[Map] Kohe Kulum [wip]
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PARAMEDIC.CA
- Retired PR Developer
- Posts: 1106
- Joined: 2006-04-13 02:48
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[EtE]Ryanplatt
- Posts: 60
- Joined: 2007-01-30 18:38
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
trust me, I know what these kinda maps are like and the only way you will be able to get around this map properly is by the air. walking or going by vehicle will be hell when in r/l when walking you can climb, and vehicles grip slopes at low speeds where ingame they slide. may look pretty but I bet without a hell of alot of ingame editor work getting around the map on the ground will be hell.[R-DEV]fuzzhead wrote:that way you can always just say fck the CP layout hehe![]()
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Sealights
- Posts: 215
- Joined: 2006-05-13 18:46
It could work for insurgency mode, searching for taliban amo dumps everywhere across the map. with very limited roads makin useful for air transportation on those remote locations. the insurgents should counter attack with stinger missiles and rpgs.
Would be nice some mine tunnels or caves if possible.
No tanks or APCs, just infantry and chopper transportation.
Would be nice some mine tunnels or caves if possible.
No tanks or APCs, just infantry and chopper transportation.

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meewosh47
- Posts: 5
- Joined: 2006-02-07 21:20
Here is the loading map music in mp3
http://rapidshare.com/files/46985885/02 ... a.mp3.html
http://rapidshare.com/files/46985885/02 ... a.mp3.html
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Awesome! Cool stuff.meewosh47 wrote:Here is the loading map music in mp3
http://rapidshare.com/files/46985885/02 ... a.mp3.html

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