4k Urban

General discussion of the Project Reality: BF2 modification.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: 4k Urban

Post by Stealthgato »

What about a 1km dense urban? Like in that japanese BF2 mod. Meh it would only be neat with highrises and western buildings, there's only middle-eastern and some ugly eastern-european/russian ones for PR so I guess it's not going to happen.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: 4k Urban

Post by badmojo420 »

I tried covering a large portion of a 4km map with static buildings and not much else, it kills performance pretty quickly, and it even crashed the editor more than a few times.

Best bet would be to have a dense 2km urban area in the center of a 4km desert map. Like Karbala but bigger.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: 4k Urban

Post by rPoXoTauJIo »

badmojo420 wrote:Best bet would be to have a dense 2km urban area in the center of a 4km desert map. Like Karbala but bigger.
We already have Burning Sands. 4km, city in center. Some players have performance issues in city area. Want to drop it more?
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: 4k Urban

Post by badmojo420 »

rPoXoTauJIo wrote:We already have Burning Sands. 4km, city in center. Some players have performance issues in city area. Want to drop it more?
If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.

It would be a different story if everyone had performance issues.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: 4k Urban

Post by Hunt3r »

Actually what I'd like to see is fighting over a skyscraper or something like that. A single highrise of maybe 10-20 floors would be teh shit.

Vent crawling, camping cubicles/offices, chilling out in the toilets, and nading the **** out of the emergency stairs. Firefights in the lobby, etc, would be great fun.

I'd say that making it Hamas vs IDF with INS mode would be interesting. Give the IDF an APC to try and keep the Hamas sieged inside the building and some roaming area to set up snipers on some other buildings. Maybe a standard AAS mode without any vehicles and spawn points set up based upon floors capped would also add to the fun.

It would be like the 4K urban map, but compressed to go up instead of spreading out.

Definitely would require multiple routes up. At least 4 elevator shafts with ladders, and probably just as many stairwells. Possibly even a few routes on the outside that would require rifleman specialists to climb.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: 4k Urban

Post by BroCop »

badmojo420 wrote:If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.

It would be a different story if everyone had performance issues.
The issue is the engine not the hardware...
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: 4k Urban

Post by Stealthgato »

A skirmish map with a completely enterable highrise would be absolute CASH.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 4k Urban

Post by Rudd »

badmojo420 wrote:If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.

It would be a different story if everyone had performance issues.
I really think the primary obstacle to 4k urban maps is the server load on collisions and the RAM load from lightmaps and other textures, it really isn't about FPS tbh
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: 4k Urban

Post by badmojo420 »

Rudd wrote:I really think the primary obstacle to 4k urban maps is the server load on collisions and the RAM load from lightmaps and other textures, it really isn't about FPS tbh
Ok, but I was responding to a question about "some players performance". You can't deny that there are players who have problems keeping a decent frame rate on large urban maps. Those players shouldn't be a factor in map design, is all I'm saying.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: 4k Urban

Post by doop-de-doo »

The BF2 engine enforces a limit on the number of objects allowed per map. If you add one, you must remove another. That's why large maps are usually open areas.

:evil: B4TM4N :evil:
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