[Map] Musa Qala (2km) [WIP]

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Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

I'm not a huge fan of the mountains, they just don't feel right to me.
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AfSoccer "I just don't see the natural talent."
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Yeah, they have too much altitude in my opinion. Will fix them once I'm done with painting the fields
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Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

If I were you I would find some real terrain data from the area and merge or find someone to merge in the data for some nice looking hills.

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AfSoccer "I just don't see the natural talent."
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WhatTheHell
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Re: [Map] Musa Qala (2km) [WIP]

Post by WhatTheHell »

or be me and make 200 meters steep cliff :)

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Zeno
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Re: [Map] Musa Qala (2km) [WIP]

Post by Zeno »

WhatTheHell wrote:or be me and make 200 meters steep cliff :)

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yeaaaa... no.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

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LiamNL
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Re: [Map] Musa Qala (2km) [WIP]

Post by LiamNL »

Through some maps could work with steep cliffs (the test for northern lion revised had a massive mountain with huge cliffs in the middle suddenly), I don't think many Afghan themed maps that aren't set in mountain ranges could really pull of sheer cliffs rising up out of the lands.
Zeno
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Re: [Map] Musa Qala (2km) [WIP]

Post by Zeno »

Best thing you could do i belive is to find some DEM data from afghan mountains, then use the clone tool in PS with a soft brush to merge the mountains with your heightmap and if they turn out too steep, just darken the HM with a brush
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Max_
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Post by Max_ »

I did that a hours ago. It looks beter but not perfect since it was my first attempt at it and suck at Photoshop. Wanted to try a few more times tomorow.

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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Acecombatzer0
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Re: [Map] Musa Qala (2km) [WIP]

Post by Acecombatzer0 »

WhatTheHell wrote:or be me and make 200 meters steep cliff :)

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Project Reality needs another base jumping location besides the castle on Archer :razz:
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

The best result I was able to get so far.
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(Fliped it for not making this too hard for some people...)
Last edited by Max_ on 2016-04-13 19:29, edited 1 time in total.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

I think if you push the map into the spurs of the mountian it will do you a lot of favors. I think it will look very nice.

Edit: I would also keep the pre-existing terrain levels follow the hill pattern a bit. Like south each level is closer to the river than in the north. That might end up being a shit load of work for you to do so it might not be worth it.
Last edited by Rabbit on 2016-04-13 20:10, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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LiamNL
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Re: [Map] Musa Qala (2km) [WIP]

Post by LiamNL »

Looks great so far, especially the less pronounced hills/mountains on the east side (at least compared to the previous screenshots provided). Also might I ask what the encampment with helipad is near the middle of the map? And have you had any thought of what assets you would place on the map?
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

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Expanded the game-play area on the East side

@Rabbit;
I though about making the water level higher but It's a "shit load of work", because the south and west part is lower than the main part, a poor decision I made 5 years ago. :(

@LiamNL;
It's a VCP/FOB emplacement that the Taliban can take control of. It also have one Logisitc truck, one .50cal Rover, one Transport Rover and a Rally Point at the moment.
The assets resume to this screenshot I took last month:
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Few changes happened, but it's pretty much the same thing.
Would love to have a Cage Warrior. :)



Back to painting the fields...


EDIT: Will just leave this here.
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Last edited by Max_ on 2016-04-14 03:24, edited 1 time in total.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Zeno
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Re: [Map] Musa Qala (2km) [WIP]

Post by Zeno »

50 shades of combat green, love it ! :D
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

Ratface made this, it might fit somewhere in your map.

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AfSoccer "I just don't see the natural talent."
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

I can see a few uses for those bridges.

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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

Looking great. I think you should add 2 more roads going out of blufor main or it could be rough like laskhar. Actually talking about main bases where is the taliban wedding main? I cannot see something that looks substantial. You also should work on that low detail texture, looks like you are using the standard one atm?

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AfSoccer "I just don't see the natural talent."
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

At the moment the Taliban main is in the red circle, I want to move them to the purple circle
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EDIT:
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Last edited by Max_ on 2016-04-16 04:24, edited 1 time in total.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Mineral
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Re: [Map] Musa Qala (2km) [WIP]

Post by Mineral »

Hard to tell from the minimap but judging from the LM I think now you nerfed the mountains a bit too much :p Will that area be DOD? I never thought the way Kokan on Ramiel allow for the Blufor to be in the open and rain down hell on the city/ map center was very fun.
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

There's no DOD on the mountain (for the momment), Would be something to look at if it become to OP for one team to leave it in the game-play area when I do a public test event in few weeks. :)

I know I need to snap my old ambient effects to the new OG and add intersections to my new roads
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General view without fog.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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