[Map] Dragons Mouth [scrapped]

Maps created by PR community members.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Dragons Mouth [WIP]

Post by hall0 »

Realy nice :mrgreen:
But at 1.55-2.02 no one would build a trench exit like this, except you havent enough time to build it. Cause now you have to run a hill up with nearly no cover. Think everyone can imagine what this mean. DEAD :neutral:
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Map] Dragons Mouth [WIP]

Post by space »

:D same thought as Pride - reminded me of MOH. Looks nice, but I still think you should scrap those eod shacks - they look **** ( mainly the colours ), whatever you plan to do with lightmaps!
Also Id change the smoke on the beach, it looks a bit wierd the way it all goes up - try lowering some or changing the angle or maybe grouping some together.
PS Why is there a blue tint to the water - have you done your envmaps?
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Dragons Mouth [WIP]

Post by HughJass »

spacemanc wrote: :D same thought as Pride - reminded me of MOH. Looks nice, but I still think you should scrap those eod shacks - they look **** ( mainly the colours ), whatever you plan to do with lightmaps!
Also Id change the smoke on the beach, it looks a bit wierd the way it all goes up - try lowering some or changing the angle or maybe grouping some together.
PS Why is there a blue tint to the water - have you done your envmaps?
thanks, but the eod shacks are here to stay. Don't worry once again, the lightmaps change a lot. I've done a couple of tests and the shacks came up good. Besides, what else can i use?

and the water glows for obvious reasons (env maps are not done)
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space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Map] Dragons Mouth [WIP]

Post by space »

HughJass wrote:thanks, but the eod shacks are here to stay. Don't worry once again, the lightmaps change a lot. I've done a couple of tests and the shacks came up good. Besides, what else can i use?

and the water glows for obvious reasons (env maps are not done)
ok fair enough - its your map and its just my opinion anyway - im sure you guys would use different statics on my map too!

Do your envmaps - it only takes 5mins to do a basic job and it makes it look much nicer while youre playing about with it.

https://www.realitymod.com/forum/f189-modding-tutorials/8159-tutorial-envmaps.html
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Dragons Mouth [WIP]

Post by =Romagnolo= »

I liked the idea o changing the smoke angle.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Dragons Mouth [WIP]

Post by HughJass »

spacemanc wrote:ok fair enough - its your map and its just my opinion anyway - im sure you guys would use different statics on my map too!

Do your envmaps - it only takes 5mins to do a basic job and it makes it look much nicer while youre playing about with it.

https://www.realitymod.com/forum/f189-modding-tutorials/8159-tutorial-envmaps.html
I know how to do it, it is isn't really high priority for me to do. I'm actaully changing up the whole usmc main, the carrier is a little farther away and the americans start on a small island.
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: [Map] Dragons Mouth [WIP]

Post by GR34 »

WoW cant wait it looks like omaho beach from 1942 Hope this map gets in
In game name Joshey
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Superior Mind
Posts: 161
Joined: 2007-02-15 01:55

Re: [Map] Dragons Mouth [WIP]

Post by Superior Mind »

The rice paddies look out of place surrounded by Alpine forest.
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Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Map] Dragons Mouth [WIP]

Post by Chanvlan »

awsome work dude its come a long way!

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Dragons Mouth [WIP]

Post by HughJass »

And the lightmapping has begun :)

Here is a quick peek from it after my computer restarted (stupid windows updates)

http://static3.filefront.com/images/per ... gyiibg.jpg

*Warning - minimap has major flaws, i will be making a better one soon*
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LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: [Map] Dragons Mouth [WIP]

Post by LekyIRL »

Great work HughJass and also Romagnolo.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Dragons Mouth [WIP]

Post by hall0 »

You were right even after start of the lightmapping, it looks much better :mrgreen:
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Dragons Mouth [WIP]

Post by =Romagnolo= »

Nice Hugh. How as the lighting ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Dragons Mouth [WIP]

Post by HughJass »

thanks guys, the damn thing is still going so im thinking it will finish up tommarow.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Dragons Mouth [WIP]

Post by =Romagnolo= »

HEEEEELP NEEDED !!!!!!


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Does anyone know what is causing this crash while loading ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Dragons Mouth [WIP]

Post by marcoelnk »

do your surrounding terrain again (texture it and activate every heightmap) and add a small bit of texture onto your map,generate lowdet texture and save all.
that should fix it :)
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~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Map] Dragons Mouth [WIP]

Post by ~XHW~Flamestorm »

i like your working but this is not ww2 and i think it is a very unrealistic battlefield to this timeage of technology, no country would sent soldiers in a boat to a coast that is defended by a lot of enemies with heavy weapons.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Dragons Mouth [WIP]

Post by HughJass »

~XHW~Flamestorm wrote:i like your working but this is not ww2 and i think it is a very unrealistic battlefield to this timeage of technology, no country would sent soldiers in a boat to a coast that is defended by a lot of enemies with heavy weapons.
what is that? Is that the reality police knocking in my door? I knew this would of come up sooner or later. Listen man, it is still a game, and if it works out well, then devs just might (might) implement it.
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~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Map] Dragons Mouth [WIP]

Post by ~XHW~Flamestorm »

i am not a reality police but if i download a game which is called project reality i should think it is close to the real life. of course it is a game but battlefield heroes could bring up a lasertank which destroy everything and they could they"it is only a game" but it wouldnt fit in the game.(its only a example)
i am not against your work but this map doesnt fit in the project reality gameplay this was that what i mean. I dont know if i am alone with this opinion but finally the devs will decide.
dont be angry about my comment this is not against your work your a good mapper and yeah the map realy looks nice but think about what i said.
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Map] Dragons Mouth [WIP]

Post by space »

~XHW~Flamestorm wrote:i am not a reality police but if i download a game which is called project reality i should think it is close to the real life. of course it is a game but battlefield heroes could bring up a lasertank which destroy everything and they could they"it is only a game" but it wouldnt fit in the game.(its only a example)
i am not against your work but this map doesnt fit in the project reality gameplay this was that what i mean. I dont know if i am alone with this opinion but finally the devs will decide.
dont be angry about my comment this is not against your work your a good mapper and yeah the map realy looks nice but think about what i said.
I agree it looks a bit WW2 - its already been said it looks like MOH first level, but Im sure the beach is only a small part of the map. I think the main thing which makes it look WW2 to me is the tank traps on the beach. As for beach landings being unrealistic - well it hasnt happened for a long time, but it could happen and armies still train for it.
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