4k Urban
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: 4k Urban
What about a 1km dense urban? Like in that japanese BF2 mod. Meh it would only be neat with highrises and western buildings, there's only middle-eastern and some ugly eastern-european/russian ones for PR so I guess it's not going to happen.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: 4k Urban
I tried covering a large portion of a 4km map with static buildings and not much else, it kills performance pretty quickly, and it even crashed the editor more than a few times.
Best bet would be to have a dense 2km urban area in the center of a 4km desert map. Like Karbala but bigger.
Best bet would be to have a dense 2km urban area in the center of a 4km desert map. Like Karbala but bigger.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: 4k Urban
We already have Burning Sands. 4km, city in center. Some players have performance issues in city area. Want to drop it more?badmojo420 wrote:Best bet would be to have a dense 2km urban area in the center of a 4km desert map. Like Karbala but bigger.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: 4k Urban
If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.rPoXoTauJIo wrote:We already have Burning Sands. 4km, city in center. Some players have performance issues in city area. Want to drop it more?
It would be a different story if everyone had performance issues.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: 4k Urban
Actually what I'd like to see is fighting over a skyscraper or something like that. A single highrise of maybe 10-20 floors would be teh shit.
Vent crawling, camping cubicles/offices, chilling out in the toilets, and nading the **** out of the emergency stairs. Firefights in the lobby, etc, would be great fun.
I'd say that making it Hamas vs IDF with INS mode would be interesting. Give the IDF an APC to try and keep the Hamas sieged inside the building and some roaming area to set up snipers on some other buildings. Maybe a standard AAS mode without any vehicles and spawn points set up based upon floors capped would also add to the fun.
It would be like the 4K urban map, but compressed to go up instead of spreading out.
Definitely would require multiple routes up. At least 4 elevator shafts with ladders, and probably just as many stairwells. Possibly even a few routes on the outside that would require rifleman specialists to climb.
Vent crawling, camping cubicles/offices, chilling out in the toilets, and nading the **** out of the emergency stairs. Firefights in the lobby, etc, would be great fun.
I'd say that making it Hamas vs IDF with INS mode would be interesting. Give the IDF an APC to try and keep the Hamas sieged inside the building and some roaming area to set up snipers on some other buildings. Maybe a standard AAS mode without any vehicles and spawn points set up based upon floors capped would also add to the fun.
It would be like the 4K urban map, but compressed to go up instead of spreading out.
Definitely would require multiple routes up. At least 4 elevator shafts with ladders, and probably just as many stairwells. Possibly even a few routes on the outside that would require rifleman specialists to climb.

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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: 4k Urban
The issue is the engine not the hardware...badmojo420 wrote:If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.
It would be a different story if everyone had performance issues.

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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 4k Urban
I really think the primary obstacle to 4k urban maps is the server load on collisions and the RAM load from lightmaps and other textures, it really isn't about FPS tbhbadmojo420 wrote:If it means more large maps with urban environments, sure, let's push this old engine to it's limits. People need to upgrade or use lower settings if their hardware can't keep up.
It would be a different story if everyone had performance issues.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: 4k Urban
Ok, but I was responding to a question about "some players performance". You can't deny that there are players who have problems keeping a decent frame rate on large urban maps. Those players shouldn't be a factor in map design, is all I'm saying.Rudd wrote:I really think the primary obstacle to 4k urban maps is the server load on collisions and the RAM load from lightmaps and other textures, it really isn't about FPS tbh
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: 4k Urban
The BF2 engine enforces a limit on the number of objects allowed per map. If you add one, you must remove another. That's why large maps are usually open areas.

