Rate of Fire on Semi automatic guns

General discussion of the Project Reality: BF2 modification.
PFunk
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Re: Rate of Fire on Semi automatic guns

Post by PFunk »

Conman51=US= wrote: and i dont think teh point of firing faster is actauklly to kill..but more to supress
I think thats the key. One guy won't hit much but if 4 guys are firing at the same rock it stands to reason you could easily hit someone who stood up.

I am also frustrated by the slow ROA in semi. Sometimes I get crept up on by someone with a full auto gun and I can't shoot him fast enough in that crucial first second or two. I get a few shots off and he unloads a clip. Both extremely inaccurate but he gets 5 times as much fire down. Not that semi can match auto shot for shot but in close range you should at least be able to put up a fight.
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M_Striker
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Re: Rate of Fire on Semi automatic guns

Post by M_Striker »

Gu^n3r wrote:where did i ask if it did? i said that firing faster aint going to help unless within 10ft, when the enemy is usally 20m away at least.


if its up to the player why ask for an "increase" in fire rate, shouldnt your finger be enough? maybe do some finger exercises to increase its muscle mass maybe.


that makes no sense, anyone else understand this?


where did he say anything about 0.75?

he means you cant have 2 fire rates for single fire obviously, you would need 2 fire rates as exactly like the M16.
we are apparently not understanding eachother.

1. I understand what you mean, but you're wrong. You get close quarter combat A LOT in PR, which is 10-1 ft engagements. For 20 ft engagements or longer, just fire slower... click the mouse slower. Understand?

2. You're wrong again, no matter how fast you click the the mouse, you can fire only at a certain fire rate. You have to admit, you can't fire as fast as in those videos waaah wah posted (thanks for that btw). obviously muscle mass has nothing to do with this :roll: .

3. What I mean, by my 3rd statement is that you can have good engagements (fire slowly) at long range, and you can have good engagements at close quarters (fire fast) IT ALL DEPENDS ON HOW FAST YOU CLICK)

4. HE didn't say anything about .75, I'M saying, make fire rates like how they were in .75. And you don't have to make 2 fire rates for single shot, once again, IT ALL DEPENDS ON HOW FAST YOU CLICK.

I'm mostly stressing the pistol idea. I dont use Assault rifles at close range in semi auto, so forget that, but in contrast to the videos that waaah wah posted, you certainly see that the fire rate for the pistols are very slow in PR.
Liquid_Cow
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Re: Rate of Fire on Semi automatic guns

Post by Liquid_Cow »

ReaperMAC wrote:Or even better, a soldier doing that.
They have full auto (or at least burst), they don't need to bump fire. Besides, that's besides the point, the bump fire video just shows how fast a rifle can fire on semi, there is no delay for the animation IRL. Usually you don't fire that fast because you're trying to aim, but if you need to you can dump a mag in semi pretty damned fast.
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ReaperMAC
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Re: Rate of Fire on Semi automatic guns

Post by ReaperMAC »

Liquid_Cow wrote:They have full auto (or at least burst), they don't need to bump fire. Besides, that's besides the point, the bump fire video just shows how fast a rifle can fire on semi, there is no delay for the animation IRL. Usually you don't fire that fast because you're trying to aim, but if you need to you can dump a mag in semi pretty damned fast.
You missed the point, I just wanted to see if someone could do that with a full rifle considering the OP stated that he wanted the ROF for semi-auto to be a higher, not bump fire/full auto or burst.
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Liquid_Cow
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Re: Rate of Fire on Semi automatic guns

Post by Liquid_Cow »

Bump fire is semi-auto, its just a trick to max out your ROF with semi.
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nedlands1
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Re: Rate of Fire on Semi automatic guns

Post by nedlands1 »

M_Striker wrote:The question is, will the fire rate be sped up for .85?
;-)

WEAPONS: Sxxxt dxxxy on axl sxxxxxxxo rxxxxs axd pxxxxxs lxxxxxd fxxm 1xxxs to 5xxxx (jaymz)
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Liquid_Cow
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Re: Rate of Fire on Semi automatic guns

Post by Liquid_Cow »

Damnit skipper, its in code, I can't read it.
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Titan
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Re: Rate of Fire on Semi automatic guns

Post by Titan »

WEAPONS: Sxxxt dxxxy on axl sxxxxxxxo rxxxxs axd pxxxxxs lxxxxxd fxxm 1xxxs to 5xxxx (jaymz)
WEAPONS: Shoot delay on all superhero rifles and pistols limited from 1secs to 5secs (jaymz) :lol: :? ??: :roll:
Smuke
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Re: Rate of Fire on Semi automatic guns

Post by Smuke »

Two different firing modes, without having two different types in the weapon, is either hardcoded, or stupid (probably both).
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M_Striker
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Re: Rate of Fire on Semi automatic guns

Post by M_Striker »

Titan wrote:WEAPONS: Shoot delay on all superhero rifles and pistols limited from 1secs to 5secs (jaymz) :lol: :? ??: :roll:

o... doesn't that make it slower?

Marine, and everyone who's taking about 2 firing modes. I really don't understand what you mean by 2 fire modes... auto and semi auto?
Drav
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Re: Rate of Fire on Semi automatic guns

Post by Drav »

Agreed, in semi auto mode you should be able to fire as fast as you can click the mouse.....


You wont hit much at range, but you should be able to do it nonetheless
AnRK
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Re: Rate of Fire on Semi automatic guns

Post by AnRK »

That translation must be wrong, anyway the two values are presented differently; 1xxxs and 5xxxx, so the 5s value doesn't end in s, so will could be something other then Xsecs. Either that or they've been coded to not look the same to annoy us a bit :p Anyway if I learnt anything at all from the translation of the changelog it's that things aren't anywhere as obvious as you think they might be on these things sometimes...

Anyway it's nowhere near a second for rifles, and certainly not for pistols, at the moment. If it's anything simple it'll be 5 to 1 milliseconds, not seconds.
Spec
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Re: Rate of Fire on Semi automatic guns

Post by Spec »

These vids are fine, and I believe its possible to fire that fast, but not for the average soldier in a combat situation, at least thats not proven with those vids of civilians doing it at range (and not hitting anything).

One thing is certain: you cant pull a trigger as fast as you can click a mouse button. Maybe you can pull a trigger faster than I can click a mouse button, but i think we're not playing special forces (at least not usualy) in this game, but normal grunts. And unless a soldier tells me they are trained to do that kind of stuff, I dont believe it is needed.

Yet, i have NOTHING against a shorter delay. Just not a removal.
frrankosuave
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Re: Rate of Fire on Semi automatic guns

Post by frrankosuave »

I keep hearing questions about what would soldiers do or what soldiers are trained to do. Can you imagine if this game came out in the 1700's, when the colonists were at odds with the Red Coats. The dev's back then would have made the game so all the soldiers would have to stand in two lines and alternate between fire & reloading, whereas the colonists would hide behind trees and set ambushes. Then the Dev's would program in smooth bore barrels and 50y accuracy stats. Come to think of it, where are the DEV's from and how different is the game from the above? ; ) Just kidding, I do love the mod but am not a fan of constantly being told that I cannot / should not do the things (tactics) that i want to do or try. It's all about having a fantasy world where you can try different things and see what works and what does not. granted a twitch shooter is not ideal but on the other hand some people do think faster than others...
AnRK
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Re: Rate of Fire on Semi automatic guns

Post by AnRK »

Dude, the values are being changed, if the 5 to 1 thing posted earlier is as straight forward as it seems that means you can fire FIVE TIMES faster with regards to whatever it was in regard to.

Either way it was clearly stated that the time is being reduced, and the delay is only there in the first place cos of firing animations.
ReaperMAC
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Re: Rate of Fire on Semi automatic guns

Post by ReaperMAC »

[quote=""'[R-CON"]nedlands1;871148'] ;-)

WEAPONS: Sxxxt dxxxy on axl sxxxxxxxo rxxxxs axd pxxxxxs lxxxxxd fxxm 1xxxs to 5xxxx (jaymz)[/quote]

You added an extra x at the end of one of the words ;)

[quote="AnRK""]Dude, the values are being changed, if the 5 to 1 thing posted earlier is as straight forward as it seems that means you can fire FIVE TIMES faster with regards to whatever it was in regard to.[/quote]

Oh but it isn't.
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Spec
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Re: Rate of Fire on Semi automatic guns

Post by Spec »

You added an extra x at the end of one of the words
100ms to 50ms then? Sounds about right.
M_Striker
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Re: Rate of Fire on Semi automatic guns

Post by M_Striker »

Spec_Operator wrote:These vids are fine, and I believe its possible to fire that fast, but not for the average soldier in a combat situation, at least thats not proven with those vids of civilians doing it at range (and not hitting anything).

One thing is certain: you cant pull a trigger as fast as you can click a mouse button. Maybe you can pull a trigger faster than I can click a mouse button, but i think we're not playing special forces (at least not usualy) in this game, but normal grunts. And unless a soldier tells me they are trained to do that kind of stuff, I dont believe it is needed.

Yet, i have NOTHING against a shorter delay. Just not a removal.
I am not a soldier, and I've pulled a trigger as fast as I have clicked a mouse. If i can do it, a soldier can.
ReadMenace
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Re: Rate of Fire on Semi automatic guns

Post by ReadMenace »

M_Striker wrote:I am not a soldier, and I've pulled a trigger as fast as I have clicked a mouse. If i can do it, a soldier can.
1. Length of travel.
2. Weight of pull.

-REad
Jaymz
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Re: Rate of Fire on Semi automatic guns

Post by Jaymz »

Titan wrote:WEAPONS: Shoot delay on all superhero rifles and pistols limited from 1secs to 5secs (jaymz) :lol: :? ??: :roll:
lol, let me help you out there...

WEAPONS: Shot delay on all semi-auto rifles and pistols lowered from 100ms to 50ms (jaymz)

It was added to try and simulate trigger speed vs mouse click speed (or even worse, keyboard mash speed for those that bind "fire" to their keyboards). Half of what we had it set to is a lot better, hence the change.

Also, everyone please stop posting bump firing videos and using them as evidence that semi-auto weapons should shoot faster. Doing that is known to completely screw up trigger assemblies rendering the weapon useless until repaired. That, plus the fact that it's horribly inaccurate and would never be done in a combat situation.
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