The Boragh is still on Muttrah.QuickLoad wrote:but if there's no boragh for bamyan, where will we see it?
PR:BF2 v1.4.5.0 Changelog
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Yrkidding
- Posts: 729
- Joined: 2008-08-21 23:16
Re: PR:BF2 v1.4.5.0 Changelog
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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: PR:BF2 v1.4.5.0 Changelog
ah.Yrkidding wrote:The Boragh is still on Muttrah.
also, what were the thoughts behind this?
Goose Green
AAS: Added 50 more tickets to British Forces on all layers.
as far as I saw, british have an advantage with their helicopter.(choctaw vs huey)
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: PR:BF2 v1.4.5.0 Changelog
No it is not. It's a machinegun and really the last one that needed this change.Aleon wrote:Wat. This is weirdly specific.
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Petar97
- Posts: 29
- Joined: 2014-11-21 12:27
Re: PR:BF2 v1.4.5.0 Changelog
So many stupid updates
1: MEC AR (WTF?? this is most unnecessary of all updates )
2: Fixed players being able to use AI-only vehicles. (no more purpose of playing this)
3. Bamyan INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.
4. Operation Archer: INS32: Now uses USMC instead of Canadian Forces. (we have so many USMC layers)
5.Kashan Desert AAS32: Removed TT-72S1 that spawned at start of round.
for rest good job
P.S sorry for bad english
1: MEC AR (WTF?? this is most unnecessary of all updates )
2: Fixed players being able to use AI-only vehicles. (no more purpose of playing this)
3. Bamyan INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.
4. Operation Archer: INS32: Now uses USMC instead of Canadian Forces. (we have so many USMC layers)
5.Kashan Desert AAS32: Removed TT-72S1 that spawned at start of round.
for rest good job
P.S sorry for bad english
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: PR:BF2 v1.4.5.0 Changelog
For some reason the changes on Grozny didn't make it on the list..
Assault on Grozny:
AAS64
Added 1x SPG Techie for militia.
AAS32
Replaced 1x 50.Techie with T-62 for militia.
AAS16
Replaced 1x 50.Techie with 1x BRDM for militia.
Ins64
Removed 1x 50.Techie and 1x SPG techie for militia
Removed 1 Ticket for militia
Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.
Assault on Grozny:
AAS64
Added 1x SPG Techie for militia.
AAS32
Replaced 1x 50.Techie with T-62 for militia.
AAS16
Replaced 1x 50.Techie with 1x BRDM for militia.
Ins64
Removed 1x 50.Techie and 1x SPG techie for militia
Removed 1 Ticket for militia
Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.
Last edited by Ason on 2017-02-13 17:53, edited 1 time in total.

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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: PR:BF2 v1.4.5.0 Changelog
Ason could you remove the tree at the end of the runway on Bamyan, Priceline still cant land on it.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: PR:BF2 v1.4.5.0 Changelog
I don't know what you did to Bamyan but I had no more than 25 fps before, now it's solid 60. Great stuff!
In-game: Cobra-PR
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: PR:BF2 v1.4.5.0 Changelog
Updated MEC AR by removing undeployed mode for MG3.

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john...
- Posts: 29
- Joined: 2016-12-05 15:19
Re: PR:BF2 v1.4.5.0 Changelog
i want more kills 
Frontliner wrote:Can the MG3 get at least 100 rounds next patch? It burns through the ammo far too quickly.
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john...
- Posts: 29
- Joined: 2016-12-05 15:19
Re: PR:BF2 v1.4.5.0 Changelog
youre confused man they changed the fact that you couldnt use certain vehicles now you can 
Jonesick wrote:[*]Fixed players being able to use AI-only vehicles.
There were absolutely no reason to do this. Coop armour was a great way to have fun slaughtering bots. Now its useless.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: PR:BF2 v1.4.5.0 Changelog
Nothing in the patchnotes about the BMP1 getting a rate of fire increase.
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Jonesick
- Posts: 4
- Joined: 2017-02-13 09:05
Re: PR:BF2 v1.4.5.0 Changelog
No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.john... wrote:youre confused man they changed the fact that you couldnt use certain vehicles now you can![]()
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Bastiannn
- Posts: 128
- Joined: 2016-09-09 07:00
Re: PR:BF2 v1.4.5.0 Changelog
Isn't that easily fixable with 2 or 3 rcon commands?Jonesick wrote:No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.


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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: PR:BF2 v1.4.5.0 Changelog
No and we're reevaluating that change.Bastiannn wrote:Isn't that easily fixable with 2 or 3 rcon commands?

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LimitJK
- Posts: 104
- Joined: 2016-02-06 21:25
Re: PR:BF2 v1.4.5.0 Changelog
hmmm a lot of SPG techies disappeared this patch, might be a little too much?
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Rotblut
- Posts: 63
- Joined: 2015-04-09 14:12
Re: PR:BF2 v1.4.5.0 Changelog
LMFAO he handles the MG like a jackhammerR.Reiter wrote:WHY>?????
Btw. Dev's good job

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inb4banned
- Posts: 234
- Joined: 2015-02-20 10:48
Re: PR:BF2 v1.4.5.0 Changelog
Burning ALT is horrible now, MG3 update was completely unnecessary + further negatively impacts balance, changing tickets is not balancing, it's admitting you're incapable of doing it so you try changing outcome of the round instead. Reserved slots?
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47








