MLRS

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: MLRS

Post by SShadowFox »

Some Katyusha rockets had a maximum range of around 5 km, so while I don't support the idea of having something like the Katyusha launcher ingame, the rockets could be used as a single fire improvised artillery, kind of like this. Would be a fine addition to irregular forces.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: MLRS

Post by AlonTavor »

Ground fired Katyushas can go waaay more than 5km. I speak from experience on the receiving end.

We already have mortars, anything larger distance is too OP.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: MLRS

Post by sweedensniiperr »

(make MLRS area attack)
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: MLRS

Post by Heavy Death »

While you add MLRS, the B52 must also be added. And JDAM. And Submarine launched nuclear warheads aswell.

Again, how come this shit gets accepted to suggestions?
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: MLRS

Post by SShadowFox »

[R-DEV]AlonTavor wrote:Ground fired Katyushas can go waaay more than 5km. I speak from experience on the receiving end.

We already have mortars, anything larger distance is too OP.
That depends on the rocket being fired, no? I know Wikipedia is not a very good source but it states that the M-8 rocket can reach only 5.9km. Wikipedia also mentions that the Qassam-1 could only reach 3km (also mentioned here, don't know how reliable it is) which is well within PR map range. Of course more modern rockets have a monstrous range, but these older ones shouldn't be a problem especially considering how innacurate they would be and the fact that you'd have to reload with each shot.
Last edited by SShadowFox on 2017-09-11 22:52, edited 3 times in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: MLRS

Post by QuickLoad »

Heavy Death wrote:While you add MLRS, the B52 must also be added. And JDAM. And Submarine launched nuclear warheads aswell.

Again, how come this shit gets accepted to suggestions?
haha
well you are correct, but only towards the OP

see suggestions are concepts, if it hasn't been suggested before then it's allowed usually(which honestly is a bad system, there should be like 1 year of wait until it can be resuggested because communities can change or ideas can lighten up), but anyways in example of this:

MLRS is a stupid idea, but...

rocket mortar is taking from that idea and actually applying it into something doable.
YousefAlrajab
Posts: 4
Joined: 2017-09-29 15:12

Re: MLRS

Post by YousefAlrajab »

my friend im from syria i know isis army isis have All weapons you can see that on google Type in Google
isis rocket
Spitfire1.2
Posts: 23
Joined: 2015-04-09 14:24

Re: MLRS

Post by Spitfire1.2 »

There are so many assets with capabilities that they shouldn't have (some of them ridiculous) that I don't think a rocket in a mortar tube would be a problem
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: MLRS

Post by Acecombatzer0 »

YousefAlrajab wrote:my friend im from syria i know isis army isis have All weapons you can see that on google Type in Google
isis rocket
https://www.youtube.com/watch?v=VkTsNc7E_w8

You mean this "isis" rocket? Range seems to be 5 meters
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: MLRS

Post by LEGIYA »

https://youtu.be/U67MRAPKXzU?t=7s

Anyone knows the range if this little MLRS?
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: MLRS

Post by camo »

LEGIYA wrote:https://youtu.be/U67MRAPKXzU?t=7s

Anyone knows the range if this little MLRS?
Is that a type 63 MRL? Can't really tell tbh. If it is wiki says 8km.
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SergioSA
Posts: 26
Joined: 2017-08-19 15:48

Re: MLRS

Post by SergioSA »

Yep, it is
BubblyNinja
Posts: 80
Joined: 2017-08-07 02:32

Re: MLRS

Post by BubblyNinja »

LEGIYA wrote:https://youtu.be/U67MRAPKXzU?t=7s

Anyone knows the range if this little MLRS?
https://en.m.wikipedia.org/wiki/Type_63 ... t_launcher

Max distance is 8 km.
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: MLRS

Post by QuickLoad »

Did the falklands war have any MLRS systems? If we're thinking full scale(and not like single-shot mini rocket mortars) I think it'd only apply on maps which were very large and could be used by a team or as an area attack(for example, the US get the 356mm strike on dog red)
Fuller
Posts: 91
Joined: 2016-03-19 14:10

Re: MLRS

Post by Fuller »

@QuickLoad
No MLRS use in the falklands conflict. But there are quite a few conflicts where MLRS was used in the last 30 years. Grozny (Russian BM-21 Grad MLRS), Iraq and Afghanistan (MARS/HIMARS with HE/Cluster/ATACMS), Syria (Russian BM-21 Grad and TOS-1 Buratino). (Ukraine, Georgia,Bosnia...)


The only thing where "strategic" assets make sense is as a replacement for the area attack.
That would wouldn't really impact gameplay but who would vote against some nice visual effects? :D
On the other hand something like this takes a lot of time that can be spend on more important tasks.

Gameplay wise something like the type 63 (light MLRS) could be fun on some maps e.g. yamalia where we already have AT cannons. (maybe with something like the challanger 2 WP ammo)
1-2 of those things close to each main base with an effective range of 2000m.
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Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: MLRS

Post by Brozef »

If you guys do add these you gotta make the reload time atrociously long, because I can for see these being abused a lot, especially by me.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: MLRS

Post by FFG »

Works fine on the rocket techie
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: MLRS

Post by Glimmerman »

AIX mod has a BM-21 Grad and MLRS model :)

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camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: MLRS

Post by camo »

Now look at what you've just gone and done, we're never gonna hear the end of it now glimmer! :mrgreen:
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: MLRS

Post by Glimmerman »

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