[Map] Kohe Kulum [wip]

Making or wanting help making your own asset? Check in here
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

I believe he told me it was L3DT, Taxi.....
Paramedic
Image

eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

looks very nice :)

flag layouts as they relate to terrain and landmarks would be great next step for community input.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
[EtE]Ryanplatt
Posts: 60
Joined: 2007-01-30 18:38

Post by [EtE]Ryanplatt »

wow thts gawjus! lookin very gd!
and also gd video, i enjoyed the music. any chance you could tell us what song it is?

cheers bud
keep it up
Image
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

looks really good! great candidate for CnC mode!!

that way you can always just say fck the CP layout hehe ;)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

[R-DEV]fuzzhead wrote:that way you can always just say fck the CP layout hehe ;)
trust me, I know what these kinda maps are like and the only way you will be able to get around this map properly is by the air. walking or going by vehicle will be hell when in r/l when walking you can climb, and vehicles grip slopes at low speeds where ingame they slide. may look pretty but I bet without a hell of alot of ingame editor work getting around the map on the ground will be hell.
Image
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Looks very nice. This reminds me on grand canyon.
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

nice map!
whats the song?
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

It could work for insurgency mode, searching for taliban amo dumps everywhere across the map. with very limited roads makin useful for air transportation on those remote locations. the insurgents should counter attack with stinger missiles and rpgs.

Would be nice some mine tunnels or caves if possible.
No tanks or APCs, just infantry and chopper transportation.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

you really need lots of compounds or some sort of built up areas, maybe caves and things to do insurgency mode well. Need lots and lots of places for the ammo dumps to be hidden.
Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Whats the name of the song?
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Nice work, meewosh! Looks pretty damn real.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
meewosh47
Posts: 5
Joined: 2006-02-07 21:20

Post by meewosh47 »

Here is the loading map music in mp3
http://rapidshare.com/files/46985885/02 ... a.mp3.html
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

thanks for the music!
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

meewosh47 wrote:Here is the loading map music in mp3
http://rapidshare.com/files/46985885/02 ... a.mp3.html
Awesome! Cool stuff.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Veres
Posts: 15
Joined: 2007-06-12 13:29

Post by Veres »

Yeah. That's what I call a solid work. Terrain is very nice !
Make us proud Meewosh ;)

PS. And don't keep us waiting for updates ;)
Image
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

The music is very good, but you should cut out the dialoges.
Post Reply

Return to “PR:BF2 Community Modding”