The M109 155 mm howitzer mobile Artillery

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: The M109 155 mm howitzer mobile Artillery

Post by Psyko »

Jonny wrote:Where are they stationed relative to the front lines? (how far away, not 'in an FOB' kind of thing)

Why should they be added rather than more frequent, but smaller, CO strikes?

How many people will need to be taken from the front lines for this?

How spammy will the gameplay get?

Where is your model?

Where are your models for the other teams?

Sinse when did you get moderator privelages in this forum?

How exactly will they be coded?

Is all the work to add these really needed for both the maps they will be on?

PS:
I require that you answer the above questions in haiku.
trust johnny to tear your idea apart faster than a kleenex at a snot party. :D

my opinion is i think there are more worth while things to do in this build, but maybe soon, once the mod gets past 1.0 things like that may be implimented.
101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

Your reply isnt insecure but it is beyond the scope of this thread.

I will tell you that I dont expect ppl to agree, just show some support for the idea if they want it and not to post if they dont want it. Kind of a voting process. Well that said I think just becuase the the topic has already been discussed means that the topic has been hashed and re-hashed so I dont withdraw my request but I witdraw my assumtion that ppl like the idea.

It is a good idea because it adds to realism. This is a reality mod so we can nip that one in the butt.

Again I will say that the this vehicle can be implemented anywhere it can be mobilized as it is a mobil artillery piece. Probably near the rear area not near the front. As to the medium sized maps it could be used as close as 100m to the vehicle becuse the barrel can be pointed at 89* to the horizon which could concieveably put a round very close to the vehicle.
I think your thinking that the artillery vehicle would be shooting deadshot ballistic and it can shoot parabolic trajectories too which can put the round up and then back down close or far. So any map can be a good candidate.

As far as the capping of flags. There could only be 1 vehicle per map that respawns on a 10 min timmer and therefore would acutally help with caping of flags becuase it would get rid of infantry or vehicles that regular infantry cant dispose of while moving into target areas.
So we got you there too.


Your comments arent insecure but just a bit of no this wont work instead of seeing what could be a very useful and fun vehicle to use.
That said I am glad you posted it so I could respond.

Im not worried about Johnny. His mind is as small as his gun.
(HUN)Rud3bwoy wrote:Well dont expect that everyone will agree with you if the idea itself is not that good, especially if the topic has been discussed many times(Project Reality Forums - Search Results).

Where could this be implemented? None of the carrier maps, thats for sure(us side couldnt get it on shore, opfor would shell the carrier), none of the insurgent maps(try to imagine one on basrah or korengal :) ), 7 gates is too small, so is assault on mestia, ejod desert, OGT, Road to Kyongan-Ni, Sunset City. Only the biggest maps remain, namely Kashan and Quinling, where there are so much vehicles that sometimes the teams have too few soldiers who are actually capping flags as it is and adding one more player operated vehicle (especially an artillery) wont help that either.



Thats my insecure and pessimistic opinion.
Last edited by 101stAirPapabear on 2009-01-05 20:50, edited 2 times in total.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: The M109 155 mm howitzer mobile Artillery

Post by Ragni<RangersPL> »

[R-CON]Alex6714 wrote:Well tank has a 4km range i guess, apache, 8km, aa, many more, but they are in PR. Its just scaled.
+1

It's hard to argue with this :roll: ...

Since most vehicles and inf. weapons (AFAIK) are scaled down to fit the map/game dimensions so why we can't do the same thing with artillery?... it doesn't have to be 155mm howitzer. Some kind of 90-120mm mortar would also do the job as an indirect fire support, and also it would require a lot of teamwork (and skills) to coordinate fire without line of sight... and teamwork is what PR is all about, right? 8-)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

Yes it is and its about reality too and if there is a battlefield where a major skirmish has taken place in the last 200 years that spearhead units didnt have artillery support then I would like to know about it.

Artillery has been available in every major combat operation where there was boots on the ground that needed it.

Also the code is already built into BF2. Even BF1942 had it, DC had it, FH and FH2 have it, its a support element that needs to be available to troops. All be it, it may be set to not be available without ammo restrictions or time restrictions but Until it is, we wont be as close to reality as this game can permit.

Also, you missed the part that a full 155mm howitzer can be used with parabolic fire almost straight up and still cover troops that are very close to the vehicle. It doesnt have to aim over thier heads and fire a ballistic expended round. It can and in the real world sometimes does fire almost directly into the air straight up. Kind of like the BF2 artillery pieces when they would lay down when not used and then stand up when being used. I dont propose that the artillery shelling be anything like the BF2 kind. I think that for every round fired by the mobile arty, it give one round to hit the ground.



Ragni<RangersPL> wrote:+1

It's hard to argue with this :roll: ...

Since most vehicles and inf. weapons (AFAIK) are scaled down to fit the map/game dimensions so why we can't do the same thing with artillery?... it doesn't have to be 155mm howitzer. Some kind of 90-120mm mortar would also do the job as an indirect fire support, and also it would require a lot of teamwork (and skills) to coordinate fire without line of sight... and teamwork is what PR is all about, right? 8-)
Last edited by 101stAirPapabear on 2009-01-05 21:18, edited 2 times in total.
ReaperAce712
Posts: 135
Joined: 2008-06-08 16:56

Re: The M109 155 mm howitzer mobile Artillery

Post by ReaperAce712 »

I don't know why we are arguing over something that is so insignificant. Artillery is a great idea in my mind it adds the teamwork into the game with the fact that commanders and the artillery crewman will need to work hand in hand to blow s*** up accurately. But also since its the internet and not many of us can sit around on an artillery piece all game long it is a sort of waste since artillery is already available as an asset and is quite useful also. I would rather have the DEV's work on something the community as a whole likes such as the Chinook and my personal hopeful and favorite the Kiowa and Lynx helicopters. There are a ton of points and arguments to be made about the realism of this topic but the final stand is that its just a freaking game and it has a limit between sanity and virtual reality
Image
"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: The M109 155 mm howitzer mobile Artillery

Post by Airsoft »

Image
Image

Image
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: The M109 155 mm howitzer mobile Artillery

Post by Fluffywuffy »

Off-topic
Don't you have like the screwed up server?
Image

[DM]AirborneLegs or hellatom ingame
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: The M109 155 mm howitzer mobile Artillery

Post by Scot »

I agree with Psyko, this would be good, and I see no reason for it not to be, but it's not top priority. It should only be on maps like Kashan or Qingling, 2km is too small in my opinion. A simple reason why this would be difficult is we have to make it balanced for all factions IE make self propelled artillery for all factions so not just one faction is getting arty.

The Chinese could have the PLZ05 for theirs, the AS90 for the Brits, not sure about MEC.
Image
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: The M109 155 mm howitzer mobile Artillery

Post by [uBp]Irish »

I could see someone taking the m109 (and equivalents) into the hills around Kashan or Quinling, and using it as direct infantry/tank killer... point it straight into a flag and just caboom.

I don't see this suggestion going anywhere, except possibly manned mortars.
Image
101stAirPapabear
Posts: 24
Joined: 2008-10-27 19:51

Re: The M109 155 mm howitzer mobile Artillery

Post by 101stAirPapabear »

I will simply re-direct my responces to the persons that have an imagination.

This system could be used in the big maps and the mortar on the smaller more infantry/Light armored vehicle maps.

The wiki for the other vehicles in the game are also completely different amounts so that argument is mute.
The point here for me is not the vehicle but more the use of artillery that is not map based. i.e. the artillery is mobile (or for Johnny able to be moved around) and it is called in by somone of some importance among the squads like a SQL. Then that call is picked up by the artillery driver and gunner who must then find the correct angle and relative bearing to the target grid and location. If the gunner is not on target friendlies die possibly if the situation is danger close.

The barrel of the howitzer can be pointed at around 89* if need be to shoot the artillery round almost directly into the air if the target is close by. This may not be what is on wikipedia but then again, who cares as Johnny boy puts it, its just a game.

Its the idea of artillery being available for and by somone other than the commander of the company that I am trying to put accross. the howetzer could have a long load time and could be automated for single rounds.

thanks for your input guys.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: The M109 155 mm howitzer mobile Artillery

Post by Bob_Marley »

The Already Suggested Suggestions Thread wrote:Weapons - Artillery/ Manual
This has been suggested many, many times before. Please search thoroughly and read throught the ASST before making a "new" suggestion, thank you. :-)
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Locked

Return to “PR:BF2 Suggestions”