[Vehicle] Zastava 900 AK [WIP]
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altfuture
- Posts: 72
- Joined: 2010-03-25 03:10
Re: Zastava 900 AK
Yes, these details are all visible from 1st and 2nd position 
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altfuture
- Posts: 72
- Joined: 2010-03-25 03:10
Re: Zastava 900 AK
Here's some eye candy for y'all. It's work in progress, though almost complete. 2048^2 texture. Compatible with baked ambient occlusion lighting (gives more massive/natural look).
Hope you like
screenshots:
http://i196.photobucket.com/albums/aa39 ... wip_29.png
http://i196.photobucket.com/albums/aa39 ... wip_28.png
http://i196.photobucket.com/albums/aa39 ... wip_30.png
http://i196.photobucket.com/albums/aa39 ... wip_25.png
http://i196.photobucket.com/albums/aa39 ... wip_26.png
http://i196.photobucket.com/albums/aa39 ... wip_27.png
texture sheet:
http://i196.photobucket.com/albums/aa39 ... review.jpg
Source textures taken from CGtextures.com.
Hope you like
screenshots:
http://i196.photobucket.com/albums/aa39 ... wip_29.png
http://i196.photobucket.com/albums/aa39 ... wip_28.png
http://i196.photobucket.com/albums/aa39 ... wip_30.png
http://i196.photobucket.com/albums/aa39 ... wip_25.png
http://i196.photobucket.com/albums/aa39 ... wip_26.png
http://i196.photobucket.com/albums/aa39 ... wip_27.png
texture sheet:
http://i196.photobucket.com/albums/aa39 ... review.jpg
Source textures taken from CGtextures.com.
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: Zastava 900 AK
Man, this is coming along nicely!
In no time you'll be driving it in-game for sure.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Zastava 900 AK
Nice, although I think your UVs could have been done quite a bit better thou a little late for that now.
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Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
Re: Zastava 900 AK
I ask this because all the models made for bf2 have to be done in 3DSMAX9 or a previous version (the export tools provided only work on max9 and previous versions)altfuture wrote:Sorry, I didn't notice your post. Yep, version 2010![]()
Then, you (or someone elese) will have to import your model in 3DSMAX9 and correct the possible mistakes done by the convertion.
If you can work with 3DSMAX9 instead of 3DSMAX2010, it would be preferable
Good work so far on the texture, I can't wait to see the exterior.

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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Zastava 900 AK
A bus seems too impractical and out of place to me.altfuture wrote:Advice about buses in BF2 would be appreciated.
PR already has:
- Motorbike
- Station wagon
- Pickup
- SUV
- Dumptruck (Gary)
- Semi (Big Red)
After your van I think the next best vehicle would be a sedan.
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: [Vehicle] Zastava 900 AK [WIP]
Maybe model some new transport truck for militia faction GAZ 52/53 would be nice 
http://foto-avto.narod.ru/foto/3/3119.jpg
http://foto-avto.narod.ru/foto/3/3327.jpg
http://foto-avto.narod.ru/foto/3/3278.jpg
Commander vehicle variant
http://usedauto.com.ua/photos/real/09/0 ... _38191.jpg
http://foto-avto.narod.ru/foto/3/3119.jpg
http://foto-avto.narod.ru/foto/3/3327.jpg
http://foto-avto.narod.ru/foto/3/3278.jpg
Commander vehicle variant
http://usedauto.com.ua/photos/real/09/0 ... _38191.jpg
Last edited by WilsonPL on 2010-08-23 21:51, edited 1 time in total.
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: [Vehicle] Zastava 900 AK [WIP]
I really like the interior 
This will be awesome to drive.
This will be awesome to drive.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
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altfuture
- Posts: 72
- Joined: 2010-03-25 03:10
Re: Zastava 900 AK
Hey guys. Sorry for the delay, been having a crazy week at work.
Areas that appear of lower resolution I will try to mask somehow with the texture. Anyway, thanks for reading, catch you on the next update.
Totally agreed. I'd normally make a post about UVs only and think more about them, though when I was doing this I had a creativity rage, spent about 16 hours working on it straight from finishing the model over unwrapping all way to its current state. 11pm till 3pm, lol[R-DEV]Rhino wrote:Nice, although I think your UVs could have been done quite a bit better thou a little late for that now.
Areas that appear of lower resolution I will try to mask somehow with the texture. Anyway, thanks for reading, catch you on the next update.
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altfuture
- Posts: 72
- Joined: 2010-03-25 03:10
Re: [Vehicle] Zastava 900 AK [WIP]
Here's the update: finished interior. You can see it here with diffuse, specularity and normal maps applied.
http://i196.photobucket.com/albums/aa39 ... wip_33.png
http://i196.photobucket.com/albums/aa39 ... wip_32.png
http://i196.photobucket.com/albums/aa39 ... wip_31.png
http://i196.photobucket.com/albums/aa39 ... wip_34.png
http://i196.photobucket.com/albums/aa39 ... wip_33.png
http://i196.photobucket.com/albums/aa39 ... wip_32.png
http://i196.photobucket.com/albums/aa39 ... wip_31.png
http://i196.photobucket.com/albums/aa39 ... wip_34.png
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] Zastava 900 AK [WIP]
Nice, really like the cracked rear view mirror 
The speedo etc are a little low detail thou
The speedo etc are a little low detail thou
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altfuture
- Posts: 72
- Joined: 2010-03-25 03:10
Re: [Vehicle] Zastava 900 AK [WIP]
Ya.. Thing is, I couldn't find almost any references about the cockpit. So even if it was high-res, I wouldn't know what to put there
ops:
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] Zastava 900 AK [WIP]
Its not what's there that the problem its more that its really low rez (pixely).
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DrugKoala
- Posts: 285
- Joined: 2008-08-20 14:23
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Vehicle] Zastava 900 AK [WIP]
never forget, when Rhino has something to complain, thats a good thing, cause it means you are close to what he wants you to do, otherwise he would simply not comment at all 
nice work, but rhino is right, the speedmeter could be sharper, less blured
nice work, but rhino is right, the speedmeter could be sharper, less blured
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] Zastava 900 AK [WIP]
Was wondering if anyone had caught onto thatMaxfragg wrote:never forget, when Rhino has something to complain, thats a good thing, cause it means you are close to what he wants you to do, otherwise he would simply not comment at all![]()
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [Vehicle] Zastava 900 AK [WIP]
How come I never noticed this thread? Odd. Anyways, it looks really good, altfuture, keep up the good works!
Btw, this vehicle may be something the PR:Arma II boys can use as well?
Btw, this vehicle may be something the PR:Arma II boys can use as well?

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altfuture
- Posts: 72
- Joined: 2010-03-25 03:10
Re: [Vehicle] Zastava 900 AK [WIP]
Here's something for Rhino specifically in attempt to make him slightly happier
I reworked the critical instrument table elements to the best I could. I'd give more space to speedo, but there was no more room for it I could find on the uv layout. Still, now it has about 2x higher res. End result didn't really pay off considering it took me three hours to fix this.. but heck, I gave my best.
http://i196.photobucket.com/albums/aa39 ... p_35-1.png
http://i196.photobucket.com/albums/aa39 ... wip_37.png
http://i196.photobucket.com/albums/aa39 ... wip_36.png
http://i196.photobucket.com/albums/aa39 ... wip_38.png

Thanks guys!
http://i196.photobucket.com/albums/aa39 ... p_35-1.png
http://i196.photobucket.com/albums/aa39 ... wip_37.png
http://i196.photobucket.com/albums/aa39 ... wip_36.png
http://i196.photobucket.com/albums/aa39 ... wip_38.png
Hey man, good to see neighbors diggin' the vanDrugKoala wrote:Altfuture, that's just pure win.![]()
Thanks guys!
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] Zastava 900 AK [WIP]
The 3D buttons look better but my main point was the Speedo textures are really low rez and as such looks really bad 



