Tackleberry demands moar maps!

General discussion of the Project Reality: BF2 modification.
robert357
Posts: 233
Joined: 2016-01-29 12:58

Re: Tackleberry demands moar maps!

Post by robert357 »

I don't get it. Who need more maps when everyone playing mostly Mutrah, Fallujah etc?
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Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Tackleberry demands moar maps!

Post by Tommygun »

mapapck....
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Tackleberry demands moar maps!

Post by doop-de-doo »

[R-DEV]rPoXoTauJIo wrote:That's actually should be doable.

Steps to implement:
1. Heightmap generator. Simple raw greyscale image.
2. Color, lowdetail, detail texture maps. Bunch of dds files + need to reverse materials struct.
3. OG\UG generator needs OG materials struct reversed, otherwise same rgb bunch of dds.
4. Roads generator, need to edit heightmap, textures, and compile dem roads to roadmeshes.
5. Statics generator - format is known, only thing needed is bunch of templates for blocks(partially already in PR for our mappers, caches script)
6. GPO generator - usually being done by meatbags, dont need a script here.

Need more python coders as always.

1. Heightmap generator. Simple raw greyscale image.
2. Randomly choose one of three pre-made texture maps. Desert, grass or rock environments.
3. OG is randomized. UG is always one of three pre-mades. The pre-mades match one of the three above environments.
4. No roads.
5. No statics.
6. What is GPO?
Last edited by doop-de-doo on 2017-09-08 00:35, edited 1 time in total.

:evil: B4TM4N :evil:
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Tackleberry demands moar maps!

Post by Wicca »

GPO is gameplay objects, defines flag locations sizes, assets spawn points, player spawnpoints and a bunch of other stuff.
Xact Wicca is The Joker. That is all.
robert357
Posts: 233
Joined: 2016-01-29 12:58

Re: Tackleberry demands moar maps!

Post by robert357 »

Tommygun wrote:mapapck....
Ah, yes. There is one with old maps. There is one server using it and it's empty because nobody download that.
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Tackleberry demands moar maps!

Post by Jacksonez__ »

robert357 wrote:Ah, yes. There is one with old maps. There is one server using it and it's empty because nobody download that.
Why the mappack isn't forced to download..? Maybe then more people would play the mappack maps
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Tackleberry demands moar maps!

Post by AlonTavor »

Jacksonez__ wrote:Why the mappack isn't forced to download..? Maybe then more people would play the mappack maps
Its a lot of extra gigs.
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: Tackleberry demands moar maps!

Post by PBAsydney »

[R-DEV]AlonTavor wrote:Its a lot of extra gigs.
It's 2017. Don't most people (outside the US) have fiber with unlimited data?
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Tackleberry demands moar maps!

Post by FlyingR »

PBAsydney wrote:It's 2017. Don't most people (outside the US) have fiber with unlimited data?
A big portion of the PR players that don't live in NA or EU are from third world countries, they have potato computers and internet...
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Tackleberry demands moar maps!

Post by Jacksonez__ »

[R-DEV]AlonTavor wrote:Its a lot of extra gigs.
Soo, that's the only reason? What a shame.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Tackleberry demands moar maps!

Post by Outlawz7 »

Jacksonez__ wrote:Soo, that's the only reason? What a shame.
No it isn't.

https://www.realitymod.com/forum/f196-p ... ost2171944
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robert357
Posts: 233
Joined: 2016-01-29 12:58

Re: Tackleberry demands moar maps!

Post by robert357 »

Mappacks and other additional stuff for PR should be in Download section. I probably never know about this if someone wouldn't mention it in random thread. Heck, there are a lot of other useful stuff "hidden" somewhere in the forum.
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Trekkie
Posts: 103
Joined: 2014-03-07 07:59

Re: Tackleberry demands moar maps!

Post by Trekkie »

It's tough to learn to make maps. Every once in awhile I make a push at it but between the bugs and the research it's not surprising that there's very few people who can actually make maps.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Tackleberry demands moar maps!

Post by QuickLoad »

robert357 wrote:Mappacks and other additional stuff for PR should be in Download section. I probably never know about this if someone wouldn't mention it in random thread. Heck, there are a lot of other useful stuff "hidden" somewhere in the forum.
100% agree with this, it can be so annoying to find GEM, map packs and HD text on the forums.
Even now I don't know where the map packs are, it is a hit or miss with the search function and for a new player they'll have no idea whatsoever of where to get them, 75% of the time I'm reccomending this game a player doesn't know where the game is even installed.
Trekkie wrote:It's tough to learn to make maps. Every once in awhile I make a push at it but between the bugs and the research it's not surprising that there's very few people who can actually make maps.
Not exactly the few people but it takes a lot of background knowledge of how maps should be gameplay wise, coupled with knowledge of the location(if it's in a place on earth etc). From there it is bugs with the editor and what i'm trying to say is basically that everyone can do it, but it can be quite tedious sometimes.
Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: Tackleberry demands moar maps!

Post by Rusty_42 »

There is plenty of new stuff, but not enough initiative from testers or testers itself.
You can apply to become tester here, that would actually be helpful.

- mapper
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Tackleberry demands moar maps!

Post by QuickLoad »

'[R-CON wrote:Rusty_42;2173287']There is plenty of new stuff, but not enough initiative from testers or testers itself.
You can apply to become tester here, that would actually be helpful.

- mapper
QuickLoad demands moar testers!

im thinking some of the restrictions are too strict so there aren't as many testers
BubblyNinja
Posts: 80
Joined: 2017-08-07 02:32

Re: Tackleberry demands moar maps!

Post by BubblyNinja »

I'd enjoy more maps centered around a more mountainous Afghanistan. Lashkar valley does it well with its downhill and uphill firefights, choke points, numerous cave systems.
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Tackleberry demands moar maps!

Post by QuickLoad »

BubblyNinja wrote:I'd enjoy more maps centered around a more mountainous Afghanistan. Lashkar valley does it well with its downhill and uphill firefights, choke points, numerous cave systems.
I actually agree with this, along with Korengal(that map is a bit small though)

However, the community has hated both for all of eternity.
Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

Re: Tackleberry demands moar maps!

Post by Tackleberry86 »

I hate lashkar and korengal, maybe the Taliban should get some kind of boost in terms of climbing. All the hills are so annoying when trying to get behind enemy lines.

Sbeneh is a really nice map in my opinion. I think most of the new maps are kinda too small. For example Falklands or this island map where British forces fight against Russians.
LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: Tackleberry demands moar maps!

Post by LEGIYA »

BubblyNinja wrote:I'd enjoy more maps centered around a more mountainous Afghanistan. Lashkar valley does it well with its downhill and uphill firefights, choke points, numerous cave systems.
Best type of maps.Every game is different.
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