Deployable Mortars - Update / Tutorial

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KarateDoug
Posts: 264
Joined: 2007-10-04 06:55

Re: Deployable Mortars - Update / Tutorial

Post by KarateDoug »

how did i manage to miss this.....this is freakin awesome, also something i suggested a long time ago, but was probably a re-suggestion. either way, sweeeeeeeet.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Deployable Mortars - Update / Tutorial

Post by Maxfragg »

Elektro wrote:Wait what? Whats happend to AAVs ? :shock:
i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles ;-)
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Deployable Mortars - Update / Tutorial

Post by cyberzomby »

Is there a way we can get in the height from something or is that just guessing? I think thats going to be the hardest part. Left or Right of the target shouldnt be so difficult. But "calculating" what adjustment to make when you get the feedback from the spotter is tough I'd say!

Nonetheless! Cool asset to have at the teams disposal. Afraid thats going to eat up one more squad tho :(
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Deployable Mortars - Update / Tutorial

Post by Rudd »

Is there a way we can get in the height from something or is that just guessing? I think thats going to be the hardest part. Left or Right of the target shouldnt be so difficult. But "calculating" what adjustment to make when you get the feedback from the spotter is tough I'd say!
smoke rounds are there for more than looking perty :)
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Deployable Mortars - Update / Tutorial

Post by Web_cole »

Maxfragg wrote:i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles ;-)
I was indeed referring to this (scroll down a bit) :)
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Deployable Mortars - Update / Tutorial

Post by Elektro »

Maxfragg wrote:i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles ;-)
Web_cole wrote:I was indeed referring to this (scroll down a bit) :)
Ah, I see. Thx for clearing that out :D Cyberbeer is on me:

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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Deployable Mortars - Update / Tutorial

Post by Aquiller »

I like how it still requires some skill to properly manage this asset. If only deployable TOWs were operated by WSAD buttons... :)
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Deployable Mortars - Update / Tutorial

Post by Zrix »

What's the rate of fire on the mortars, assuming I just hold LMB?
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Mantak08
Posts: 56
Joined: 2009-11-03 19:28

Re: Deployable Mortars - Update / Tutorial

Post by Mantak08 »

something i wonder about: wont this turn into a ridicules base rape weapon for most servers? (as a supporting member of |TG| it wont be a problem for me, but i see a lot of other servers having a mortar team zero the enemy armor spawn and base rape from across the map. is there going to be one of those invisible walls like on Jabal around the carrier? also, is there deviation on the mortars?
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Deployable Mortars - Update / Tutorial

Post by Nick_Gunar »

I loved the mortars in Forgotten Hope 2 and I was so looking forward to using those in PR. Now, dreams come true, going to be a challenge but what a challenge :)

Great work.
Mantak08 wrote:something i wonder about: wont this turn into a ridicules base rape weapon for most servers? (as a supporting member of |TG| it wont be a problem for me, but i see a lot of other servers having a mortar team zero the enemy armor spawn and base rape from across the map. is there going to be one of those invisible walls like on Jabal around the carrier? also, is there deviation on the mortars?
I just hope there will be a limited range to avoid the bombing rape or limited ammo so that you can use them only once so you won't waste them bombing and keep them for 100% hit.
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Deployable Mortars - Update / Tutorial

Post by cyberzomby »

Ah thanks for clearing that up Rudd :) It be cool to practise and hone the skill of mortaring the enemy team :P
CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: Deployable Mortars - Update / Tutorial

Post by CCCode »

Totally love this, maybe it works good against BTR and BMP rape machines on kashan? :D
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Nagard
Posts: 217
Joined: 2008-05-02 17:06

Re: Deployable Mortars - Update / Tutorial

Post by Nagard »

Nick_Gunar wrote:I just hope there will be a limited range to avoid the bombing rape or limited ammo so that you can use them only once so you won't waste them bombing and keep them for 100% hit.
Second that mate...

But this WILL add some nice aspect to the game :D
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Deployable Mortars - Update / Tutorial

Post by SGT.MARCO »

VERY nice work devs i have a question, will there be other deployable coming soon, or more options for fob deployable. also is there an new kits being added
A.Fear[3|AIU]
Posts: 28
Joined: 2010-01-21 16:50

Re: Deployable Mortars - Update / Tutorial

Post by A.Fear[3|AIU] »

I love the way the Hamas Mortar look like
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Deployable Mortars - Update / Tutorial

Post by Rhino »

SirCommandant wrote:Cool Idea with the rubbish around the taliban mortar! 8)
Cheers, I wanted to make it look like the insurgents where using w/e they had around them for cover, although they are silly enough to put up thin sheets of corrugated iron to try and stop bullets :D

SGT.MARCO wrote:VERY nice work devs i have a question, will there be other deployable coming soon, or more options for fob deployable. also is there an new kits being added
One other big new deployable yes :)

https://www.realitymod.com/forum/f196-p ... s-csb.html

Also might be anouther small deployable that hasn't been totally revealed yet for .95 ;)
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Dizakui
Posts: 195
Joined: 2008-12-23 17:55

Re: Deployable Mortars - Update / Tutorial

Post by Dizakui »

I thought the deployable mortar would be a little smaller so you could have 2 or 3 at an FOB, for mortar showers.
The system to use them looks great though, needs team work and with the addition of the radio to the sniper it looks as if sniper kits can be used to call in the targets and officers to give the range.
Can't wait to try and use it
C. Jones
Posts: 38
Joined: 2010-05-23 00:44

Re: Deployable Mortars - Update / Tutorial

Post by C. Jones »

I can see so many strategic advantages with the Mortars now. I can't wait!!!!!!! :D
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Deployable Mortars - Update / Tutorial

Post by =Romagnolo= »

the german in one video wich was posted before at the forums was floating at the mortar, now I see you made animations for it.


Thanks, can't wait for PR 0.95 !
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