[Map] Musa Qala (2km) [WIP]
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Musa Qala (2km) [WIP]
I'm not a huge fan of the mountains, they just don't feel right to me.
AfSoccer "I just don't see the natural talent."

- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: [Map] Musa Qala (2km) [WIP]
Yeah, they have too much altitude in my opinion. Will fix them once I'm done with painting the fields
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Musa Qala (2km) [WIP]
If I were you I would find some real terrain data from the area and merge or find someone to merge in the data for some nice looking hills.


AfSoccer "I just don't see the natural talent."

-
WhatTheHell
- Posts: 58
- Joined: 2016-04-06 03:51
Re: [Map] Musa Qala (2km) [WIP]
or be me and make 200 meters steep cliff 


-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Musa Qala (2km) [WIP]
yeaaaa... no.WhatTheHell wrote:or be me and make 200 meters steep cliff
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
LiamNL
- Posts: 585
- Joined: 2013-06-15 08:13
Re: [Map] Musa Qala (2km) [WIP]
Through some maps could work with steep cliffs (the test for northern lion revised had a massive mountain with huge cliffs in the middle suddenly), I don't think many Afghan themed maps that aren't set in mountain ranges could really pull of sheer cliffs rising up out of the lands.
-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Musa Qala (2km) [WIP]
Best thing you could do i belive is to find some DEM data from afghan mountains, then use the clone tool in PS with a soft brush to merge the mountains with your heightmap and if they turn out too steep, just darken the HM with a brush
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
-
Acecombatzer0
- Posts: 554
- Joined: 2010-09-26 14:10
Re: [Map] Musa Qala (2km) [WIP]
Project Reality needs another base jumping location besides the castle on ArcherWhatTheHell wrote:or be me and make 200 meters steep cliff
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: [Map] Musa Qala (2km) [WIP]
The best result I was able to get so far.


(Fliped it for not making this too hard for some people...)


(Fliped it for not making this too hard for some people...)
Last edited by Max_ on 2016-04-13 19:29, edited 1 time in total.
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Musa Qala (2km) [WIP]
I think if you push the map into the spurs of the mountian it will do you a lot of favors. I think it will look very nice.
Edit: I would also keep the pre-existing terrain levels follow the hill pattern a bit. Like south each level is closer to the river than in the north. That might end up being a shit load of work for you to do so it might not be worth it.
Edit: I would also keep the pre-existing terrain levels follow the hill pattern a bit. Like south each level is closer to the river than in the north. That might end up being a shit load of work for you to do so it might not be worth it.
Last edited by Rabbit on 2016-04-13 20:10, edited 1 time in total.
AfSoccer "I just don't see the natural talent."

-
LiamNL
- Posts: 585
- Joined: 2013-06-15 08:13
Re: [Map] Musa Qala (2km) [WIP]
Looks great so far, especially the less pronounced hills/mountains on the east side (at least compared to the previous screenshots provided). Also might I ask what the encampment with helipad is near the middle of the map? And have you had any thought of what assets you would place on the map?
- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: [Map] Musa Qala (2km) [WIP]

Expanded the game-play area on the East side
@Rabbit;
I though about making the water level higher but It's a "shit load of work", because the south and west part is lower than the main part, a poor decision I made 5 years ago.
@LiamNL;
It's a VCP/FOB emplacement that the Taliban can take control of. It also have one Logisitc truck, one .50cal Rover, one Transport Rover and a Rally Point at the moment.
The assets resume to this screenshot I took last month:

Few changes happened, but it's pretty much the same thing.
Would love to have a Cage Warrior.
Back to painting the fields...
EDIT: Will just leave this here.

Last edited by Max_ on 2016-04-14 03:24, edited 1 time in total.
-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Musa Qala (2km) [WIP]
50 shades of combat green, love it ! 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Musa Qala (2km) [WIP]
Ratface made this, it might fit somewhere in your map.


AfSoccer "I just don't see the natural talent."

- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: [Map] Musa Qala (2km) [WIP]
I can see a few uses for those bridges.


-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Musa Qala (2km) [WIP]
Looking great. I think you should add 2 more roads going out of blufor main or it could be rough like laskhar. Actually talking about main bases where is the taliban wedding main? I cannot see something that looks substantial. You also should work on that low detail texture, looks like you are using the standard one atm?


AfSoccer "I just don't see the natural talent."

- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: [Map] Musa Qala (2km) [WIP]
At the moment the Taliban main is in the red circle, I want to move them to the purple circle

EDIT:


EDIT:

Last edited by Max_ on 2016-04-16 04:24, edited 1 time in total.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Map] Musa Qala (2km) [WIP]
Hard to tell from the minimap but judging from the LM I think now you nerfed the mountains a bit too much
Will that area be DOD? I never thought the way Kokan on Ramiel allow for the Blufor to be in the open and rain down hell on the city/ map center was very fun.
- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: [Map] Musa Qala (2km) [WIP]
There's no DOD on the mountain (for the momment), Would be something to look at if it become to OP for one team to leave it in the game-play area when I do a public test event in few weeks. 
I know I need to snap my old ambient effects to the new OG and add intersections to my new roads







General view without fog.

I know I need to snap my old ambient effects to the new OG and add intersections to my new roads







General view without fog.



