Project Reality v0.5 Update

Project Reality announcements and development highlights.
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

'[R-DEV wrote:eggman']Will hopefully debut in v0.6 along with the Warrior IFV. It's about 95% complete and been a part of the v0.5 test cycle for the last couple of weeks.
Wa... Wa... Wa... WARRIOR! This is the vehicle render that got me excited about using the British in PR... Must have Warrior IFV...
Image
jayhigh
Posts: 3
Joined: 2005-05-03 01:49

Post by jayhigh »

IS THE APACHE AH-64 HELICOPTER GOING TO BE IN THIS RELEASE????
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

no
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

DEV's..... I love you.
You Are Now Breathing Manually...
Dennis_k
Posts: 21
Joined: 2007-01-31 06:32

Post by Dennis_k »

Great work! Just started to play this mod and i like it very much.
Will V0.5 be a full download or is there and update patch from 0.4?
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Dennis_k wrote:Great work! Just started to play this mod and i like it very much.
Will V0.5 be a full download or is there and update patch from 0.4?
Welcome ot the forums Dennis.

Unfortunately due to the scope of changes and the introduction of some anti cheat mechanisms v0.5 will be a full download and no patcher will be available.

Hopegully we'll get better at that in the future, sorry for the hassles!
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Dennis_k
Posts: 21
Joined: 2007-01-31 06:32

Post by Dennis_k »

i dont mind :) It's a great mod, and from what i have read, 0.5 is even better!
Chris_stoffer
Posts: 2
Joined: 2006-12-06 19:49

Post by Chris_stoffer »

:wink:
'[R-DEV wrote:eggman']
Image
If I was you, I would have changed the bag camo from desert to forest colour, only on forest maps ofcourse :wink:
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Cool name, Chris_stoffer, that's my real name. Except I spell it with a K in stead of CH...

Now, to the serious business of gongratulating the Devs: I love you, and although I cannot bear your children, I would very much like to. :wink: If you are ever in Norway, be sure to contact me and we'll get you some girls. How do you like them? Tall, blonde, short, dark, old, young, skinny, fat, dead, male, we have it all! You guys deserve blow for this! I prostrate myself before your awesomeness, and may you live forever as the gods of Battlefield that you are!
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Chris_stoffer wrote:If I was you, I would have changed the bag camo from desert to forest colour, only on forest maps ofcourse :wink:
ye we are working on it hehe.
Image
DanDan
Posts: 143
Joined: 2006-09-04 22:43

Post by DanDan »

all i can think is holy $#!% that looks great. im really excited to play. Great work guys!
Image
=SE=N@poleone
Posts: 11
Joined: 2007-01-23 11:33

Post by =SE=N@poleone »

It seems great...good job...!

:thumbsup:
Screaming Eagles
Image
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

yeeeeeeeeess!
armour FTW!
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
BradleyJohansson
Posts: 3
Joined: 2006-09-29 14:41

Post by BradleyJohansson »

The new kits, and rally points, and stuff, looks good. But..

I really don't get the dev. team's obsession with creating complicated rules and limitations. :confused:

The kit limiting in 0.4 sucks, and this looks like it's going to be worse. If you need a limited amount of kits, put them in a pile, and first come's first served. Or better still, put the kits at a team's rally point, available only for that team.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

BradleyJohansson wrote:I really don't get the dev. team's obsession with creating complicated rules and limitations. :confused:
Project Reality might not be the right game for you then. Not being facetious nor am I trying to be a dickhead.

We never set out to be a mass appeal mod. We want to appeal to folks who appreciate that moden combat is very much so a thinking man's "sport".

What little training I have had in modern Infantry tactics surprised and overwhelmed me with the depth of information soldiers are responsible for in even the simplest of situations.

If a squad leader in PR can't remember a few basic rules, then er.. they should probably just spawn one of the unlimited kits and stick to a less complex role.

Additionally because it's a game, we need to put in a lot of stuff that is either a metaphoric represenation of real life or designed to prevent gameyness and exploits.

So I'm not going to go into details about how significantly superior the kit limiting system we have is over static piles of kits .. but I will say that if over time the mod doesn't grow on you, then hey .. there's other great mods and games out there that might be more to your liking.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
.:iGi:.U.G.H.
Posts: 850
Joined: 2006-04-20 09:49

Post by .:iGi:.U.G.H. »

BradleyJohansson wrote:The new kits, and rally points, and stuff, looks good. But..

I really don't get the dev. team's obsession with creating complicated rules and limitations. :confused:

The kit limiting in 0.4 sucks, and this looks like it's going to be worse. If you need a limited amount of kits, put them in a pile, and first come's first served. Or better still, put the kits at a team's rally point, available only for that team.
There's nothing complicated about it. In fact it's incredibly simple. I'd love to see it a lot more complicated and even more REALISTIC.

Since when did an army have a pile of weapons that a random bunch or soldiers ran towards and grabbed whatever they could find? That sounds like kids playing in the park, not a realism based war game. :lol:

We want structure! Not a mad free for all. If you want that, go play Quake DM or something.
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
Bamboo
Posts: 986
Joined: 2006-04-23 11:47

Post by Bamboo »

I really like the kit limiting.
Before it I was sick and tired of SAWs everywhere eating people up, and 10+ snipers on a team.
Feels much more balanced now.
Only problem is all the new players that don't spend the time downloading to actually read the wiki and learn how to play. I'm being kind though and holding their hands.
Image
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Post by azn_chopsticks_boi »

Bamboo wrote:I really like the kit limiting.
Before it I was sick and tired of SAWs everywhere eating people up, and 10+ snipers on a team.
Feels much more balanced now.
Only problem is all the new players that don't spend the time downloading to actually read the wiki and learn how to play. I'm being kind though and holding their hands.
agreed with u
=SE=N@poleone
Posts: 11
Joined: 2007-01-23 11:33

Post by =SE=N@poleone »

Before it I was sick and tired of SAWs everywhere eating people up, and 10+ snipers on a team.
Feels much more balanced now.
Agree...indeed is not true that sniper is EVER the best choice...many times is very funny but not ever it's effective for the team.
We never set out to be a mass appeal mod. We want to appeal to folks who appreciate that moden combat is very much so a thinking man's "sport".
And agree overall... ;)
Screaming Eagles
Image
Locked

Return to “Announcements & Highlights”