[Gameplay] Logistics

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Rhino
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Re: [Gameplay] Logistics

Post by Rhino »

Rico wrote:I like most of what I'm reading but have some concerns:

- Players dropping repair box behind a friendly tank and auto repairing as soon as they get hit. Hopefully this is addressed by having a full repair take like 5 minutes?
- Repair crates again - I can see it now, a vehicle repairing from a repair crate then *pop* it disappears as the driver of the logistics trucks drops it elsewhere for another unit.
- Engineers no longer being played due to limited abilities. I think if they are given ACOG sights or explosives they might actually be played in .85.
- No spawning of vehicles at FOB's. Hopefully transport vehicles will be increased because in some maps you rely on players setting up these bases just so that they will spawn vehicles. Happens in main bases like Basrah, Archer, all the time. No Humvees spawning will also make Muttrah and Barracuda hell for the US. On a side note, can the Chinese please have less Suppy trucks and jeeps on Cuda!
- Lack of kit request at RP's will significantly change the dynamic on some maps, for example not being able to get an AT kit and having no nearby APC, crate etc, on a map such as Fools Road.
1 & 2. ye, it will take a long time to repair but unless anything has been changed without me knowing the "repair drop" will only stay around for like 2 or 5 mins after its been dropped so that you will have to use it wisely, and only drop it when you need repairs. So if you dropped it in your tanks "camping spot" so that when your tanks gets hit it will repair you, it would have most likely already disappeared by then or its time will almost be up.

3. Engys will play a different role in PR in v0.85 and will be a valuable asset to a team.

4. yes but also think of it like this, on muttrah etc the other side will also not have as many jeeps to shoot down enemy choppers with there 50cals with ;)

5. we will just have to wait and see how it plays :)
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Deer
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Re: [Gameplay] Logistics

Post by Deer »

Yep if its not possible to get AT kits from rallypoints, next patch everyone are lining up to get vehicles because those are like godmode.
pleym
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Re: [Gameplay] Logistics

Post by pleym »

Truck:
If you could make 2 types of the trucks: One transport with a small ammo box or some thing and a transport truck for supply's. The truck is a grate transport vehicle for the team ;)

Engineer:
If the engineer could get a tool to cut razor wire, it would be nice or a little TNT or some thing to blast it a way. If they got a tool to cut razor wire it could take around 2-4 min to cut it so the engineer could need some cover from the others in the squad or team.
The engineers are "meant to be" handyman's so they need a lot of tools :)


Well I liked the rest of the work you have done, I really look forward to 0.85 now :p
Well good work :!:

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Tomato-Rifle
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Re: [Gameplay] Logistics

Post by Tomato-Rifle »

Nice, but can the Vehicle Resupply/Repair Depot repair enemy vehicles to?
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Rhino
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Re: [Gameplay] Logistics

Post by Rhino »

Tomato_With_A_Rifle wrote:Nice, but can the Vehicle Resupply/Repair Depot repair enemy vehicles to?
as I posted on the last page, no unless you capture the flag nearest the depo.
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Outlawz7
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Re: [Gameplay] Logistics

Post by Outlawz7 »

Can we have more pics of the logistics trucks for other factions?
Also, what will happen to faction that use IFVs and have no APCs, like British with their Warrior or MEC with the BMP3/BTR90?
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SocketMan
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Re: [Gameplay] Logistics

Post by SocketMan »

'[R-DEV wrote:Rhino;886239']1 & 2. ye, it will take a long time to repair but unless anything has been changed without me knowing the "repair drop" will only stay around for like 2 or 5 mins after its been dropped so that you will have to use it wisely, and only drop it when you need repairs. So if you dropped it in your tanks "camping spot" so that when your tanks gets hit it will repair you, it would have most likely already disappeared by then or its time will almost be up.

3. Engys will play a different role in PR in v0.85 and will be a valuable asset to a team.

4. yes but also think of it like this, on muttrah etc the other side will also not have as many jeeps to shoot down enemy choppers with there 50cals with ;)

5. we will just have to wait and see how it plays :)




I hope MEC does not have to wait 20 minutes for the BTR (or whatever they get)
on Mutrah since that would be the (only?) primary transport .
Will remind people that Armored Personal Carrier is for Carrying Personal - I like that part - many people will have to change their "tactics" (eventually).
Tirak
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Re: [Gameplay] Logistics

Post by Tirak »

'[R-DEV wrote:Jaymz;886068']
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Let's see,

There are 2 Logistics Trucks per map and they each have 2 seats. That's a grand total of 4 people running Logistical Support out of a possible 32 players per team.

There are, however, a few maps that have an exception to this rule. Large scale armoured conflicts (Kashan being a prime example) will have 4 Logistics Trucks per team. This is to accommodate for the resource consuming nature of MBT's/IFV's (you have to bare in mind that the burden of field repairs now lies with Logistics Trucks).

So, even if we give you the benefit of a doubt and assume we are on Kashan Desert 64 with,

1 x Commander
4 x Logistical Personnel
2 x Transport Helicopter Pilots

That's 7 players out of a possible 32 that are partaking in a "non-combat role". Not even 1/4th of the team.
You're also forgetting the APC drivers, who instead of supporting infantry in your model, will be rushing between squads to rearm them and because they are the only kit request point in the field, unless you intend to get a supply truck up to the front :rolleyes:
Scot
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Re: [Gameplay] Logistics

Post by Scot »

SocketMan wrote:I hope MEC does not have to wait 20 minutes for the BTR (or whatever they get)
on Mutrah since that would be the (only?) primary transport .
Will remind people that Armored Personal Carrier is for Carrying Personal - I like that part - many people will have to change their "tactics" (eventually).
I agree, except like every APC is an IFV on the game ;) I think we need actual APCs modelled, like the Stryker, but hey, who am I to judge, I just wanna play it now!!! :mrgreen:
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IAJTHOMAS
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Re: [Gameplay] Logistics

Post by IAJTHOMAS »

Hopefully APCs will attach themselves to a particular infantry squad and service their supply and transport needs most of the time, as well as providing fire support. I've seen it done on current the current version in pub matches a few times, so it is possible, if not a regular occurance at the moment.

The only difficulty is with BF2's hardcoded voip you can't talk to the apc crew while in an infantry squad, unless it through text, which is cumbersome, or over TS, which requires a bit of organisation and foresight that you might not see on the average server which people join on a whim.
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Molyporph
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Re: [Gameplay] Logistics

Post by Molyporph »

Because squads instantly die when they exit the APC at the destination, can't set rally points, can't spawn on firebases and can't request kits when they get dropped off, amirite?

APCs having to transport (and people having to be transported by them) doesn't mean they can't support inf from time to time.
Molyporph
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Re: [Gameplay] Logistics

Post by Molyporph »

Sorry, forgot quote :/ Aimed at the talk about alot of players being in non-combat roles.
Scot
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Re: [Gameplay] Logistics

Post by Scot »

[R-COM]Outlawz wrote:Can we have more pics of the logistics trucks for other factions?
Also, what will happen to faction that use IFVs and have no APCs, like British with their Warrior or MEC with the BMP3/BTR90?
Sorry for double post, but the British have the Bulldog FV430 Series & Bulldog - British Army Website

So it's not like we don't have APCs, and the MEC could use the M113 I suppose...
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Outlawz7
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Re: [Gameplay] Logistics

Post by Outlawz7 »

Do we have them in-game?
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scandhi
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Re: [Gameplay] Logistics

Post by scandhi »

i guess that on large maps we will have helicopter to ferry troops as well. don't think they ganna remove them.
Apc's ganna get a squad to near hotzone. With a supply truck to deploy a crate for kit request. inf disembard. Get a rally or FB up to get respawn.
Apc stay for fire support. can't be that hard, or :? : :? :
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
SocketMan
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Re: [Gameplay] Logistics

Post by SocketMan »

IAJTHOMAS wrote:Hopefully APCs will attach themselves to a particular infantry squad and service their supply and transport needs most of the time, as well as providing fire support. I've seen it done on current the current version in pub matches a few times, so it is possible, if not a regular occurance at the moment.

The only difficulty is with BF2's hardcoded voip you can't talk to the apc crew while in an infantry squad, unless it through text, which is cumbersome, or over TS, which requires a bit of organisation and foresight that you might not see on the average server which people join on a whim.

Use 2 crewman + 4 infantry in one squad. ;)
Incomplete Spork
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Re: [Gameplay] Logistics

Post by Incomplete Spork »

Are there gonna be alot more community matches now? Because .85 seems like it won't be fun at all without any organization and that usually only happens about once a week.
Maxfragg
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Re: [Gameplay] Logistics

Post by Maxfragg »

does the USMC have any dedicaded APC ? Only the Huge AAV-7 right ?
scandhi
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Re: [Gameplay] Logistics

Post by scandhi »

Scot wrote:Sorry for double post, but the British have the Bulldog FV430 Series & Bulldog - British Army Website

So it's not like we don't have APCs, and the MEC could use the M113 I suppose...
Just like the British Universal Carrier?
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
Gore
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Re: [Gameplay] Logistics

Post by Gore »

Will we still be able to request kits from the RP?
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