Putting Rally Points inside buildings, is it 'glitching'?

General discussion of the Project Reality: BF2 modification.
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

Skullening.Chris wrote:Yeah, just because you can doesn't mean you have to. If it's obviously something that you shouldn't be able to do, why not have some "honor" and just not do it?
That is what I say, but no one else listens, so it is kind of hard not too when so many people do.
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Skullening.Chris
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Post by Skullening.Chris »

Yeah, I guess it's kinda like the .4 M4 situation. I would try my best to not use it, due to it being so bugged and cheap as hell, but sometimes I would get pissed and just say "eff it" and join in :B
DaedalusAI1
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Post by DaedalusAI1 »

JP*wasteland.soldier wrote:Those are not "glitches" though.
They are faults in the design of the game. This is one of the war games i play, but this one is the only one where i see people prone spam. Basically due to the fact that there isn't much of an animation for mozing from prone to standing. My other one actually shows you using your arms to get up and has an animation for going prone. Different engine though.
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Wasteland
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Post by Wasteland »

Well TBH, I don't prone spam and hate those that do. I'd say that's an exploit too. Just not one that has such an impact.
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Maistros
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Post by Maistros »

I caught a guy putting a rally point in the slope of a terrain area to protect it and warned him twice to remove it and spawn another somewhere else.

We have a fix in mind for 0.6, and hopefully it will resolve this exploit!
Wasn't me.
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

JP*wasteland.soldier wrote:Well TBH, I don't prone spam and hate those that do. I'd say that's an exploit too. Just not one that has such an impact.
Prone spamming is more of a problem then hiding rally points in buildings.
For 1, you cannot always place them in buildings since you cannot predict where it will go. 2, it can be stopped. Prone spamming cannot be.
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Hx.Clavdivs
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Post by Hx.Clavdivs »

Wow, and I thought I was an idiot moving my spawnpoint because it glitched into the wall and figured it to be "naughty". I practically feel like a saint.
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causticbeat
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Post by causticbeat »

christ are you people who say its fair game kidding?

it is clearly an exploit of bf2s poor spawn static detecting, and if i were a server admin i would have an absolute no tolerance policy

this all came up very early in .5 testing if i recall, and was something that couldnt be fixed on time for the .5 release.

now, if you guys want to show everyone that you are not mature enough to have some self discipline and not exploit a bug which is cheap and obviously a bug, thats fine with me.

maybe next time the DEV's should hold back the next release until everything like this is fixed, knowing that the community isnt mature enough to not take advantage of it
huleboeren
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Post by huleboeren »

TheCaptn wrote:...
Were you playing on iGi yesterday? Inishail Forest
Some SL on the chinese team had placed a rallypoint west of Suburb. My squad went hunting for it, but it was not to be found. We even went out of bounds too to see if it was there - it wasnt.
Then we saw they were spawning miraculisly(?) out the blue - we bombed the hell of out of their spawn point to make sure the invisible rallypoint was destroyed.
It was - but we never saw it.
Was hidden in the ground :/
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BlackwaterEddie
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Post by BlackwaterEddie »

'[R-PUB wrote:Maistros']I caught a guy putting a rally point in the slope of a terrain area to protect it and warned him twice to remove it and spawn another somewhere else.

We have a fix in mind for 0.6, and hopefully it will resolve this exploit!
While youre doing that, fix the field dressings that fall through the buildings :(
wooly-back-jack
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Post by wooly-back-jack »

haha! that happened to me on the bridge on sunset city! :D
wounded, dropped a field dressing and it glitched through the bridge and landed in the river :(
.:iGi:. Eggenberg4Ever
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Post by .:iGi:. Eggenberg4Ever »

JP*wasteland.soldier wrote:Right. And aimbots are OK because they simulate lots of training. :rolleyes:
Your words, not mine.
If I'm missing the point of this then forgive me but surely an SL/Officer could say "Right. We'll leave a cache of weapons in building X and rendezvous there if something goes wrong". Surely that's the purpose of the RP? I would consider this fair usage.
If it's put somewhere that's impossible to destroy deliberately then that's glitching/exploiting.
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

causticbeat wrote:christ are you people who say its fair game kidding?

it is clearly an exploit of bf2s poor spawn static detecting, and if i were a server admin i would have an absolute no tolerance policy

this all came up very early in .5 testing if i recall, and was something that couldnt be fixed on time for the .5 release.

now, if you guys want to show everyone that you are not mature enough to have some self discipline and not exploit a bug which is cheap and obviously a bug, thats fine with me.

maybe next time the DEV's should hold back the next release until everything like this is fixed, knowing that the community isnt mature enough to not take advantage of it
It is real easy not to say it, but in a game where large and consealed cover is sparse, it is hard for it not to go into the building. Say someone tried to put in under one of the buildings or behind a rock, and it went into it by accident??? I don't memorize where the spawn goes, so if I try to place it behind a rock and it accidently goes in, am I suppose to be a saint and move it out in the open???
"Push the Envelope, Watch It Bend"

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Freshmeat
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Post by Freshmeat »

BlackwaterEddie wrote:While youre doing that, fix the field dressings that fall through the buildings :(

Here here
TheCaptn
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Post by TheCaptn »

huleboeren wrote:Were you playing on iGi yesterday? Inishail Forest
Some SL on the chinese team had placed a rallypoint west of Suburb. My squad went hunting for it, but it was not to be found. We even went out of bounds too to see if it was there - it wasnt.
Then we saw they were spawning miraculisly(?) out the blue - we bombed the hell of out of their spawn point to make sure the invisible rallypoint was destroyed.
It was - but we never saw it.
Was hidden in the ground :/
Wasn't me. iGi pings way too high for me... I only play on the Aussie servers and on GloryHoundz West. :p
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Skullening.Chris
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Post by Skullening.Chris »

.:iGi:. Eggenberg4Ever wrote:Your words, not mine.
If I'm missing the point of this then forgive me but surely an SL/Officer could say "Right. We'll leave a cache of weapons in building X and rendezvous there if something goes wrong". Surely that's the purpose of the RP? I would consider this fair usage.
If it's put somewhere that's impossible to destroy deliberately then that's glitching/exploiting.
Wait, I think you mean putting it in a room that would be normally accessible by anyone, which we can all agree is fine. What we're complaining about is standing against a wall and purposely clipping it inside the solid building, where no one has any way of ever seeing it.
Bloody
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Post by Bloody »

I see it as a glitch if your hiding it in a wall or rock or any other area that it can not be taken out.

I personally would like to see rally points that look like Humvee's or tents or something relatively large and realistic. Maybe a para drop of a large container or similar?

No matter, this mod rocks. It has made me an addict again and I forgot about other mods and 2142 all together. Thanks PR team.
Leo
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Joined: 2006-11-29 00:40

Post by Leo »

Bloody wrote:I see it as a glitch if your hiding it in a wall or rock or any other area that it can not be taken out.

I personally would like to see rally points that look like Humvee's or tents or something relatively large and realistic. Maybe a para drop of a large container or similar?

No matter, this mod rocks. It has made me an addict again and I forgot about other mods and 2142 all together. Thanks PR team.
2142 is a mod :)
wooly-back-jack
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Post by wooly-back-jack »

some feckers glitching theirs on PTG just then so I disconnected.
We was USMC on Quai and had pig farm, processing, Govt office and fishing village and a PLA squad glitched their rally point at processing plant so that they could kill people coming out of the plant.
Whats that? "spawn somewhere else" I hear you say? normally I would but if I didnt find that rally point and destroy it we probably would have just got to fishing village and then they would cap processing plant.
As it was I saw PLA spawning from a wall on a nearby building as I was looking for the rally point so I just disconnected.
This needs sorting more than the server crashes imo.
[PTG] ]-[00T
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Post by [PTG] ]-[00T »

Yeh wooly, I saw your message in game mate. I'm not sure who it was but I'll get admins to run back and through and see who was running the sqd at the time to get an explanation.

With regards to is it glitching, I've always tried to place it areas of cover. Like bushes or clumps of tress. Is it considered glitching in that respect? the only reason I ask is that surely if ths kind of thing was actually possible in RL, it would be camouflaged to some degree. I try not to place them near buildings incase they drop through the walls but with vegetation is it the same principle?

The rally is always destroyable in this instance as most, if not all of it is still visible. It's just a little better hidden in terms of medium range visibility. Let me know your views plz gents as I don't want to ruin the game for anyone playing on our or any other server by taking advantage. I'll restrict my sqd leading until I have a response.

Thx :wink:
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