KP wrote:Oh... I think I just came...![]()
Okkkk then....Rhino is not gay after all...turns out its KP all along
Can you post a video/picture of the building gett pwnt ? pleeeeeeeeease im dying to see it!!
hmm, well spotted. That is the British Officer geometry. And at the moment no vehicles take out buildings by crashing into them, but the properties are still being finalised.Mekstizzle wrote:Did you guys change the assault model for the brits? They look better now, if i remember right, the assault models used to be sporting berets. (and berets just generally suck at all levels imo)
no other way to do it. Beleive me though, these dont get old fast. Nothing better than seeing an insurgent camping a rooftop, blam, LAW into the house, giant hole, insurgent topples down though the smoke and rubble.mattcrwi wrote:are the buildings falling apart procedurally generated or are they a canned animation each time for each section?

WesleyS wrote:you should incorporate "locals" on all maps that have insurgents. "locals" have no weapons but if the imposing force shoots one, they take twice the damage. As most of you know the soldiers over there can't shoot everything in a towel. The locals only arsenal would be a laundry basket and a medic bag to heal themselves after the stupid gringo shot them thinking they were insurgents.
lol just a thought, realistic that there are civilians there though.
When fighting in the developed world, we call that effect the 'London brick headache'Quote:
Originally Posted by Valtasar
By the way if someone inside the bilding when the roof is collapse he will be killed?
The damage is being tweaked by coders, and we hope to realistically simulate being hit in the face by flying rocks and hot metal

You have no idea how much I agree with youWesleyS wrote:you should incorporate "locals" on all maps that have insurgents. "locals" have no weapons but if the imposing force shoots one, they take twice the damage. As most of you know the soldiers over there can't shoot everything in a towel. The locals only arsenal would be a laundry basket and a medic bag to heal themselves after the stupid gringo shot them thinking they were insurgents.
lol just a thought, realistic that there are civilians there though.



I was thinking exactly the same thing the other day, you could use the insurgent models but have them with no weapons standing in windows and in obvious cover. Insurgents (do) then proceed to fire from within the same building or close to cover.WesleyS wrote:you should incorporate "locals" on all maps that have insurgents. "locals" have no weapons but if the imposing force shoots one, they take twice the damage.
As soon as medical facilities are used to cover combatants or their offensive assets, they're fair game according to the Geneva Convention.Darkpowder wrote:All we need to have next is some "innocent" buildings that you are not allowed to destroy using DUCKHUNTS excellent destroyable building idea - Red-Cross, hospital etc, and have an AA unit parked right in front of it. Meaning that precise fire needs to be used to take out OpFor elements rather than an APC/Tank or Grenade barrage.
Ok, I can't really say for sure, but I think it's not really possible =/'[R-PUB wrote:Maistros']I wonder if there's any way to include "civilian" AI where they just walk around as civilians or when there is gunfire near by they run away. Would be cool to have in multiplayer games.
