. If you are a grunt in an INF squad thats not your job. Your squad leader should tell your team where it is and your teams AA, plane or what have you should then deal with it. The same thing goes if you see someone sitting in an AA about to shoot down your teams plane. You make sure that dosent happend. Thats what teamwork is all about.

5. Again, PR is not for everyone. It takes alot of patiances at times, but when things come together its epic. I hope you give it another try, good luck.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Convincing Friends To Play PR

Post by splatters »

Jagobah, it's lame that you create an account on the forums just to attack PR.

Seems to me that you've had some really bad luck with the kickings from squads, spawnrapes etc. Gameplay in PR is considered very harsh compared to other games which definately doesn't make it easy for beginners. That and lack of experience probably lead to your sour first impression of PR. I remember my first MONTHS of playing PR weren't exactly dancing on roses, but practice makes better (never perfect in PR) BTW you can communicate with other squads via mumble, TS or even chat. :)

That being said you seem to have a very good understanding of how things work in PR considering that you say you're new to Project Reality.

P.S. The community definately doesn't think the gameplay is perfect, there is constant debate over gameplay aspects. Also, military background is not needed for one to be interested in teamplay or realism oriented games. AFAIC the PR communty is rather beginner friendly, there are lots and lots of people willing to show you the ropes.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Convincing Friends To Play PR

Post by Psyrus »

Jagobah wrote:If you think you can improve my experience, explain to me in detail what I must do, how I must think, what I must say. I will go and do it, and prove to you that it won't do shit.
Well from the above it is quite clear that you've made up your mind on PR, and you're clearly now here to tell us how terrible the mod is and disprove all our fanciful theories on why it is fun. Thus I won't take the usual time I would to rebut your points, and simply respond to the one that has a shorthand answer:
Jagobah wrote:If you can explain to me how to take out an apache as an infantrymen, then I'll concede the argument that Project Reality educates you on how you can get revenge on someone that's killed you. If you can't, then that's an example of how Project Reality has failed to educate you on approaching the encounter better.
Pages 14, 18, 22, 25 and 30 of the 0.91 manual relate to your question. If you chose not to read the manual, it's not PR's fault.

Edit: page 33 may also pertain to your request under the classification of 'know thy enemy'
-----
Edit again: Also, from your rants about how impossible it is to find and kill enemies, you seem to forget that there were always people on the other end of the scope or receiving your fire... Experience wins out in most things
Last edited by Psyrus on 2010-07-15 19:24, edited 1 time in total.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Convincing Friends To Play PR

Post by Brummy »

Jagobah wrote:You super experienced never-died-in-PR-ever people can continue to tell me I'm stupid because I've gotten myself killed or to stop sucking or GTFO, but it'll never change the fact that my first experiences in PR are terrible, and that it follows that my next experiences in PR will not be any better. If you think you can improve my experience, explain to me in detail what I must do, how I must think, what I must say. I will go and do it, and prove to you that it won't do shit.
There's a few things that could have lead to this experience and your idea of PR.
  1. PR is a terrible game and unenjoyable.
  2. You picked a bad server or you were unlucky that the few rounds weren't so good.
  3. You're not the type to play PR and simply, you will never like PR.
Now the first is highly unlikely, since this is one of the popular modifications ever with a good player base and one of the larger developer teams for a mod. The second is very possible, I dislike many PR servers and even on the best servers I've had my terrible games.

Now the third might be partly or completely true. From your posts I deduct an attitude and arrogance. You come here, join this forum and basically start posting shit about PR. Now I wouldn't mind that normally, but your attitude and elaborate non-constructive criticism is taking the piss.

There's so many PR players and I'm sure they wouldn't be here if PR wasn't unique in its experience. For example; your sniper situation. You and your squad have not thought of throwing smoke or finding cover or simply retreating to safe position. You and your squad are obviously doing something wrong to get in a position that you get pinned down by one sniper.

You get very nice comments here from the PR community and to me it looks like you don't want to take advice from others.

What you need to do? Change your attitude, try to learn from others and then if PR is still not your game; there's no reason for you to stay here and bash on the game and you can 'GTFO' as you say it.
Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

Psyrus wrote:Pages 14, 18, 22, 25 and 30 of the 0.91 manual relate to your question. If you chose not to read the manual, it's not PR's fault.

Edit: page 33 may also pertain to your request under the classification of 'know thy enemy'
Page 14 describes "vehicle must-knows," page 18 is a page from weapons and equipment, page 22 describes kits, page 25 details requesting limited kits and their availability. and page 30 goes over deployable structures. NONE of these describe how to combat aircraft as an infantrymen with a rifleman kit. My original post stated that I didn't have control over the means of AA provided to me at the time, due to limited assets. If you chose not to read that crucial part of the post, it's not my fault.
Gosu-Rizzle wrote:PR is not about getting revenge over that chopper that killed you. If you are a grunt in an INF squad thats not your job. Your squad leader should tell your team where it is and your teams AA, plane or what have you should then deal with it. The same thing goes if you see someone sitting in an AA about to shoot down your teams plane. You make sure that dosent happend. Thats what teamwork is all about.
This just confirms my original statement that PR leaves you helpless and ineffective against the enemy. What's the point of even being a rifleman (which BTW is the kit everyone recommends the "newbie" take) when assets and aircraft dominate the map? Following everyone's "new player" advice, I shouldn't touch non-transport vehicles or grab limited kits, and to stick with an infantry squad leader. Is this correct or not?
You really need someone to show you all the ropes. The manual and Co-op are good, but you will never get to learn all the little things if you dont follow a decent squad-leader. (and you should not try leading a squad yourself any time soon. It takes a couple of month at least to get the hang of things)
While my friend tells me some of the controls and some things to do when I'm following him, I've yet to meet a "decent squad-leader" in game yet. Even if I have, I wouldn't know it, because I wouldn't know what a "decent squad-leader" is suppose to do. If that person is suppose to be a clone of fuzzhead, then sorry, I've yet to see squad leaders like him.

Splatters wrote:Jagobah, it's lame that you create an account on the forums just to attack PR.
Now the third might be partly or completely true. From your posts I deduct an attitude and arrogance. You come here, join this forum and basically start posting shit about PR. Now I wouldn't mind that normally, but your attitude and elaborate non-constructive criticism is taking the piss.
I originally came to the forums to do some research on how to not be so helpless and ineffective because that's the one thing I HATE being... just a ticket drain on the team I'm playing for. When I saw this post and read the OP and the following comments, especially by those players insulting and degrading those that play other FPS games besides Project Reality and how it conflicted with my experience, it struck a huge nerve with me. When everyone described how great PR was, they did so by also looking down at other games, and those that play them, as if playing Project Reality makes you a more "superior" gamer.

If you think my attitude is arrogant, the community's attitude is much more arrogant and elitist. Seeing statements such as:
Quikli wrote:Anyway, how do you think I can convince my MW2 quick-scope loving friends to switch over to Project Reality?
LithiumFox wrote:Tell him that the world is laughing that he owns an xbox, and MW.
AND he plays WoW? Sterotypical dumbass gamer is he. Getting laid he will not.
Ssnake wrote:The ordinary FPS player needs to hear an explosion every 15 secs and to shoot someone in the face every 5 secs or they get bored.
Amir wrote:I know alot of these noobs that play these mainstream fps games like Counter Strike and Call of Duty ( though the first and the second one were not that bad ).
(although I will note the user was banned)
ChizNizzle wrote:PR is for real men.
dbzao wrote:Yes, some only think fun is getting non-stop action. Others (like most of us here) enjoy the other parts, like all the preparation and working with your squad and team.

just makes me think this community is very newb-unfriendly and not worth being a part of if I can't pick up the game myself. Apparently I'm not playing the same game as everyone else is. Not a single person in this thread has experienced what I've gone through. Everyone just plays on the uber-l33t squad that kills everyone and never dies. Everyone contributes to the team in good fashion. I am the only person in the history of picking up Project Reality that has not been able to get a kill against someone else and avoid death multiple times in a row. The ONLY one. I guess that makes me a "noob" unworthy of playing with the "big dogs" of Project Reality, whom I wager can't hold a candle to even the mediocre of other FPS games. Maybe I should've enlisted in the Army and go on several tours of duty before I even have a chance at Project Reality.

So yes, my mind's made up. According to this community I lack the intelligence and skill to play this game, despite the fact it takes no individual skill compared to other FPS. I'll only play when my friend insists on dragging me into a game, so I won't bother you all with my ticket draining deaths trying to learn.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Convincing Friends To Play PR

Post by Psyrus »

Jagobah wrote:Page 14 describes "vehicle must-knows," page 18 is a page from weapons and equipment, page 22 describes kits, page 25 details requesting limited kits and their availability. and page 30 goes over deployable structures. NONE of these describe how to combat aircraft as an infantrymen with a rifleman kit.
Pages 14 & 33 - Information about vehicles & their usage. Penalties for them being killed. Useful information to know when trying to kill one, or facing up against one.

Page 18 - Weapons and equipment: Specifically the Rifleman-AA kit. This is generally the most accessible anti-air solution to a given soldier on the battlefield. It also tells you that you have a short time between locking on and the enemy vehicle knowing you've locked on (but I actually doubt this).

Page 22 - Again, describes the anti aircraft kit.

Page 25 - Shows you when and how to get the specialized anti air kit

Page 30 - Deployable structures, because if both handheld AA kits were taken, your squad leader could have deployed a fixed AA that you could've manned.

All of these pages relate to how a grunt on the ground can combat an aircraft without the use of an anti-air vehicle.
Jagobah wrote:My original post stated that I didn't have control over the means of AA provided to me at the time, due to limited assets. If you chose not to read that crucial part of the post, it's not my fault.
Well, I'd disagree... Perhaps you'd like to reread your own words and reformulate your answer?
Jagobah wrote:If you can explain to me how to take out an apache as an infantrymen, then I'll concede the argument that Project Reality educates you on how you can get revenge on someone that's killed you. If you can't, then that's an example of how Project Reality has failed to educate you on approaching the encounter better.
=======

Edit: Well since this thread has already been turned into a Jagobah vs the community thread, I might as well ask a question to satisfy my curiousity. With all your increasingly vague criticism of PR, could you summarize your list of... say top 10-20 changes that would make it a 'better' game/mod/simulation/whatever. I'm not talking about the generic things you've said thus far like 'educate better' and 'explain more', I'm talking specific examples and suggestions, such that the devs might learn from your knowledge base.
Last edited by Psyrus on 2010-07-15 22:07, edited 1 time in total.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Convincing Friends To Play PR

Post by DankE_SPB »

(although I will note the user was banned)
he wasn't banned for posts in this thread or any gameplay related posts on this forum
am the only person in the history of picking up Project Reality that has not been able to get a kill against someone else and avoid death multiple times in a row. The ONLY one
Others gone through it too and it happens with experienced players too, but they had patience to get the grips of the game instead of writing huge posts about bad experience.
just makes me think this community is very newb-unfriendly
Disagree on this too, in fact you'll find a lot of people explaining things both on forums and ingame. Also i don't see how those quotes are relevant to this point, if you're going to argue with the point that most action-games players prefer fast-paced non-stop fragfest games - well, you better don't do it.

Each to his own, that is the point of your quotations and has nothing to do with friendliness of community.
If you don't like it - just leave it, instead of creating account simply for a huge rant without any intention to take others help and points of view.
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

[R-DEV]DankE_SPB wrote:Disagree on this too, in fact you'll find a lot of people explaining things both on forums and ingame. Also i don't see how those quotes are relevant to this point, if you're going to argue with the point that most action-games players prefer fast-paced non-stop fragfest games - well, you better don't do it.
The point I was trying to make with those quotations was to show how intolerant your community is of non-PR fps players and to use that as some means to disqualify any negative opinion I have of PR. Instead of addressing my initial qualms about the mod's flaws, you instead tell me that they're not flaws at all and that I'm just stupid. If you're so intolerant of my opinions, I won't try and say them anymore. Would it please you if I say Project Reality is the best game EVER? Even if I think that's not true?


I've explained my ingame and forum situation already, and I don't feel like the players have been helpful, but more outcast than belonging. If I don't get the game within hours of playing it, I don't get it... simple as that.
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Convincing Friends To Play PR

Post by TomDackery »

Jagobah wrote: If I don't get the game within hours of playing it, I don't get it... simple as that.
Then you will never understand the game, and asking for help is inevitably rendered useless, because no one CAN help you. No one is forcing you to play the game.

some text taken from my infantry guide:
As soon as you take fire, your first thought should be find cover. You should actually already have an idea of where to take cover, as you should be constantly aware of your surroundings (PRO TIP: Keep a look out for rocks, walls, buildings, craters, anything you can hide behind while you move, no matter where you are moving to). SPRINT to the closest cover, unless you are at a position of cover currently; Get your head down, or move to a better position. Dropping straight down in the open is the last thing you want to have to do, but if you must, return fire as much as possible, have someone throw a smoke grenade between you and your attackers, and high tail it to a better position.

Avoid open areas, if you have to cross an area with no defilade, do it fast. Sprint.

Save your sprint for those periods mentioned above.

Image
Example of cover; Ramiel

Thats all I really know about how to stay alive in PR. Keep your head down.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Convincing Friends To Play PR

Post by masterceo »

Jagobah, you provided CS and BF2 games as an examples of good FPS that you enjoy playing.

The problem is, you try to play PR exactly like them, while PR mechanics are far more complicated and require a different approach. PRs gameplay is directed to a selected audience that expects a different approach than typical BF2/CS style of gameplay.

If you don't like it, no one forces you to play it. You are free to express your opinion. However, what you are saying right now is that you never understood PR, but you already can say it sucks. It's like watching Sixth Sense (SPOILER) without realizing the fact that Bruce is dead(/SPOILER) and then saying the movie was shit.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Convincing Friends To Play PR

Post by gazzthompson »

Jagobah wrote: Now, the scenarios that happen to me WAY too often include the following:

(1)Getting shot at while under cover, trying to advance towards the objective. You look around everywhere to see where you're being shot at, but you don't see any tracer rounds or muzzle flashes. All of a sudden I'm wounded, so I desperately get my binoculars out and look at the horizon to spot the shooter. Next thing I know, I'm dead, and if my squad isn't wiped out, they've run for cover somewhere and leave me to die.

(2)Spotting a sniper out in the distance that's supressing the east side of a building you've taken cover at/defending. You see him and inform your squad of the sniper's location, however, you cannot return fire because he has the advantage of already setting up his location and steadied his aim. Since you cannot communicate outside your squad, all you can do is hope someone else flanks him or takes him out. In this situation, if you have to move, you have to move elsewhere or get shot down... and if the enemy is where you move out to, you're pinned down and eliminated.

(3)Taking cover behind a hill where there's known enemy reinforcements 300m ahead of your location. Your squadmembers take positions at the top of the hill and provide suppressive fire. You try to assist your squad and take aim to provide more suppressive fire, and all of a sudden your entire squad dies. Something blew you up, but you never know what.

(4)Defending an objective where the enemy is using aircraft. You don't have any means of AA, and there's no infantry squads available. You join an AA squad without any AA means and try to stick together with them. 10 minutes later an Apache bombs your location and wipes your squad out, meanwhile the enemy captures your objective and gains a substantial ticket lead.

(5)On all infantry map, you just spawned and you're separated from your squad. Anticipating lots of enemy activity, you spend a great deal of time between cover spots using the binoculars to scout out the horizons. When it appears clear, you sprint to the next cover spot and repeat until you get closer. By the time you get to your squad's location, they've been wiped out, so you're stuck all alone in the middle of nowhere. You hold your position and spot the enemy, so you take a shot. You hit them, but they duck and run. Their allies expose themselves briefly, so you take shots on them, but they run for cover. It doesn't take long but you eventually get flanked and killed, never realizing until it's too late.
1. ive never had this problem, i find it very easy to locate people from the sound. Also people in the bf2 engine stick out quite easily even on highest settings. i hardly ever, if ever get killed by small arms fire without atleast knowing the direction. if your squad left you, they are a sucky squad.

2. hes a sniper, at a distance and hes in a defensive position. He has the upper hand, your fighting his battle and you cant/should not be able to fight back effectively. Smoke and move on, you have lost the fight before you begin.

3. Same as point 1 , i guess it comes with experience but even the sound of the explosion will tell you what killed you, with PRs large view distance and many deadly weapons and assets on the field you shouldnt be able to see everything that hits you. thats just the way it is, it happens.

4. Shit happens, you lost the fight and the enemy where the better of the 2 and rightfully so they make the advancement on the map.

5. If your friendly are killed whistle you are engaging, you should know about it well before getting to their position. fall back to where you/they are spawning and meet them there, do not advance to where they just got killed. Second part: your fighting a larger force, its a losing fight so GTFO and leave dont fight battles you cant win :D

You shouldnt, and cant win every fight. There is a dependence on other players to make your game enjoyable... this can be a problem but also when works is amazing. Im sorry if i sound hostile, i just feel you have gone the wrong way with all your examples.

You have the right mind set, but from what you have said seem to be executing it wrongly in game. As an american id suggest playing on tactical gamer server , it normally has great teamwork.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Convincing Friends To Play PR

Post by Rudd »

Jagobah wrote:The point I was trying to make with those quotations was to show how intolerant your community is of non-PR fps players and to use that as some means to disqualify any negative opinion I have of PR. Instead of addressing my initial qualms about the mod's flaws, you instead tell me that they're not flaws at all and that I'm just stupid. If you're so intolerant of my opinions, I won't try and say them anymore. Would it please you if I say Project Reality is the best game EVER? Even if I think that's not true?
don't offer your opinion if you aren't going to allow others to dispute the validity of your opinions.

e.g.
(2)Spotting a sniper out in the distance that's supressing the east side of a building you've taken cover at/defending. You see him and inform your squad of the sniper's location, however, you cannot return fire because he has the advantage of already setting up his location and steadied his aim. Since you cannot communicate outside your squad, all you can do is hope someone else flanks him or takes him out. In this situation, if you have to move, you have to move elsewhere or get shot down... and if the enemy is where you move out to, you're pinned down and eliminated.
what do you want us to say?

yes, everyone who shoots at you should instantly incinerate with R-DEV Afterdune's voice constantly shouting "I CUT OFF YOUR HEAD AND SHIT DOWN YOUR NECK!!!" until you respawn?

you can communicate outside of your squad, its called typing, I know its a new invention but its pretty good. Alternatively go commander and coordinate for your team, or even use the server's TS/Mumble

seriously dude, your fighting humans, this isn't a single player game. They are going to fight you, they are not going to play nice and let you win, you have to outfight them, their sniper is suppressing you? RETREAT, then get friendlies on his ***, or get an APC to suppress the location, do anything except ***** that people are killing you and you don't like it.
Image
Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

TomDackery wrote:Then you will never understand the game, and asking for help is inevitably rendered useless, because no one CAN help you. No one is forcing you to play the game.
I have asked for help, and no one CAN provide it! The only things people have responded to me are "stop being bad just get better" or "it was atypical just ignore it." No one's given me a probable solution to my scenarios besides "it was a losing situation." I refuse to accept that losing situations and encounters repeatedly, without understanding how to do it better, is fun. If I can't understand it, no new player will.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Convincing Friends To Play PR

Post by masterceo »

Well obviously everybody posting in this thread was a new player at some point, I joined back in 0.4. With each new release the community expands more and more, 0.9 has brought great amount of new players that were able to adapt. It is you who refuses to understand even the basic aspects of the mod.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Darkcloak2
Posts: 533
Joined: 2009-01-20 20:45

Re: Convincing Friends To Play PR

Post by Darkcloak2 »

If you are truly looking for help, read through pertinent topics in this sub-forum:
Infantry Tactics - Project Reality Forums
As it is titled, there's a bunch of infantry tactics that'll help you do better in-game.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Convincing Friends To Play PR

Post by rushn »

if your friends see you play a training round where you screw around and they see how many vehicular things the game has and how realistic everything is they have a good chance of getting it
Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

masterceo wrote:Well obviously everybody posting in this thread was a new player at some point, I joined back in 0.4. With each new release the community expands more and more, 0.9 has brought great amount of new players that were able to adapt. It is you who refuses to understand even the basic aspects of the mod.

I understand the basic aspects of the mod. I don't refuse to understand anything. Darkcloak2 actually provided something helpful, so next time my friend drags me into a PR game I'll be more prepared. I still think the gameplay of the mod as a whole is a chore. I just don't see the excitement or fun in it.
Post Reply

Return to “PR:BF2 General Discussion”