[Texture] Ural 4230 logistic tint [WIP]
-
WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
Looks good, maybe add this texture variant for Russian forces: http://www.techincom.ru/img/cont/ural_4320.jpg
Btw. devs is it simple process to swap interior model? Ural for example have low-res interior and would look better with a new interior model. Is it much work to swap old interior with new one ?
Btw. devs is it simple process to swap interior model? Ural for example have low-res interior and would look better with a new interior model. Is it much work to swap old interior with new one ?

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
No I think better make dark green only.Thats could be better with car camo.WilsonPL wrote:Looks good, maybe add this texture variant for Russian forces: http://www.techincom.ru/img/cont/ural_4320.jpg
Btw. devs is it simple process to swap interior model? Ural for example have low-res interior and would look better with a new interior model. Is it much work to swap old interior with new one ?
About Russian forces I got better plan,like this


Ural could be as alternative truck for some maps IMO.
So any suggestions about china army camo?Not so better idea to see same trucks at Wanda Shan.


Greem must be more dark I think but it's not to much problem.
Last edited by samogon100500 on 2011-01-17 12:25, edited 1 time in total.

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
I like this version with PR Ural IMO.

For Militia and MEC - this


For Militia and MEC - this


-
WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
Maybe try retexturing miltia truck body to camo used on militia technical:
So it will look similiar to this:
ImageShack® - Online Photo and Video Hosting
And use mec canvas
So it will look similiar to this:
ImageShack® - Online Photo and Video Hosting
And use mec canvas
Last edited by WilsonPL on 2011-01-17 18:42, edited 1 time in total.

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
Agree,but I not for me.I've must be relax.Or am make it later.WilsonPL wrote:Maybe try retexturing miltia truck body to camo used on militia technical:
So it will look similiar to this:
ImageShack® - Online Photo and Video Hosting
And use mec canvas
Already scaled down with alpha channel,normal makes to

Last edited by samogon100500 on 2011-01-18 09:25, edited 2 times in total.

-
Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
Leusch sent me the dl link of the files for export...for future projects, don't name your max files with cyrillic letters, non-Russian speaking users can't open directly those scenes. 
I've solved the issue renaming the scene with Latin letters fortunately.
Edit: another thing, don't move the pivots of your objects in your max scene, make your object, assign it a pivot, do the LODs, but don't reset the pivots for them !
You can move the objects, but don't move the pivots, or the guy working on your model will have to manually move the objects so they are all in the same position for export 
I've solved the issue renaming the scene with Latin letters fortunately.
Edit: another thing, don't move the pivots of your objects in your max scene, make your object, assign it a pivot, do the LODs, but don't reset the pivots for them !

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
Oh yeah,forget to rename my bad,my bad.[R-DEV]Hauteclocque wrote:Leusch sent me the dl link of the files for export...for future projects, don't name your max files with cyrillic letters, non-Russian speaking users can't open directly those scenes.
I've solved the issue renaming the scene with Latin letters fortunately.
Edit: another thing, don't move the pivots of your objects in your max scene, make your object, assign it a pivot, do the LODs, but don't reset the pivots for them !You can move the objects, but don't move the pivots, or the guy working on your model will have to manually move the objects so they are all in the same position for export
![]()

-
Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
This is the color that should be for Russians, I see it everywhere on bases in my region:

Militia - agree with samogonych


Militia - agree with samogonych

"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
Guys,someone got idea about make transport truck with canvas for Russian faction(May be for militia).
General idea - in Russian army infantry moving in trucks with canvas.to make difference between logistic and transport truck - make yellow sign with at corner of canvas.
So looks like no one want to say anything about new renderer,thats why I think they looks nice how.
General idea - in Russian army infantry moving in trucks with canvas.to make difference between logistic and transport truck - make yellow sign with at corner of canvas.
So looks like no one want to say anything about new renderer,thats why I think they looks nice how.

-
J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
i am still waiting for the source files to be sent to me so we can add them to the mod, thanks
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Stuff]Ural 4230 logistic tint[W.I.P]
ah,ok done.[R-DEV]J.F.Leusch69 wrote:i am still waiting for the source files to be sent to me so we can add them to the mod, thanks


