hacking away on v0.6...
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
I cant brew a cuppa in side one, damnit what the bloody hell else!!!!!!!
:-P
P.S Its all in the moral gentlemen. ;-)
P.S Its all in the moral gentlemen. ;-)
Last edited by Top_Cat_AxJnAt on 2007-03-11 20:44, edited 1 time in total.
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77SiCaRiO77
- Retired PR Developer
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Top_Cat_AxJnAt
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dbzao
- Retired PR Developer
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77SiCaRiO77
- Retired PR Developer
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77SiCaRiO77
- Retired PR Developer
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$kelet0r
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the 2 most important changes necessary for tanks imo are'[R-DEV wrote:dbzao']#1 Don't think we can stop that from happening
#2 It's not a zoom delay, it's a delay added to the position so you just don't hit F2 and start firing. It's the way we can have a delay when switching positions. That gives multicrewed tanks an advantage and we like it.
1) stabilised turret (even if that means destabilising the 50 cal)
2) 50 cal fired and scope zoomable while turned in
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dbzao
- Retired PR Developer
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The unzoom thing when reloading may have a way of stopping it.
As I posted in the Tanks feedback thread, we tried some stuff with stabilised turret, and I don't think it will ever work.
The .50 cal ironsight may be added but it's a lot of work to align the camera with the sight. So it's not a priority.
Firing while turned in don't know if it's even possible. I know we can set an option to allow it to fire while ducked, but you will need a different camera to see what you are hitting, and people would still be able to fire at you since it's open on top. The only way I can think of would be to have another position in the tank, but using the same weapon from both positions would not work I believe.
There are more suggestions for the tanks that can affect more the gameplay that we are considering.
As I posted in the Tanks feedback thread, we tried some stuff with stabilised turret, and I don't think it will ever work.
The .50 cal ironsight may be added but it's a lot of work to align the camera with the sight. So it's not a priority.
Firing while turned in don't know if it's even possible. I know we can set an option to allow it to fire while ducked, but you will need a different camera to see what you are hitting, and people would still be able to fire at you since it's open on top. The only way I can think of would be to have another position in the tank, but using the same weapon from both positions would not work I believe.
There are more suggestions for the tanks that can affect more the gameplay that we are considering.
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El_Vikingo
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Ironcomatose
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Deadmonkiefart
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huleboeren
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