|TG| TacticalGamer.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: |TG| TacticalGamer.com (North America)

Post by KEIOS »

Or is someone DDoSing again? Tried to play four rounds tonight on different servers and couldn't finish one of them without the servers crashing..
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

No ddos. The crashes are PR-related, either python or server .exe issues. Our tests this morning were to eliminate a potential cause of the issue. We're just as frustrated as everyone else is, and at this point I would give about anything to see a round finish to completion without crashing.
DDS
Posts: 820
Joined: 2008-03-27 22:52

Post by DDS »

Want to play but problems with pr, and little time on the weekend to sort it out..fading to black. Sad face

-sent from my Samsung Galaxy S3 mobile phone using Tapatalk HD and my right thumb

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: |TG| TacticalGamer.com (North America)

Post by DesmoLocke »

Well, I'm just baffled. I can't figure out why the server seemed to be doing just fine, but in the past couple of days, I have yet to finish a complete round.

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PR player since 0.5 (Feb 2007)

d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

It's not just our server. It's PR as a whole.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: |TG| TacticalGamer.com (North America)

Post by DesmoLocke »

I realize. Right now as far as U.S. servers go, whichever server stays stable during the peak times is the one that fills. I just wish it was TG.
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PR player since 0.5 (Feb 2007)

d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

Testing some server-side python changes. Help us see if we can crash the server today.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: |TG| TacticalGamer.com (North America)

Post by ExeTick »

if you manage to solve some server crashes you could share the changes in server admin section of this forum?
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: |TG| TacticalGamer.com (North America)

Post by K4on »

The mentioned python changes are done by the DEV Team and we are testing it with a few selected servers.
If the test run is positive, it will be included in the next official server file update.
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

[R-DEV]K4on wrote:The mentioned python changes are done by the DEV Team and we are testing it with a few selected servers.
If the test run is positive, it will be included in the next official server file update.
I should have clarified that K4on. Mea Culpa.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

Thanks for the great games tonight, TG :P R is best PR!
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d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

TG will be reverting back to the BF2 server exe after the next crash (eagerly anticipated Friday night US time). We will be running with a 64 player cap during this test. This means we will actually only have 62 free slots available.

We will let everyone know when the test is over.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: |TG| TacticalGamer.com (North America)

Post by DesmoLocke »

Interesting. It seemed more stable during Friday nights gaming. I'll continue to help seed when I can.

Edit: I take that back. Server just crashed (0550 EST) during Saaremaa on the Large layer with about 90 players. There were about 280 tickets left for the USMC. It was reported it crashed immediately after someone was one manning the Hummer AAV and exited from the gunner seat. Probably not related to the server crash but who knows...
Last edited by DesmoLocke on 2013-08-24 09:53, edited 2 times in total.
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PR player since 0.5 (Feb 2007)

d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

All

For the remainder of the weekend we will be running the PR server on the old BF2 server executable and *not* the PR server executable. This means we will have a reduced capacity on the server, returning to the 62/64 player limits. This is due to the hard-coded limit of the BF2 server executable. This is being done to help the DEV team identify the source of the server-side PR crashes. While the 1.0.37 server-side python changes we've been testing since Friday seem to have helped reduce the number of crashes we experience, the issue has not been completely resolved. So, to further assist the team to stabilize the mod, we're running on the old EXE to see if the hacked 100-player PR EXE is part of the problem.

The Supporting Member script is enabled again as well. I had turned it off to see if there were crashed being caused by that script (there were not any crashes due to that script).

Please fill up the server today and let's help get some testing done so we can all enjoy playing on a stable server in the very near future.

Thanks!
dispo
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

Server was tested yesterday with the bf2.exe and crashed. Reset back to 100 player exe, new python files are loaded from dbzao. Please help us test the changes to stabilize the mod.
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: |TG| TacticalGamer.com (North America)

Post by havoc1482 »

The server just crashed about 5 minutes ago. Fallujah West, full sever.

I haven't played a full game on the TG server since 1.0 update. Must be my luck :( lol.

Still a great server, no doubt.
Last edited by havoc1482 on 2013-08-25 22:25, edited 1 time in total.
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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: |TG| TacticalGamer.com (North America)

Post by Leopardi »

Ping is up from 120 to 160.
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: |TG| TacticalGamer.com (North America)

Post by havoc1482 »

Server crashed again. Fallujah West, and about the same length into the round as the last.
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: |TG| TacticalGamer.com (North America)

Post by DesmoLocke »

d1sp0sabl3H3r0 wrote:Server was tested yesterday with the bf2.exe and crashed. Reset back to 100 player exe, new python files are loaded from dbzao. Please help us test the changes to stabilize the mod.
I hope it gets resolved. It would be really hard to go back to 64p servers. :neutral:
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PR player since 0.5 (Feb 2007)

DDS
Posts: 820
Joined: 2008-03-27 22:52

Post by DDS »

I'll be on for sure next weekend. Admins never give in..never surrender..Thanks for all the hard work dispo :)

-sent from my Samsung Galaxy S3 mobile phone using Tapatalk HD and my right thumb

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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