PR:BF2 v1.4.5.0 Changelog

The changelogs for recently released Project Reality versions
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: PR:BF2 v1.4.5.0 Changelog

Post by Yrkidding »

QuickLoad wrote:but if there's no boragh for bamyan, where will we see it?
The Boragh is still on Muttrah.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: PR:BF2 v1.4.5.0 Changelog

Post by QuickLoad »

Yrkidding wrote:The Boragh is still on Muttrah.
ah.

also, what were the thoughts behind this?
Goose Green
AAS: Added 50 more tickets to British Forces on all layers.

as far as I saw, british have an advantage with their helicopter.(choctaw vs huey)
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PR:BF2 v1.4.5.0 Changelog

Post by Heavy Death »

Aleon wrote:Wat. This is weirdly specific.
No it is not. It's a machinegun and really the last one that needed this change.
Petar97
Posts: 29
Joined: 2014-11-21 12:27

Re: PR:BF2 v1.4.5.0 Changelog

Post by Petar97 »

So many stupid updates
1: MEC AR (WTF?? this is most unnecessary of all updates )
2: Fixed players being able to use AI-only vehicles. (no more purpose of playing this)
3. Bamyan INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.
4. Operation Archer: INS32: Now uses USMC instead of Canadian Forces. (we have so many USMC layers)
5.Kashan Desert AAS32: Removed TT-72S1 that spawned at start of round.

for rest good job :D

P.S sorry for bad english :D
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Ason
PR:BF2 Developer
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Joined: 2012-10-22 10:29

Re: PR:BF2 v1.4.5.0 Changelog

Post by Ason »

For some reason the changes on Grozny didn't make it on the list..

Assault on Grozny:
AAS64
Added 1x SPG Techie for militia.

AAS32
Replaced 1x 50.Techie with T-62 for militia.

AAS16
Replaced 1x 50.Techie with 1x BRDM for militia.

Ins64
Removed 1x 50.Techie and 1x SPG techie for militia
Removed 1 Ticket for militia
Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.
Last edited by Ason on 2017-02-13 17:53, edited 1 time in total.
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FFG
Forum Moderator
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Re: PR:BF2 v1.4.5.0 Changelog

Post by FFG »

Ason could you remove the tree at the end of the runway on Bamyan, Priceline still cant land on it.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.4.5.0 Changelog

Post by Mats391 »

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Mineral: TIL that Wire-guided missiles actually use wire
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR:BF2 v1.4.5.0 Changelog

Post by PatrickLA_CA »

I don't know what you did to Bamyan but I had no more than 25 fps before, now it's solid 60. Great stuff!
In-game: Cobra-PR
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: PR:BF2 v1.4.5.0 Changelog

Post by viirusiiseli »

Updated MEC AR by removing undeployed mode for MG3.
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john...
Posts: 29
Joined: 2016-12-05 15:19

Re: PR:BF2 v1.4.5.0 Changelog

Post by john... »

i want more kills :cry:





Frontliner wrote:Can the MG3 get at least 100 rounds next patch? It burns through the ammo far too quickly.
john...
Posts: 29
Joined: 2016-12-05 15:19

Re: PR:BF2 v1.4.5.0 Changelog

Post by john... »

youre confused man they changed the fact that you couldnt use certain vehicles now you can ;)

Jonesick wrote:[*]Fixed players being able to use AI-only vehicles.

There were absolutely no reason to do this. Coop armour was a great way to have fun slaughtering bots. Now its useless.
FFG
Forum Moderator
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Joined: 2014-03-18 04:47

Re: PR:BF2 v1.4.5.0 Changelog

Post by FFG »

Nothing in the patchnotes about the BMP1 getting a rate of fire increase.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

You mean coax? Nothing else changed on bmp1 AFAIK
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Jonesick
Posts: 4
Joined: 2017-02-13 09:05

Re: PR:BF2 v1.4.5.0 Changelog

Post by Jonesick »

john... wrote:youre confused man they changed the fact that you couldnt use certain vehicles now you can ;)
No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.
Bastiannn
Posts: 128
Joined: 2016-09-09 07:00

Re: PR:BF2 v1.4.5.0 Changelog

Post by Bastiannn »

Jonesick wrote:No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.
Isn't that easily fixable with 2 or 3 rcon commands?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.4.5.0 Changelog

Post by Outlawz7 »

Bastiannn wrote:Isn't that easily fixable with 2 or 3 rcon commands?
No and we're reevaluating that change.
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LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: PR:BF2 v1.4.5.0 Changelog

Post by LimitJK »

hmmm a lot of SPG techies disappeared this patch, might be a little too much?
Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: PR:BF2 v1.4.5.0 Changelog

Post by Rotblut »

R.Reiter wrote:WHY>?????

LMFAO he handles the MG like a jackhammer

Btw. Dev's good job :D like always.
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inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: PR:BF2 v1.4.5.0 Changelog

Post by inb4banned »

Burning ALT is horrible now, MG3 update was completely unnecessary + further negatively impacts balance, changing tickets is not balancing, it's admitting you're incapable of doing it so you try changing outcome of the round instead. Reserved slots?
FFG
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Re: PR:BF2 v1.4.5.0 Changelog

Post by FFG »

No patch note saying M60 removed from mill
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