[Effects] helicopters/missles/other

Making or wanting help making your own asset? Check in here
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Effects] helicopters/missles/other

Post by Mora »

First there's [R-Con] but you could probaly skip it :razz:
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: [Effects] helicopters/missles/other

Post by CareBear »

that imprved tunksta effect is perfect imho
Image
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Effects] helicopters/missles/other

Post by Waaah_Wah »

WNxCareBear wrote:that imprved tunksta effect is perfect imho
Nice spelling ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: [Effects] helicopters/missles/other

Post by CareBear »

Waaah_Wah wrote:Nice spelling ;)
pfft was 1am, im not usually at my best then
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Effects] helicopters/missles/other

Post by Mora »

I really like the AA missiles, they look so real now :)

Also the tunguska firing effect is really good. The blast from the missile needs tweaking though, but yeah you already know that.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: [Effects] helicopters/missles/other

Post by Masaq »

First, great job Alex. Really sterling work :)

Second, guys let's keep the "PLAYNAME FOR [R-DEV/CON/PUB/MOD/COW/Eva!] stuff to a minimum, yeah?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Effects] helicopters/missles/other

Post by bosco_ »

Or make a poll about it..... oh wait, we had that already


The effects are really nice Alex.
Image
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Effects] helicopters/missles/other

Post by Alex6714 »

Thanks. :)

I think first I will finish the tunguska, and then concentrate on the heli effects as they can be improved. I also think that I might need to lessen the dust a little bit because it might cause some lag. Won´t lessen too much though, but I will add a delay in so that after a few seconds you aren´t still kicking up tons of dust. Was trying to find out how to link it to the throttle setting/acceleration but I am not sure how yet. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: [Effects] helicopters/missles/other

Post by Viper5 »

Love em, though I might increase the dust on sand a bit.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Effects] helicopters/missles/other

Post by hall0 »

I love this effects :D
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: [Effects] helicopters/missles/other

Post by Howitzer »

alex , i have an idea for you , maybe you could try to modify the effects off sabot rounds :-) That would be cool we we could see the sabot falling off !!


Ref:
Image

YouTube - m829a2 launch with Gun
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Effects] helicopters/missles/other

Post by =Romagnolo= »

So, any news :D ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Effects] helicopters/missles/other

Post by AnRK »

Howitzer wrote:alex , i have an idea for you , maybe you could try to modify the effects off sabot rounds :-) That would be cool we we could see the sabot falling off !!


Ref:
Image

YouTube - m829a2 launch with Gun
I thought the extra layer on the sabot round was there until impact, where it lets off a small explosion that helps it pierce armour and then the rest of the projectile explodes inside? Or is that another tank round and the layer is simply so it'll fit in a tank barrel?

Nice effects though man, would be nice to have slighly more sustained smoke, but if it lags then it's fair enough. Any videos for the more updated versions of them?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Effects] helicopters/missles/other

Post by Alex6714 »

Interesting on the sabot, it might be possible to get something like it.

Sorry, been busy all week with exams and such so haven´t done much. But this weekend I will post an update hopefully finishing the tunguska and such. The lag isn´t the problem with the dust, but I want it to subside if the rotorwash is less, maybe I will use a delay. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: [Effects] helicopters/missles/other

Post by Masaq »

Check with one of the military guys as to whether a sabot's casing can be seen to fall off as it leaves the barrel.


Anark:
Nope, it has to fall of for the round to work. A sabot round works by kinetic energy, not thermal. The jacketed round has a large diameter and lots of fuel. When it's fired, the round has a massive amount of kinetic energy. Due to the drag of the jacket, it's discarded - leaving nearly the full power of the large round focused in a very slim, very long, rod.

This rod then forms the actual lethal round, which enters purely by kinetic force. You imagine the pain from a very slim women's heel stepping on your toe, and scale that up. You've got something moving very very fast, and a very slim point. Goes straight through armour.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Effects] helicopters/missles/other

Post by Brummy »

It falls off before it hits the target and preferably as soon as possible. I've never seen it fall off though, but that's me not being an infantryman/tanker.
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: [Effects] helicopters/missles/other

Post by Howitzer »

I'll do my best to search for videos or tankers or whatever to have more information about this.
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: [Effects] helicopters/missles/other

Post by Howitzer »

Its not very much but i got something !

http://www.strategypage.com/military_ph ... 00475.aspx

and blueprints of an unknown round
Image
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

AnRK wrote:I thought the extra layer on the sabot round was there until impact, where it lets off a small explosion that helps it pierce armour and then the rest of the projectile explodes inside? Or is that another tank round and the layer is simply so it'll fit in a tank barrel?
What you are describing sounds like a tandem charge warhead.
Image
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: [Effects] helicopters/missles/other

Post by Nickbond592 »

Cp20000 wrote:What you are describing sounds like a tandem charge warhead.
to combat ERA armour ?
Image


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Post Reply

Return to “PR:BF2 Community Modding”