[Texture] Ural 4230 logistic tint [WIP]

Making or wanting help making your own asset? Check in here
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by WilsonPL »

Looks good, maybe add this texture variant for Russian forces: http://www.techincom.ru/img/cont/ural_4320.jpg

Btw. devs is it simple process to swap interior model? Ural for example have low-res interior and would look better with a new interior model. Is it much work to swap old interior with new one ?
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by samogon100500 »

WilsonPL wrote:Looks good, maybe add this texture variant for Russian forces: http://www.techincom.ru/img/cont/ural_4320.jpg

Btw. devs is it simple process to swap interior model? Ural for example have low-res interior and would look better with a new interior model. Is it much work to swap old interior with new one ?
No I think better make dark green only.Thats could be better with car camo.
About Russian forces I got better plan,like this :wink:
Image
Image
Ural could be as alternative truck for some maps IMO.

So any suggestions about china army camo?Not so better idea to see same trucks at Wanda Shan.
Image
Image

Greem must be more dark I think but it's not to much problem.
Last edited by samogon100500 on 2011-01-17 12:25, edited 1 time in total.
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by samogon100500 »

I like this version with PR Ural IMO.
Image
For Militia and MEC - this
Image
Image
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by WilsonPL »

Maybe try retexturing miltia truck body to camo used on militia technical:

So it will look similiar to this:
ImageShack® - Online Photo and Video Hosting

And use mec canvas
Last edited by WilsonPL on 2011-01-17 18:42, edited 1 time in total.
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by samogon100500 »

WilsonPL wrote:Maybe try retexturing miltia truck body to camo used on militia technical:

So it will look similiar to this:
ImageShack® - Online Photo and Video Hosting

And use mec canvas
Agree,but I not for me.I've must be relax.Or am make it later.
Already scaled down with alpha channel,normal makes to
Image
Last edited by samogon100500 on 2011-01-18 09:25, edited 2 times in total.
Image
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by Hauteclocque »

Leusch sent me the dl link of the files for export...for future projects, don't name your max files with cyrillic letters, non-Russian speaking users can't open directly those scenes. :mrgreen:

I've solved the issue renaming the scene with Latin letters fortunately. :wink:

Edit: another thing, don't move the pivots of your objects in your max scene, make your object, assign it a pivot, do the LODs, but don't reset the pivots for them ! :P You can move the objects, but don't move the pivots, or the guy working on your model will have to manually move the objects so they are all in the same position for export ;)
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by samogon100500 »

[R-DEV]Hauteclocque wrote:Leusch sent me the dl link of the files for export...for future projects, don't name your max files with cyrillic letters, non-Russian speaking users can't open directly those scenes. :mrgreen:

I've solved the issue renaming the scene with Latin letters fortunately. :wink:

Edit: another thing, don't move the pivots of your objects in your max scene, make your object, assign it a pivot, do the LODs, but don't reset the pivots for them ! :P You can move the objects, but don't move the pivots, or the guy working on your model will have to manually move the objects so they are all in the same position for export ;)
Oh yeah,forget to rename my bad,my bad. :lol:
Image
Nosferatu
Retired PR Developer
Posts: 4998
Joined: 2008-06-12 10:44

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by Nosferatu »

This is the color that should be for Russians, I see it everywhere on bases in my region:

Image

Militia - agree with samogonych

Image
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life

If violence isn't the answer, then you obviously need more violence.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by samogon100500 »

Image

norm Nosferatu?
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by samogon100500 »

Guys,someone got idea about make transport truck with canvas for Russian faction(May be for militia).
General idea - in Russian army infantry moving in trucks with canvas.to make difference between logistic and transport truck - make yellow sign with at corner of canvas.

So looks like no one want to say anything about new renderer,thats why I think they looks nice how.
Image
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by J.F.Leusch69 »

i am still waiting for the source files to be sent to me so we can add them to the mod, thanks
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Post by samogon100500 »

[R-DEV]J.F.Leusch69 wrote:i am still waiting for the source files to be sent to me so we can add them to the mod, thanks
ah,ok done.
Image
Post Reply

Return to “PR:BF2 Community Modding”