1 & 2. ye, it will take a long time to repair but unless anything has been changed without me knowing the "repair drop" will only stay around for like 2 or 5 mins after its been dropped so that you will have to use it wisely, and only drop it when you need repairs. So if you dropped it in your tanks "camping spot" so that when your tanks gets hit it will repair you, it would have most likely already disappeared by then or its time will almost be up.Rico wrote:I like most of what I'm reading but have some concerns:
- Players dropping repair box behind a friendly tank and auto repairing as soon as they get hit. Hopefully this is addressed by having a full repair take like 5 minutes?
- Repair crates again - I can see it now, a vehicle repairing from a repair crate then *pop* it disappears as the driver of the logistics trucks drops it elsewhere for another unit.
- Engineers no longer being played due to limited abilities. I think if they are given ACOG sights or explosives they might actually be played in .85.
- No spawning of vehicles at FOB's. Hopefully transport vehicles will be increased because in some maps you rely on players setting up these bases just so that they will spawn vehicles. Happens in main bases like Basrah, Archer, all the time. No Humvees spawning will also make Muttrah and Barracuda hell for the US. On a side note, can the Chinese please have less Suppy trucks and jeeps on Cuda!
- Lack of kit request at RP's will significantly change the dynamic on some maps, for example not being able to get an AT kit and having no nearby APC, crate etc, on a map such as Fools Road.
3. Engys will play a different role in PR in v0.85 and will be a valuable asset to a team.
4. yes but also think of it like this, on muttrah etc the other side will also not have as many jeeps to shoot down enemy choppers with there 50cals with
5. we will just have to wait and see how it plays








