|TG| TacticalGamer.com (North America)
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KEIOS
- Posts: 522
- Joined: 2008-09-08 12:43
Re: |TG| TacticalGamer.com (North America)
Or is someone DDoSing again? Tried to play four rounds tonight on different servers and couldn't finish one of them without the servers crashing..
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
No ddos. The crashes are PR-related, either python or server .exe issues. Our tests this morning were to eliminate a potential cause of the issue. We're just as frustrated as everyone else is, and at this point I would give about anything to see a round finish to completion without crashing.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: |TG| TacticalGamer.com (North America)
Well, I'm just baffled. I can't figure out why the server seemed to be doing just fine, but in the past couple of days, I have yet to finish a complete round.


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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
It's not just our server. It's PR as a whole.
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: |TG| TacticalGamer.com (North America)
I realize. Right now as far as U.S. servers go, whichever server stays stable during the peak times is the one that fills. I just wish it was TG.
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
Testing some server-side python changes. Help us see if we can crash the server today.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: |TG| TacticalGamer.com (North America)
if you manage to solve some server crashes you could share the changes in server admin section of this forum?

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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: |TG| TacticalGamer.com (North America)
The mentioned python changes are done by the DEV Team and we are testing it with a few selected servers.
If the test run is positive, it will be included in the next official server file update.
If the test run is positive, it will be included in the next official server file update.
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
I should have clarified that K4on. Mea Culpa.[R-DEV]K4on wrote:The mentioned python changes are done by the DEV Team and we are testing it with a few selected servers.
If the test run is positive, it will be included in the next official server file update.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
TG will be reverting back to the BF2 server exe after the next crash (eagerly anticipated Friday night US time). We will be running with a 64 player cap during this test. This means we will actually only have 62 free slots available.
We will let everyone know when the test is over.
We will let everyone know when the test is over.
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: |TG| TacticalGamer.com (North America)
Interesting. It seemed more stable during Friday nights gaming. I'll continue to help seed when I can.
Edit: I take that back. Server just crashed (0550 EST) during Saaremaa on the Large layer with about 90 players. There were about 280 tickets left for the USMC. It was reported it crashed immediately after someone was one manning the Hummer AAV and exited from the gunner seat. Probably not related to the server crash but who knows...
Edit: I take that back. Server just crashed (0550 EST) during Saaremaa on the Large layer with about 90 players. There were about 280 tickets left for the USMC. It was reported it crashed immediately after someone was one manning the Hummer AAV and exited from the gunner seat. Probably not related to the server crash but who knows...
Last edited by DesmoLocke on 2013-08-24 09:53, edited 2 times in total.
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
All
For the remainder of the weekend we will be running the PR server on the old BF2 server executable and *not* the PR server executable. This means we will have a reduced capacity on the server, returning to the 62/64 player limits. This is due to the hard-coded limit of the BF2 server executable. This is being done to help the DEV team identify the source of the server-side PR crashes. While the 1.0.37 server-side python changes we've been testing since Friday seem to have helped reduce the number of crashes we experience, the issue has not been completely resolved. So, to further assist the team to stabilize the mod, we're running on the old EXE to see if the hacked 100-player PR EXE is part of the problem.
The Supporting Member script is enabled again as well. I had turned it off to see if there were crashed being caused by that script (there were not any crashes due to that script).
Please fill up the server today and let's help get some testing done so we can all enjoy playing on a stable server in the very near future.
Thanks!
dispo
For the remainder of the weekend we will be running the PR server on the old BF2 server executable and *not* the PR server executable. This means we will have a reduced capacity on the server, returning to the 62/64 player limits. This is due to the hard-coded limit of the BF2 server executable. This is being done to help the DEV team identify the source of the server-side PR crashes. While the 1.0.37 server-side python changes we've been testing since Friday seem to have helped reduce the number of crashes we experience, the issue has not been completely resolved. So, to further assist the team to stabilize the mod, we're running on the old EXE to see if the hacked 100-player PR EXE is part of the problem.
The Supporting Member script is enabled again as well. I had turned it off to see if there were crashed being caused by that script (there were not any crashes due to that script).
Please fill up the server today and let's help get some testing done so we can all enjoy playing on a stable server in the very near future.
Thanks!
dispo
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: |TG| TacticalGamer.com (North America)
Server was tested yesterday with the bf2.exe and crashed. Reset back to 100 player exe, new python files are loaded from dbzao. Please help us test the changes to stabilize the mod.
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havoc1482
- Posts: 315
- Joined: 2009-02-28 19:39
Re: |TG| TacticalGamer.com (North America)
The server just crashed about 5 minutes ago. Fallujah West, full sever.
I haven't played a full game on the TG server since 1.0 update. Must be my luck
lol.
Still a great server, no doubt.
I haven't played a full game on the TG server since 1.0 update. Must be my luck
Still a great server, no doubt.
Last edited by havoc1482 on 2013-08-25 22:25, edited 1 time in total.
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Re: |TG| TacticalGamer.com (North America)
Ping is up from 120 to 160.
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havoc1482
- Posts: 315
- Joined: 2009-02-28 19:39
Re: |TG| TacticalGamer.com (North America)
Server crashed again. Fallujah West, and about the same length into the round as the last.
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: |TG| TacticalGamer.com (North America)
I hope it gets resolved. It would be really hard to go back to 64p servers.d1sp0sabl3H3r0 wrote:Server was tested yesterday with the bf2.exe and crashed. Reset back to 100 player exe, new python files are loaded from dbzao. Please help us test the changes to stabilize the mod.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52






