ok hats obviously a mistranslation, i wanted to say that i dindt say that you are better when you open an asset-squad. but imho its far more professional aand improves teamplay.mat552 wrote:I have to ask for clarification here, because I think there was a mistranslation.
The current context of your post indicates to me that you believe that a squadmember using an asset in a named squad is more skilled at using that asset than someone from just a general squad using the same asset.
have to read other comments first, i will edit.
edit:
NO! thinking that its better without a squad asset rule is short sighted.Celestial1 wrote:Enforcing a named squad rule for assets is both short sighted and not going to happen.
For one, server operators should not be forced to run an exact copy of every other server; the game itself stays the same, but the rules are dependent on the server operators.
For two, the named asset rule only causes issues; if the squad named "APC" runs their vehicles into a river or into enemy AT, no one can say or do anything about it. The first come first serve or CO assignment rule is infinitely better because it means everyone gets a chance to play with the assets, and if someone's being useless a commander can step up and reserve assets for a specific squad. It's much more flexible, and gets rid of the regulars loading and immediately making the squad and locking it so only their buddies can play.
IF tehre is an asset squad which fucks up their assets, they will be resigned or kicked. IF there is NO squad rule and a squad fucks ab all over all over again (









