But at 1.55-2.02 no one would build a trench exit like this, except you havent enough time to build it. Cause now you have to run a hill up with nearly no cover. Think everyone can imagine what this mean. DEAD
[Map] Dragons Mouth [scrapped]
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Map] Dragons Mouth [WIP]
Realy nice 
But at 1.55-2.02 no one would build a trench exit like this, except you havent enough time to build it. Cause now you have to run a hill up with nearly no cover. Think everyone can imagine what this mean. DEAD
But at 1.55-2.02 no one would build a trench exit like this, except you havent enough time to build it. Cause now you have to run a hill up with nearly no cover. Think everyone can imagine what this mean. DEAD
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map] Dragons Mouth [WIP]
Also Id change the smoke on the beach, it looks a bit wierd the way it all goes up - try lowering some or changing the angle or maybe grouping some together.
PS Why is there a blue tint to the water - have you done your envmaps?
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Dragons Mouth [WIP]
thanks, but the eod shacks are here to stay. Don't worry once again, the lightmaps change a lot. I've done a couple of tests and the shacks came up good. Besides, what else can i use?spacemanc wrote:same thought as Pride - reminded me of MOH. Looks nice, but I still think you should scrap those eod shacks - they look **** ( mainly the colours ), whatever you plan to do with lightmaps!
Also Id change the smoke on the beach, it looks a bit wierd the way it all goes up - try lowering some or changing the angle or maybe grouping some together.
PS Why is there a blue tint to the water - have you done your envmaps?
and the water glows for obvious reasons (env maps are not done)
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map] Dragons Mouth [WIP]
ok fair enough - its your map and its just my opinion anyway - im sure you guys would use different statics on my map too!HughJass wrote:thanks, but the eod shacks are here to stay. Don't worry once again, the lightmaps change a lot. I've done a couple of tests and the shacks came up good. Besides, what else can i use?
and the water glows for obvious reasons (env maps are not done)
Do your envmaps - it only takes 5mins to do a basic job and it makes it look much nicer while youre playing about with it.
https://www.realitymod.com/forum/f189-modding-tutorials/8159-tutorial-envmaps.html
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Dragons Mouth [WIP]
I liked the idea o changing the smoke angle.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Dragons Mouth [WIP]
I know how to do it, it is isn't really high priority for me to do. I'm actaully changing up the whole usmc main, the carrier is a little farther away and the americans start on a small island.spacemanc wrote:ok fair enough - its your map and its just my opinion anyway - im sure you guys would use different statics on my map too!
Do your envmaps - it only takes 5mins to do a basic job and it makes it look much nicer while youre playing about with it.
https://www.realitymod.com/forum/f189-modding-tutorials/8159-tutorial-envmaps.html
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GR34
- Posts: 471
- Joined: 2007-04-07 03:08
Re: [Map] Dragons Mouth [WIP]
WoW cant wait it looks like omaho beach from 1942 Hope this map gets in
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Superior Mind
- Posts: 161
- Joined: 2007-02-15 01:55
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Chanvlan
- Posts: 262
- Joined: 2008-02-02 03:36
Re: [Map] Dragons Mouth [WIP]
awsome work dude its come a long way!
Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Dragons Mouth [WIP]
And the lightmapping has begun 
Here is a quick peek from it after my computer restarted (stupid windows updates)
http://static3.filefront.com/images/per ... gyiibg.jpg
*Warning - minimap has major flaws, i will be making a better one soon*
Here is a quick peek from it after my computer restarted (stupid windows updates)
http://static3.filefront.com/images/per ... gyiibg.jpg
*Warning - minimap has major flaws, i will be making a better one soon*
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LekyIRL
- Posts: 1345
- Joined: 2007-06-23 16:34
Re: [Map] Dragons Mouth [WIP]
Great work HughJass and also Romagnolo.
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Map] Dragons Mouth [WIP]
You were right even after start of the lightmapping, it looks much better 
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Dragons Mouth [WIP]
Nice Hugh. How as the lighting ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Dragons Mouth [WIP]
thanks guys, the damn thing is still going so im thinking it will finish up tommarow.
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Dragons Mouth [WIP]
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Map] Dragons Mouth [WIP]
do your surrounding terrain again (texture it and activate every heightmap) and add a small bit of texture onto your map,generate lowdet texture and save all.
that should fix it
that should fix it

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~XHW~Flamestorm
- Posts: 273
- Joined: 2008-01-17 20:00
Re: [Map] Dragons Mouth [WIP]
i like your working but this is not ww2 and i think it is a very unrealistic battlefield to this timeage of technology, no country would sent soldiers in a boat to a coast that is defended by a lot of enemies with heavy weapons.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Dragons Mouth [WIP]
what is that? Is that the reality police knocking in my door? I knew this would of come up sooner or later. Listen man, it is still a game, and if it works out well, then devs just might (might) implement it.~XHW~Flamestorm wrote:i like your working but this is not ww2 and i think it is a very unrealistic battlefield to this timeage of technology, no country would sent soldiers in a boat to a coast that is defended by a lot of enemies with heavy weapons.
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~XHW~Flamestorm
- Posts: 273
- Joined: 2008-01-17 20:00
Re: [Map] Dragons Mouth [WIP]
i am not a reality police but if i download a game which is called project reality i should think it is close to the real life. of course it is a game but battlefield heroes could bring up a lasertank which destroy everything and they could they"it is only a game" but it wouldnt fit in the game.(its only a example)
i am not against your work but this map doesnt fit in the project reality gameplay this was that what i mean. I dont know if i am alone with this opinion but finally the devs will decide.
dont be angry about my comment this is not against your work your a good mapper and yeah the map realy looks nice but think about what i said.
i am not against your work but this map doesnt fit in the project reality gameplay this was that what i mean. I dont know if i am alone with this opinion but finally the devs will decide.
dont be angry about my comment this is not against your work your a good mapper and yeah the map realy looks nice but think about what i said.
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map] Dragons Mouth [WIP]
I agree it looks a bit WW2 - its already been said it looks like MOH first level, but Im sure the beach is only a small part of the map. I think the main thing which makes it look WW2 to me is the tank traps on the beach. As for beach landings being unrealistic - well it hasnt happened for a long time, but it could happen and armies still train for it.~XHW~Flamestorm wrote:i am not a reality police but if i download a game which is called project reality i should think it is close to the real life. of course it is a game but battlefield heroes could bring up a lasertank which destroy everything and they could they"it is only a game" but it wouldnt fit in the game.(its only a example)
i am not against your work but this map doesnt fit in the project reality gameplay this was that what i mean. I dont know if i am alone with this opinion but finally the devs will decide.
dont be angry about my comment this is not against your work your a good mapper and yeah the map realy looks nice but think about what i said.





