Light Vehicle Engine out after 50% damage.
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Light Vehicle Engine out after 50% damage.
Just had to bump this thread, it could dramatically improve game play by removing the instant death in vehicles glitch (I know it technically isnt but for the sake of gameplay it pretty much is) which ruins the ability to use vehicles as transports in combat zones and play in convoys. just curious is this suggestion even remotely possible with the BF2 engine?
Last edited by waldov on 2013-08-13 07:22, edited 1 time in total.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Light Vehicle Engine out after 50% damage.
It has been discussed by the devs, its implementation relies on a few other factors though. The idea has been noted.

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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Light Vehicle Engine out after 50% damage.
how about imitate the ammo box? after a certain level of use it vanishes? as a repair box? could be given to the engineer and are recharged only in suplays of the main base.[R-DEV]Rhino wrote:Unfortunately it isn't possible to have a handheld "weapon" that repairs (like the shovel or the spanner/wrench), or even a repair object like the repair drop, repair only up to a certain HP level
It may be possible via python but the code to get it working would be pretty tricky and the steps to repair it would be a bit odd etc.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Light Vehicle Engine out after 50% damage.
waldov wrote:just curious is this suggestion even remotely possible with the BF2 engine?
As Tim said it has been noted already. Atm the team focuses on fixing bugs in the first place.[R-DEV]Tim270 wrote:It has been discussed by the devs, its implementation relies on a few other factors though. The idea has been noted.
After the major fixes are done and if we find some time again, we might take a look on that next to other new features.
But yeah, after reading your post I couldn't resist to make a quick example
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Light Vehicle Engine out after 50% damage.
need this to tanks to!'[R-DEV wrote:K4on;1935379']As Tim said it has been noted already. Atm the team focuses on fixing bugs in the first place.
After the major fixes are done and if we find some time again, we might take a look on that next to other new features.
But yeah, after reading your post I couldn't resist to make a quick example
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Light Vehicle Engine out after 50% damage.
Thats exactly how i pictured it! (with the exception of the wheel sticking out). My only opinion would be for the passengers/crew to be injured from there vehicle being disabled. Cool nonetheless.'[R-DEV wrote:K4on;1935379']As Tim said it has been noted already. Atm the team focuses on fixing bugs in the first place.
After the major fixes are done and if we find some time again, we might take a look on that next to other new features.
But yeah, after reading your post I couldn't resist to make a quick example
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Blackburn92xBHD
- Posts: 187
- Joined: 2009-03-10 14:23
Re: Light Vehicle Engine out after 50% damage.
all the cars should be able to take more damage from bullets (.50 and smallarms) before they explode... but i agree with you that engine should go off if its 50-70% damaged (i would say civil cars 50% and military 70%)
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Light Vehicle Engine out after 50% damage.
YES PLEASE
I really like this suggestion even more I read about it and its feed back. I feel this will promote combat engineers to actually do more than simply remove mines and place C4 all over the place. We can actually start repairing vehicles mid game and save tickets instead of letting them rot or always destroying them.


